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Reddit mentions of Mazes for Programmers: Code Your Own Twisty Little Passages

Sentiment score: 2
Reddit mentions: 7

We found 7 Reddit mentions of Mazes for Programmers: Code Your Own Twisty Little Passages. Here are the top ones.

Mazes for Programmers: Code Your Own Twisty Little Passages
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Found 7 comments on Mazes for Programmers: Code Your Own Twisty Little Passages:

u/Yarblek · 3 pointsr/Unity2D

I love doing procedural maps but it is an evolving art (Especially for me). I recommend that you create an interface (Programming, not user) such as IMapProvider that returns the data your game needs for a new map. That way you can iterate and improve your map generation code to your hearts content and just swap new ones in without any hassle.

Check out articles such as those on Rogue Basin and the book Mazes for Programmers.

I started with a relatively simple generator that generates a number of rooms then connects close ones with corridors until all rooms are connected. It works but is slow (Limiting map size). Later I created a new generator based on the Mazes for Programmers book that is several orders of magnitude faster and more flexible.

Also look at the blogs of people in r/roguelikedev such as the creators of spelunky and cogmind

u/FredFredrickson · 2 pointsr/gamemaker

I would highly recommend this book: Mazes for Programmers: Code Your Own Twisty Little Passages

I spent a few weeks working through it and it taught me a lot about iterating through grids to create mazes and paths - including an implementation or two of Dijkstra's pathfinding algorithm.

u/armadillo_turn · 2 pointsr/AskProgramming

I like the book "Mazes for Programmers" by Jamis Buck, which deals with the creation of mazes.

u/firecopy · 2 pointsr/cscareerquestions

Pleasure Reading Book (but still a little related to programming): https://www.amazon.com/Mazes-Programmers-Twisty-Little-Passages/dp/1680500554

Also, if someone can give a book recommendation about cryptocurrency, that would also be a fun read.

u/saturdayplace · 1 pointr/Python

I built Python implementations of the stuff in Mazes for Programmers and it was a bunch of fun.