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Reddit mentions of Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters

Sentiment score: 2
Reddit mentions: 2

We found 2 Reddit mentions of Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters. Here are the top ones.

Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters
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    Features:
  • Artist color palette designed specifically for acrylic paints, face paint fabric paint and washable kid's paint.
  • [[ Diameter 4.7" or 12 cm. ]] For professional artists use in small painting projects, mini craft, miniature & model figure or perfect size for kids 2 to 10 year old. (as shown in the images)
  • Fastest & easiest to keep clean by peel off or just water and soap. Less glare, anti-scratch, anti-slip, nice weight and better for mixing.
  • Very convenient to carry. Flexible. Unsharp edge & non-toxic ( safe for everybody ). Eco-friendly product.
  • Very durable & long-term Use ( 5+Years ). Art supplies drawing, painting for kids, school or arts crafts hobby tools.
Specs:
Height10.98423 Inches
Length8.50392 Inches
Number of items1
Weight1.3999353637 Pounds
Width0.7874 Inches

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Found 2 comments on Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters:

u/sjalfurstaralfur ยท 2 pointsr/learnart

Ok, realistically, if I started again from zero but had knowledge of how to learn here's what I would do:

Go on amazon and buy these 4 books (technically 5 but yeah):

  1. Figure Drawing: Design and Invention
  2. Scott Robertson's How to Draw
  3. Framed Perspective Vol1 and vol 2
  4. Richard Schmid's Alla Prima

    I would read those books cover to cover, do exercises in them, copy their drawings, etc. I would also listen to Feng Zhu's youtube channel while I'm eating dinner or whatever. I'm a pretty experienced artist now so I know what books are good and what books are bullshit. Those 4 books I listed have really good content. Scott Robertson's book teaches you technical 3D drawing, that figure drawing book teaches you anatomy in a 3D sense, the Framed Perspective books give an intuitive yet thorough introduction to perspective (arguably the most important skill in art), and Alla Prima gives a great introduction to laying down colors.

    I would also get into anime, because anime relies on art to make money so their artists are really really good. I would copy and study the paintings of Kazuo Oga, Yoh Yoshinari, and look and study the backgrounds of Studio Ghibli and Makoto Shinkai films
u/SilverSabrewulf ยท 2 pointsr/learnart

I have Scott Robertson's How To Render, but I haven't started working with it yet, as I'm still focusing on some other fundamentals. It's a very exhaustive book that's very information dense. Not for the faint of heart. It's essentially the follow-up to How To Draw, which is one of the most recommended art books on the internet. This one builds on that.

Framed Perspective Vol. 2 by Marcus Mateu-Mestre is similar, but is more basic (and also a bit more accessible) and focuses more on how to shade characters. There's a section in chapter 3 that's devoted to the major plane changes of the human body and how that affects shading.

Both books assume you know the basic principles of linear perspective, which they teach in their respective predecessors.

Someone more knowledgeable about teaching art as a subject may have recommendations that are more appropriate. I'm still a learner myself, but the teacher in my weekly art classes often pulls exercises from these books (usually in a more simplified format for us novices :P).