#14 in Science fiction & fantasy books
Use arrows to jump to the previous/next product

Reddit mentions of Savage Worlds Deluxe: Explorer's Edition (S2P10016)

Sentiment score: 15
Reddit mentions: 35

We found 35 Reddit mentions of Savage Worlds Deluxe: Explorer's Edition (S2P10016). Here are the top ones.

Savage Worlds Deluxe: Explorer's Edition (S2P10016)
Buying options
View on Amazon.com
or
    Features:
  • Auto Sensor: Thanks to auto sensing function, you can completely rest your hand. Just place the barcode you want to scan in the scanning area to ensure that the laser completely covers the barcode. (Note: Make sure that the laser completely covers the barcode. Scanning distance: 2.5-600mm/0.10-23.62in, scanning angle: 45° oblique angle, 65° elevation angle.)
  • Durable & Ergonomic: Durable, Drop-Resistant & Ergonomic: Made to last day in and day out with high quality ABS plastic for shock-proof ruggedness. Your hand will love the ergonomic grip, and it even comes with a bonus, freestanding stand for no-hands scanning, no assembly required!
  • Plug & Play: Just plug the USB cable into your computer, then your computer will automatically install the USB driver within 2-5 seconds and start scanning instantly! The perfect scanner for supermarkets, pharmacies, bakeries, bookstores, clothing stores, corner stores, pop-up shops and more!
  • Widely Compatibility: This handheld scanner is compatible with Windows, Mac and Linux. It also syncs with programs such as Quick books, Word, Excel, Novell and other common software. It also supports editing features such as inserting, separating, filtering, and case conversion.
  • Universal Fit: Reads barcode types such as: UPC / EAN, UCC / EAN 128, Code 39, Code 39 Full ASCII, Trioptic Code 39, Code 128, Code 93, Code 128 Full ASCII, Interleaved 2 of 5. MSI, code 11, RSS variant, Chinese 2 of 5, plus 180 configurable options for prefix, suffix and termination character strings.
Specs:
Height6.57 Inches
Length8.98 Inches
Number of items1
Weight0.89 Pounds
Width0.39 Inches

idea-bulb Interested in what Redditors like? Check out our Shuffle feature

Shuffle: random products popular on Reddit

Found 35 comments on Savage Worlds Deluxe: Explorer's Edition (S2P10016):

u/BrentRTaylor · 40 pointsr/rpg

In no particular order:

  • Basic Fantasy RPG
  • Savage Worlds
  • Dungeon World
  • Mouse Guard Check under other purchase options. You can get it for about $19.40.

    You can't go wrong with any of them, but gun to my head, I'd say look into Mouse Guard or Dungeon World.

    Mouse Guard

    Mouse Guard...is just down right fun. While combat is certainly part of the game, it's got a heavy emphasis on problem solving in encounters over straight up murderhobo-ing your way through the game. It's my go to game for one shots. Perfect for when you need a break in the middle of a long campaign in another system, or if just not enough people show up for a session in your primary campaign. Not that you couldn't run a long campaign in Mouse Guard, that'd be rad.

    Dungeon World

    Dungeon World is also another great game for one shots, IMHO. Need to work on your improv? Play Dungeon World. It's a very narrative driven game that heavily encourages collaborative world building with your players. Additionally, if you discard all of the rules on classes and combat, the rest of the system is an amazing compliment to any other game system you want to run. It's GMing section is honestly the missing manual for D&D or any other system you want to run. And hell, Fronts are a great way to organize an adventure or long campaign.

