#5,742 in Computers & technology books
Reddit mentions of Producing Games: From Business and Budgets to Creativity and Design
Sentiment score: 1
Reddit mentions: 1
We found 1 Reddit mentions of Producing Games: From Business and Budgets to Creativity and Design. Here are the top ones.
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- High-capacity.;Advanced Alloy Armored Metal Particle (A3MP).;Tracking stability; ultrasonically welded shell.
Features:
Specs:
Height | 9.25195 Inches |
Length | 7.51967 Inches |
Number of items | 1 |
Release date | October 2009 |
Weight | 1.3999353637 Pounds |
Width | 0.69 Inches |
Yes, I like this one
https://www.amazon.com/Producing-Games-Business-Budgets-Creativity/dp/0240810708/ref=sr_1_1?s=books&ie=UTF8&qid=1492055858&sr=1-1&keywords=producing+games
And I also thought this book on film production is interesting
https://www.amazon.com/Complete-Production-Handbook-American-Presents/dp/024081150X/ref=sr_1_1?ie=UTF8&qid=1492055829&sr=8-1&keywords=film+production
Basically I had to read these because I had never worked in a game company before, nor on a film set, and it would probably take years before getting to the level where you are actually producing something in either environment. Both are handy to just kind of see also the order that stuff is developed in. It's tempting to just start programming when you have an idea and run with it, but as I found from the first project I worked on with multiple people, there are certain points you get to in game development where stuff solidifies, and isn't so changeable anymore. Without proper planning, your game will solidify into something you don't like. This is where I think a lot of projects are dropped, or the person just restarts and tries again (again w/o thinking about the project all that much, just programming away), which is the same thing as dropping a project, really