#2,968 in Computers & technology books
Reddit mentions of Games As A Service: How Free to Play Design Can Make Better Games
Sentiment score: 1
Reddit mentions: 2
We found 2 Reddit mentions of Games As A Service: How Free to Play Design Can Make Better Games. Here are the top ones.
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Height | 8.9 Inches |
Length | 6 Inches |
Number of items | 1 |
Weight | 1.29852272318 Pounds |
Width | 0.8 Inches |
Look up Oscar "the hat" Clark
And "games as a service"
http://www.amazon.co.uk/Games-As-Service-Design-Better/dp/0415732506
for me this sound more like you are looking for useful monetization of your game. In that case there are several general approaches you can do:
Understanding player motivation in this case is the key as I believe you already know. I don't know exactly what you game is but there is bunch of places where you can find your more about how to monetise it (and yes it is not as easy as to put there some IAP)
Check videos from Casual connect.
There are several good books about this: Game as a Service by Oscar Clark or The Curve by Nicola Lovell
Also you can check out free to play bible with lot of advice.
In the end you wrote want thing that I want to highlight: " If the game can be enjoyed for free, meaning levels don't feel impossible, why would someone spend? " Well, they don't. If you don't make your player to pay they will not.