    Edit: A few other options that came to mind

  • Fate: Core System, or Fate Accelerated Everyone seems to either love or hate the system with no in-between. If you've played the Dresden Files RPG, you're familiar with the system. Fate Core was derived from the Dresden Files RPG.
  • Bubble Gum Shoe This one is a lot of fun. Runs on the Gumeshoe system. Kind of an innocent system. Think Scooby-Doo mysteries, without the monsters. If you want something grittier, take a look at Trail of Cthulhu or Mutant City Blues.
  • Monster of the Week This one is a guilty pleasure of mine. Game is exactly what you'd expect from the title. If you like episodic shows like Supernatural or Buffy, this is for you.
  • Fiasco Haven't played this one myself yet, but it looks interesting. This is a game that doesn't require a GM and is entirely improv. Looks great. Requires six sided dice.
u/UnfortunateTruths · 13 pointsr/rpg

Savage Worlds is 9 dollars on Amazon for the softcover. It's a universal roleplaying system that is a lot of fun. Get that and a set of dice for 15 dollars and you're good to go.

u/Oreot · 11 pointsr/rpg

Savage Worlds Deluxe Explorers Edition (soft cover) is $8.66 on Amazon and is a fantastic little crunch medium system with a lot of free and cheap material covering most genres.
http://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200

u/darknyancat26 · 10 pointsr/rpg

Savage Worlds sounds perfect for what you're looking for! The game is centered around the players being hard-to-beat action heroes. There are rules for pretty much any type of combat you can think of, and you can run nearly any genre you could possibly want with the system. Player creation is also extremely flexible, and you gain plenty of "edges" as you level up. I highly recommend the system for all intense action RPG needs. I've run a Sci-Fi campaign with the system, and it was super easy to learn and the players had a blast. The core rule book is only $8.99 on amazon, so it's definitely worth a try! :)

u/telnetrestart · 8 pointsr/rpg

Check out Savage Worlds, all extras are divided among the players and go on their initiative. The rules are light enough and the character sheets simple enough that one person could run a good number of extras in addition to their character without combat bogging down.

The core book is on amazon for less than 10 bucks - knock yourself out.

u/Portal007 · 8 pointsr/rpg

I'd get Savage Worlds Deluxe Edition. It's the only book you need to run in Savage Worlds (plus it's a fantastic system) and it is only 10 dollars (sometimes cheaper). http://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200/ref=sr_1_1?ie=UTF8&qid=1407602646&sr=8-1&keywords=savage+worlds

Dungeon World or Apocalypse World (neither are related to Savage Worlds) are also fantastic pick ups that are cheaper than most p&p rpg books.

u/BMErdin · 7 pointsr/rpg

My goto generic system these days would probably be Savage Worlds. Character creation is pretty simple, combat is quick. Power level kind of takes care of itself, based on what edges PCs take, but you could always limit what is available. Plus the Explorer's Edition of the rulebook, which has everything the hardback copy does, is only 10 bucks.

Quick start rules, if you want to take a look before buying.

u/RattyJackOLantern · 7 pointsr/rpg

Dungeons & Dragons is the big dog, it's the only TTRPG most people have ever heard of and that name recognition means whatever the current edition of D&D is will almost always have the largest player base in a given area in the English-speaking world.

But if you want a different game you could go with something like Savage Worlds, which is a rules-medium system that can play in any genre you want. The corebook (which is the only book you'd need to play, though others are helpful) is less than $10, which is a plus. See the demo here: https://s3-us-west-2.amazonaws.com/peg-freebies/TD06.pdf
Corebook here https://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200

If you want to get some friends together and try some D&D (5th edition, which is the current one) though, I'd try it with the free demo rules before dropping between $90 - 120 on the 3 core books depending on where you buy them. Free demo rules here: https://dnd.wizards.com/articles/features/basicrules

If you play a game with your friends you'll want some dice, unless you just decide to use a dice roller app on your phones. I'd recommend buying a big bundle of cheap dice rather than paying a lot for individual sets. A bundle like this one https://www.amazon.com/dp/B01KN7REWQ/ref=sspa_dk_detail_0?psc=1&pd_rd_i=B01KN7REWQ&pd_rd_wg=8uUwb&pd_rd_r=HQQYF600AKZZA1GKEZHV&pd_rd_w=CjKc8

DrivethruRPG is the site you'll want for other RPGs and older Dungeons & Dragons material, they're the amazon or wal mart of TTRPGs, selling PDFs and print on demand books. https://www.drivethrurpg.com/

u/appBlu · 7 pointsr/rpg

Savage Worlds since this is r/rpg

If it's a fantasy setting, you could just rip Eberron and fit it to your liking.

Edit: saw your other post, since its the far future you could incorporate a Cyberpunk/fantasy setting such as Shadowrun. I'd recommend getting the Fantasy and Sci-Fi companions to give you some ideas and prebuilt objects for the world.

What I enjoy most about Savage Worlds is the amount of flexibility you are given as a GM/Player in that everything has a baseline, and you add flavor to make it something different. Great examples of this are the spells, where it could be a simple "Bolt" spell, but with added flavor such as Fire or Frost, you can change the dynamics of how they work. Plus, the main book you'll need is only 10 dollars.

u/Bamce · 6 pointsr/Shadowrun

My suggestion when starting kids of this age in rpgs is always Savage worlds Its cheap, easy, fast, and versatile.

This week you can be playing super criminals(or cops) doing whatever in "not shadowrun". Then next week when he gets super into power rangers you can easily play "not power rangers" with the same rule set. Then when some pirate show comes on tv you can play "not pirates" or "not space rangers" or really whatever you want. There is a huge number of setting books (that you don't really need) for all flavors you could want.

The card based initiative system is great. Probably the best initiative system I have ever seen in something that has a codified init system.

it uses a target number 4 system with "raises" for each mulitple of 4 over your first. Dice explode and get added together. So it helps to teach math

its based on a 'benny' or benefit system where you have little tokens that allow you to do things like reroll dice. The game is based around an economy between player and gm, with the gm being encourage to give them out to the players for good roleplay, decisions in character, or bringing in their negatives. We can take this one step furhter with kids and use it teach them small life lessons. Encourage them to do things, like instead of fighting a guy, they talk him down, or help him, givem a benny.

I often suggest usings like candy to represent these tokens. He can't eat them until he spends them on something, but then when he is out of them he can't do cool rerolls and stuff. teach him restraint since he wants to do cool stuff, but also wants to eat the candy.

u/Toboe_LoneWolf · 5 pointsr/savageworlds

Just to clarify, there is 1 Core Book (which is, as others have said, all you technically need), and 4 companion books - Super Powers, Science Fiction, Horror, and Fantasy. Then there are numerous setting books such as Deadlands, 50Fathoms (made by Pinnacle), or Beasts & Barbarians (made by the licensee GRAmel).

  • Core Book - the stuff you absolutely definitely need
  • Companion Books - extra optional rules in case you need rules for things like mechas in space (Science Fiction) or sanity rules a la Cthulhu (Horror)
  • Setting Books - premade worlds for you to play in; often comes with a campaign already made although not always
u/totsichiam · 4 pointsr/rpg

Savage Worlds handles large groups of enemies really well. You can pick up the older version pretty cheap, or get the PDF for about $10.

u/DelugedPraxis · 4 pointsr/rpg

Someone else will say it if I don't, but Savage Worlds has the tagline, "Fast! Furious! Fun!". It's definitely more crunchy than Dungeon World, but manages to make combat go fast.

If you end up getting it, note that the "Savage Worlds Deluxe Explorers Edition" is the newest version.

The books labeled as companions are also up to date. Don't buy anything labeled 'toolkit' as they are earlier parts of what became the companion books.

All of the older versions are extremely similar or literal copies. If you have an old version it'll work with the new stuff as far as I've been able to tell, but that also means its pointless to have more than one 'version'.

Bonus, the system is really quite cheap. You don't need any companions, but they do have a lot of cool stuff:

http://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200

http://www.amazon.com/Fantasy-Companion-S2P10500-Savage-Worlds/dp/0981528112/ref=pd_sim_b_4?ie=UTF8&refRID=1CVET03E63CH10C4H8DD

http://www.amazon.com/Horror-Companion-Savage-Worlds-S2P10502/dp/1937013162/ref=pd_sim_b_2?ie=UTF8&refRID=1CVET03E63CH10C4H8DD

https://www.peginc.com/store/super-powers-companion-second-edition-le/

https://www.peginc.com/store/science-fiction-companion-le-bundle/

u/kodemage · 4 pointsr/rpg

List of Influential RPG Titles

Dungeons and Dragons - By TSR and WotC

Dungeons and Dragons 1st Edition - TSR

  • Core Rulebooks
  • Adventures (Keep on the Boarderlands, The Tomb of Horrors, The Temple of Elemental Evil)

    Advanced Dungeons and Dragons 2nd Edition - TSR

  • Core Books (PHB, DMG, MM)
  • Unearthed Arcana
  • Campaign Settings (Dragonlance, Ravenloft, Forgotten Realms, Dark Sun)
  • Arms and Equipment Guide

    Dungeons and Dragons 3.0 - WotC

  • Savage Species
  • Deities and Demigods
  • Stronghold Builder's Guidebook

    Dungeons and Dragons 3.5 - WotC

  • Core Rulebooks (PHB, DMG, & MM)
  • Expanded Core (PHB2, DMG2, MM2, 3, 4, 5)
  • Psionics Handbook
  • Unearthed Arcana
  • Complete Series (Arcane, Adventurer, Warrior, Divine, Champion, Scoundrel, Mage, Psionics)
  • Campaign Settings (Ebberon, Forgotten Realms)
  • Adventures (Return to the Temple of Elemental Evil)

    Dungeons and Dragons 4e - WotC

  • Core Rulebooks (PHB, PHB2, PHB3, DMG, DMG2, MM, MM2, MM3)
  • Essentials (Heroes of Forgotten Kingdoms and Heroes of Fallen Lands, Rules Compendium)
  • Settings (Forgotten Realms, Dark Sun)
  • Adventures (Tomb of Horrors)

    Pathfinder - Paizo Publishing

  • Core Rulebook
  • Advanced Player's Guide
  • Advanced Race Guide
  • Ultimate Magic
  • Ultimate Combat
  • Ultimate Equipment
  • Game Mastery Guide
  • Ultimate Campaign
  • Mythic Adventures
  • NPC Codex
  • Bestiaries 1-4

    Not Dungeons and Dragons

    World of Darkness - by White Wolf

  • Vampire the Masquerade - Vampires are so mainstream now...
  • Werewolf the Apocylypse - Where there are vampires there are werewolves.
  • Mage the Ascention - and witches and wizards.
  • Hunter the Reckoning - and someone to hunt them.
  • Changeling the Dreaming

    "New" World of Darkness

  • Core Book
  • Expanded Core (Vampire, Mage, Werewolf)

    AEG

  • Legend of the Five Rings 4th Edition Core Rulebook
  • Legend of the Five Rings 1st Edition Core Rulebook
  • 7th Sea
  • Deadlands

    Other

  • Shadowrun
  • Savage Worlds
  • Dungeon World
  • FATE Core
  • Call of Cthulhu
  • RIFTS
  • GURPS
  • Paranoia - Super expensive on Amazon, not sure why.
  • Elf Quest - Also a very popular graphic novel.

    Authors to Look for

  • Gary Gygax - Role Playing Mastery and Master of the Game
  • Monte Cook
  • John Wick
  • Dave Arneston

    RPG Related Non-Fiction

  • Confessions of a Part Time Sorceress - Shelley Mazzinoble
  • Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

    RPG Fiction, also essential

  • Dragonlance - Chronicles Triligy by Weise and Hickman - Set in a D&D campaign Setting
  • Drizzit's Series - By R. A. Salvatore. Icewind Dale Trilogy and The Dark Elf Trilogy
  • The Riftwar Saga by Raymond Feist - It's allegedly the story of the author's long running D&D game.

    Other Lists

  • Good Reads Popular RPG titles.
  • Wikipedia timeline of RPGs

    Honorable Mentions

  • Star Wars - d6 Edition, d20 Edition, SAGA Edition, Star Wars RPG (Fantsy Flight)
  • Star Trek - Various Incarnations
  • Serenity the RPG
  • D&D Comic Books
  • Buffy the RPG
  • Whatever the heck "Demon" is...

    *Please add suggestions below, I'll add to the list as I revisit this thread throughout the day. Adding Amazon links now.
u/Jeffrywith1e · 3 pointsr/savageworlds

The Savage Worlds core rulebook is wonderfully inexpensive- $9.99.

They do have free Test Drive rules which would give you a very good idea of whats going on.

u/wendol928 · 3 pointsr/rpg

I would recommend Savage Worlds (SW) as something that would fit your needs perfectly. It's tag line is "Fast, Furious, and Fun!" Here's why I think it will work for you:

Simple mechanics that will feel different but familiar to DnD players: Without getting too technical, DnD's core mechanic is roll a d20+modifiers to beat a target DC. SW's core mechanic is roll a d(x)+modifiers to beat a Target Number (TN). The d(x) is set by your skill level. So weak but intelligent character doing an athletics check might roll a d4+modifiers to beat a TN of 4, whereas on a knowledge check he might roll a d12+modifiers to beat a TN of 4.

Combat is tactical, fast, and doesn't rely on attrition: SW bills it's combat rules as working a lot like a tabletop wargame. Lots of the combat rules will feel familiar to DnD players, but the rules also work better than DnD imo when there are a large number of combatants.

Much of the speed and lack of attrition is due to the fact that instead of giving players and enemies an ever increasing pool of hit points, SW allows PCs to take up to 3 wounds before being KO'd. Each wound has a significant effect on PCs' ability to do things, so getting hit is dangerous. Normal enemies can take only one wound, though elite enemies can take 3 like PCs.

Moreover, when rolling to damage (also on skill checks), dice "explode" on a roll of their highest possible value. So rolling a 6 on a d6 allows you to roll again and add the value to your original roll. If you roll the highest value again, the die explodes again.

The consequence of exploding dice in combat is that if you or the GM rolls high enough, you or an enemy NPC can deal multiple wounds in a single strike--thus severely wounding or outright killing a character in a single blow. This means there's a lot of risk management when running into a crowd of enemies. And even the first encounter could be deadly.

The high risk of death is offset by the use of "bennies" (benefits) which are a form of meta currency that PCs and the GM can spend to reroll skill checks or roll to "soak" a wound. Bennies are awarded for good role-playing, but they can and do run out, so players have to be judicious about how they spend them.

The core rule book is cheap ($8.60 on Amazon), and there are lots of good supplements: SW is a setting neutral, but there are great setting books for just about anything you would want, including published adventures. So even if you just wanted to try out the core rule book, it's a low sunk cost if you decide you don't like it.

Edit: Added accurate price w/ link; changed italics to bold; changed "operate" to "rely."
Edit 2: Bold Savage Worlds
Edit 3: Grammar

u/Mr_Jackson101 · 3 pointsr/rpg

Just gonna throw my hat in the ring here with some suggestions:

IF YOU WANT AN ASSORTMENT OF BOOKS

GURPS 4th Edition Basic (~60 USD): A simply fantastic game which, for everything that it can do, along with the absolute wealth of materials, both official and fan made, combined with it's pretty stellar price point (You can pick up everything you need to play anything you want for about 60 USD), it's hard to argue with. As I mentioned in one of my other comments, GURPS modularity is probably its key selling point, but on top of that, it sports a system that, when you break it all down, is actually incredibly easy to learn, and very simple. I've taught the "base" game in just a few sentences.

Savage Worlds Deluxe (~10 USD): I'm listing the lower price here simply so I can cram more into this list under the 100$ budget, but Savage Worlds is exactly what it says on the box: A fast, fun, and furious system, on top of that, I don't think I've seen a cheaper game that does as much as Savage Worlds. It shares similarity to GURPS in its modularity, you can run a lot of different settings and and hack in your own rules with relative ease. SWDX also has some unique rules from time to time (Using playing cards for initiative, the way that bennies work, etc.) and for speed, you generally can't beat Savage Worlds. Chargenning is speedy, and combats are among some of the fastest I've seen, allowing you to really get into the roleplaying aspects of a game more than just the crunch.

All Flesh Must Be Eaten (~15 USD): I personally got my copy of this game for 19.99 at my local book store, but it seems like it's been out of print for awhile. You can still get a digital PDF of it for 15 dollars at RPGdrivethru, however. I've run All Flesh Must Be Eaten numerous times, and with its ruleset, you can run a variety of different zombie games. Its fairly simple, with chargenning taking a fairly short period of time, combats running by fairly smoothly, and not a lot of "bloat" in the rules. It does what it does well, but might need some tweaking if you want specific types of games (I had a game where the PCs were zombie killing gods near the start of the game, for example, didn't play too well for my gritty game.)

FATE Core System (~15 USD): I listed 15 USD as the price here, but you can pay what you want for it on DrivethruRPG I've not actually run this game myself, but I do own it and have read the rulebook cover to cover. This is a very freeform system from what I can gather that takes narrative roleplaying to a pretty different level. It focuses on essentially creating "conditions" on characters, items, environments, and so on, and using those conditions to spawn the action and contribute to dice rolls. It's truly a unique system, and is designed to run any setting you particularly want. For 5 bucks, you can't go wrong adding another generalist RPG to your repetoire.


-------------------------------------------------

IF YOU WANT JUST ONE SYSTEM AND SETTING IN PARTICULAR:

Shadowrun, 4th Edition, 20th Anniversary Edition (~50 USD): There is not a single game on this Earth that makes my imagination go gallivanting quite like Shadowrun. The setting, in my mind is one of the most finely crafted, and most fun settings I've ever played. The gist is that it's a fantasy-cyberpunk game, you got dwarves, elves, trolls, orks, humans, etc. in a cyberpunk world with nasty corporations waging wars in the shadows, and there's magic and technology and it's just wonderful. The 20th Anniversary edition is the one I recommend purely because it I'm familiar with it, but it ALSO is a basically a "done" edition, and it comes with the 4th edition errata already written into it. It's also full colour, with beautiful artwork and it even has Shadowrun fiction between each chapter. And the best part is that you can get this book for 50 USD on Amazon. I got mine for 60 almost brand new, and the hardcover book is worth the investment.

Shadowrun 4th, Augmentation (~12 USD): This book contains lots of new cyberware augmentations for characters, and I consider it one of the "Core" splatbooks to be used. You can get it for about 12 USD on Drivethru RPG.

Shadowrun 4th, Arsenal (~12 USD): Another one of the "core" splat books in my opinion, this one basically contains craploads of guns and new ways to kill people. Fun! You can pick up the PDF at DrivethruRPG for 12 USD.

Shadowrun 4th, Runner's Companion (~12 USD): Contains a metric crapton of character creation options, but for the love of god, screen the characters your players create. RC is fantastic, but it lets in some broken options. You can pick it up at DrivethruRPG for 12 USD.

Shadowrun 4th, Unwired OR Street Magic (~12 USD for either): I put these two in a lump category because you couldn't buy both on the $100 budget, so it's up to you what you pick. I consider both to be the final parts of the "Core" splatbooks. Unwired is an entire rulebook that elaborates all on the technical side of Shadowrun, about hacking and the matrix and devices and all of that. Street Magic gives new spells, adept powers, traditions, etc. You can find Unwired on DrivethruRPG here for 12 USD, and Street Magic here on DrivethruRPG for 12 USD.

----------------------------------------------------

That was long winded! But hopefully this helps out, if you have any questions, please feel free to let me know!

u/TheNerdySimulation · 3 pointsr/rpg

Personally, I have read (and listened to) RPO multiple times. I don't think D&D would be fitting at all for it, but maybe something like Savage Worlds? It allows for building your character out in a very open ended way, just as is demonstrated in the Story, and since it is meant to be the more intense and over the top, you could with ease work that in (They are actually working on a Rifts adaptation to Savage Worlds currently, which is also a ridiculously action packed kind of setting).

You don't have a class system in Savage Worlds, so characters can pick up skills as they increase in power, without having that sudden "Level Up," feel to it. And, because it is meant to be easily adaptable to any sort of setting, it even having a very good amount of varying settings/genres, there would be no problem in changing to different settings or worlds so quickly, since all you really have to do is copy the book's explanation, "Oh, yeah, your Phaser doesn't work here because this is a Magic Zone. Sword and Sorcery time, guys!"

Plus, the Main Book for Savage Worlds (which includes everything you would need to make characters, know all the rules, and craft a campaign) is only about $10.00, which you can find on Amazon or their Own Website. I highly recommend it, and trust me as someone who recently got into this system to say that it is very easy to learn and simple to teach. I honestly think it is a great system that isn't too heavy on the rules that they get in your way, but not too light to force you to try and make up too much on the spot.

And if you are worried about having content from D&D, converted over to this system for you to use, I recommend Zadmar's Magnificent Collection of Free Savage Worlds Content It even includes a load of Monsters converted to the system from both D&D and Pathfinder.

u/Xaielao · 3 pointsr/rpg

Savage Worlds - Fallout

Savage Worlds is easy to run and get into, requiring only a $10 book - Savage Worlds Deluxe Explorer Edition that has rules for all kinds of settings and is very modular and customizable.

u/mrbarky · 2 pointsr/rpg

Have you thought about just adapting something like Savage Worlds (which uses the Die Used=Skill rating)? I haven't used the system but own the book. It's universal, and I think it might even have vehicle combat rules as well.

http://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200/ref=pd_sim_b_2

u/Captain_Sabatini · 2 pointsr/rpg

You can do with one dice set. But I would recommend starting with a cheaper game.

Savage Worlds Deluxe is the only book you need to get started playing Savage Worlds and it is less than $10. Now the real key to this system (in my opinion) is the settings which will cost a bit more but you could still get the Savage Worlds core and a setting or two for less than the cost of getting all the books for 4e or Pathfinder (unless that setting is Hellfrost or Deadlands Reloaded and you want all of it, then it will cost you).

There is also OpenQuest another fun game that is a retroclone of RuneQuest (another fun game that is in it's 6th edition now). OpenQuest 2 is about to be published so OpenQuest is no longer being printed/sold but the dev kit in that link has all the rules for OpenQuest just none of the art (and possibly sloppy formatting, I don't know I own the full pdf).

But if you are dead set on getting one of those two I would say Red Box but be warned I have really bullshit reasons. Some asshats ruined DnD 3.5 for me so badly that, while I logically know that people can have a fun time with it (I even have) 3.5 (and by default Pathfinder) leaves a foul taste in my mouth so take my recommendation with a grain of salt. But also 4e is easier on a first time DM.

Edit: Oh and I have a few more systems I might recommend but I was trying to go with beginner friendly systems that still have a bit of crunch to them. I think both of these systems are easier to play/run than DnD/PF (except maybe basic DnD, I have never played that line).

u/SelousX · 2 pointsr/rpg

I'm currently using Savage Worlds, running a 4-person group through (loosely) an old MERP module. We're two episodes in, and everyone is having a blast. The Savage Worlds Deluxe Explorer's Edition is usually around $9.95 MSRP:

http://smile.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200/ref=sr_1_1?s=books&ie=UTF8&qid=1420053487&sr=1-1&keywords=savage+worlds+deluxe

No matter what, good luck!

u/AdmiralCrackbar · 2 pointsr/tabletop

Buy some dice.

Buy some books.

Honestly, it depends what kind of game you want to play. I think here you're going to get a lot of weird niche games suggested but for starters you're better off sticking with the a more 'traditional' experience. D&D is an excellent starting point if you want to play a fantasy game, you can even pick up one of their adventures if you don't want to write your own material.

If you're unsure about spending that much just to get started you can pick up this starter set that will include the basic rules, a set of dice, some pregenerated characters, and a short adventure. From there, if you like the game, you can pick up the full rulebooks and some more dice and whatever else you like. Alternatively you can try out the free basic rules by downloading them from the Wizards of the Coast website. All you'll need is a set of dice to get started.

If you don't like or don't want to play D&D you can check out a bunch of other systems that will let you play other games or settings. [Edge of the Empire] (https://www.amazon.com/Star-Wars-Edge-Empire-Rulebook/dp/1616616571/ref=sr_1_1?keywords=edge+of+the+empire&qid=1563883870&s=gateway&sr=8-1) is a really cool Star Wars game, but it requires custom dice. My personal favourite sci-fi rpg is Traveller though, and it has the advantage of only requiring six sided dice.

A lot of people really like Savage Worlds, it's fun, it's cheap, and it's generic enough that you can run almost any setting you like with it. Unfortunately there's a new edition due out really soon so take that in to consideration. If you want a more in depth generic system then I can recommend GURPS, although you'll also need the Campaigns book. This system is absolutely not beginner friendly, it slaps you in the face with tables and rules for all sorts of scenarios, but I adore it and it's not really all that hard to figure out.

If you want an alternative to D&D Green Ronin has the "Age" series of games, starting with Fantasy Age, continuing with Modern Age, and the recently released The Expanse RPG covers Sci-Fi. I will admit that I've not actually had a chance to play any of these games, but I've read the rules and like the system.

Honestly you can find a game to cover practically any genre you want, whether it's Grimdark Fantasy, Martial Arts, Space Exploration, Lovecraftian Horror, Anime Cyberpunk Space Opera, or almost any other thing you can think of.

Don't fall in to the trap of playing a game because someone suggests it's 'easy', play something that really grabs your interest and inspires your imagination.

u/terminaldogma01 · 2 pointsr/rpg
u/Syd35h0w · 2 pointsr/whowouldwin

if this is a pen and paper type deal utilizing the polyhedral dice, i'd suggest picking up Savage Worlds Deluxe with the Super Powers Companion.

Savage Worlds is the easiest RPG system to use and the easiest to modify with different settings to utilize such as sci-fi, fantasy, horror and modern.

u/indiemosh · 2 pointsr/rpg

Also, possibly the best selling point: the core book is only $10. For a physical copy.

EDIT: Here's an Amazon Link.

u/randite · 2 pointsr/rpg

Yep.

What your describing is pretty much pulp action. Pulp action is sort of the default for Savage Worlds. I don't think you'd need anything at all beyond some good ideas and the Deluxe Explorers edition.

u/Eyegore138 · 1 pointr/Random_Acts_Of_Amazon

or you can do the Savage Worlds cheaper paperback version

or the more durable hardback version its a generic system with tons of different settings guides so they can play anything from superheros to mad max to high fantasy

u/not_a_troll_for_real · 1 pointr/rpg

Check out Mythweavers: http://www.myth-weavers.com/forumhome.php

It's a play by post site and you can join games for all sorts of different rpgs.

Personally, I would recommend trying Savage Worlds. It's a really fun and easy to learn system, and it can be used for a wide variety of games, from fantasy to modern to sci-fi. There's a free test drive of the rules that you can check out here:
http://www.peginc.com/freebies/SWcore/TD06.pdf

The full rulebook is $8.99 on Amazon, and it has everything you need to play: http://www.amazon.com/Savage-Worlds-Deluxe-Explorers-S2P10016/dp/1937013200#

u/[deleted] · 1 pointr/rpg

Obligatory Savage Worlds mention! Awesome system that can be quickly skinned for any setting.