#14 in Internal USB port cards
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Reddit mentions of StarTech.com 4-Port USB 3.0 PCI Express Card Adapter - PCIe SuperSpeed USB 3.0 Expansion Card w/ 2 Dedicated 5Gbps Channels (PEXUSB3S42V)
Sentiment score: 5
Reddit mentions: 7
We found 7 Reddit mentions of StarTech.com 4-Port USB 3.0 PCI Express Card Adapter - PCIe SuperSpeed USB 3.0 Expansion Card w/ 2 Dedicated 5Gbps Channels (PEXUSB3S42V). Here are the top ones.
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- INCREASED PRODUCTIVITY: The USB 3.0 expansion card adds four USB 3.0 ports with two dedicated 5 Gbps channels to your system. This independent port architecture improves USB 3.0 performance.
- ENHANCED WITH UASP SUPPORT: The USB 3.0 PCI express card adapter uses UASP technology
- UASP technology optimizes transfers by allowing multiple commands to be processed simultaneously.
- ADDED POWER CAPABILITIES: For high-power devices, this 4-port USB 3.0 PCIe card includes an optional SATA or LP4 power connector to deliver up to 900mA per port to USB 3.0 bus-powered devices.
- MAXIMUM COMPATIBILITY: The USB 3.0 PCIe card adapter supports USB Battery Charging Specification 1.2 (Apple Mode only). It is also backward compatible with existing USB 2.0 / 1.1 devices.
Features:
Specs:
Height | 1.5 Inches |
Length | 8.27 Inches |
Number of items | 1 |
Release date | January 2014 |
Size | 4 Ext Dual Bus |
Weight | 0.02 Pounds |
Width | 5.51 Inches |
How big is your planned playspace?
Additional sensors, cables to extend the headset USB/HDMI. Avoid going above 2m extenders as you may have issues and need HDMI repeaters.
PCI Card for people with substandard USB subsystems
These are the good cards which work for most people and are recommended by Oculus
StarTek 2 port card (1 controller) – Cheaper StarTek option that could be used for 2 sensors or a sensor and headset.
https://www.amazon.com/gp/product/B013HT6K3Q
Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
Supported StarTek 4 port card (2 Controllers) – Optional middle tier PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK
Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S
HDMI and USB Cables
2m HDMI cable that works for most extending the headset
https://www.amazon.com/gp/product/B00JJ519KC/
2m USB 3.0 cable that works for most extending the headset
https://www.amazon.com/gp/product/B00CFL6ARO
More cable options here - https://www.reddit.com//r/oculus/wiki/extension_cables
Edit: You again :) I've responded to 3 of your posts today :) Seems like you made a decision. Some more stuff below you could think about.
Replacement Interfaces, Covers and Foam Inserts
VR Cover is what you need when you have sweaty friends who leave your headset foam soaking wet and gross.
I'd recommend the new facial interface with easily swappable foam pads. Swap out that soaking wet foam in seconds for the next person using the Rift.
Alternatively you can go the cheap option of just a cover for the existing rift interface but it takes a bit longer (~30 seconds) to swap and is nowhere near as comfortable.
While the cheap option is great the newer facial interface and velour foam pads are much more comfortable and better than the stock foam.
All of the above are washable as well.
For glasses wearers that do offer the replacement interface in a "deeper" version but it may impact on the FOV (Field of View) of the Rift as your eyes are further from the lenses. I have never tried these.
Video explaining how they work and why they are different
https://www.youtube.com/watch?v=rGeoPKTqKNo
Screen Protectors
These Healingshield 48mm curved watch face protectors work a treat if you want to protect the lenses from scratches. I was skeptical they might impact the visuals but I honestly can't notice them at all. Don't buy any cheap versions of these as they are usually flat and don't sit on the curved lenses of the Rift properly. These ones fit perfectly and have no issues with bubbling.
Mounting Sensors
If you want to mount the sensors in the corner of your room you can unscrew the sensors from their base and attach them to wall mounts.
If you have access to a 3D printer these. I use them for three of mine
or these
If you have problems with disconnecting Sensors or headset USB connection:
Ideally you need 2 seperate USB channels to separate your sensor and supply enough bandwidth for all of them.
Even if your motherboard have several usb controllers, some of them can easily be daisy chained, which means that all your USB devices are on the same USB 3 controller.
To view USB controller hierarchy: Open "Device Manager" on your PC, click "View" in the menu and select "Devices by connections", open the usb controllers and find your devices.
I bought the Startech dual controller model here:
https://www.amazon.co.uk/gp/aw/d/B00HJZE9VK
It makes the 3 sensors + headset run in usb 3.0 mode, but i still get the occasional usb disconnect sound in windows which I can't seem to fix. Sometimes the headset will show as usb 2.0 and a restart resets it to 3.0. Yet usb 2.0 works just fine on the headset.
I regret not getting the 4 usb controller version as it seems the sensors likes having their own usb controller, but my budget for VR was already running out after the third sensor was purchased.
As the other commenter stated the inatek card should do fine and is cheap, but it seems to be a hit and miss and require more fiddling to get working. A lot can definitely tell their stories about this on /r/oculus
This is a huge deal for the rift as Vive is so easy to set up for room scale, and the added price in whatever USB card is still those $25-80 more expensive than what you first want to pay.
Using the third sensor in usb 2.0 mode works great if you have a small play area, and no additional usb card should be needed here.
I have the Startrack card that uses dual channels
Theres a dual or quad channel Startech, many people get the quads but the dual will work (quad is $81 and dual price is $10 - $20 less)
Startech USB 3.0 Card Adapter w/ 2 Dedicated 5Gbps Channels
https://www.amazon.com/dp/B00HJZE9VK/ref=cm_sw_r_cp_apip_x8NAhSIgUcvXK
I had that problem when using a usb pci-e card with only 1 controller, fixed it by getting a card with 2 controllers but it costs a pretty penny. It's this one.
Like I said, it does tell you on that page I linked to, I ended up ordering the one in bold, no issues (aside from a driver one initially heh). I've had a few days of issues until I got that:
Basic Oculus Rift Two-sensor Setup:
Basic Oculus Rift Three-sensor Setup:
Note: For these cards, use the most recent drivers available from Microsoft and update to the most recent version of Windows.
Max. VR Performance and Roomscale Setup:
Note: For these cards, use the most recent drivers available from Microsoft and update to the most recent version of Windows.
Which one?
80 buck one?
https://www.amazon.com/Express-SuperSpeed-Adapter-Dedicated-Channels/dp/B00HJZEA2S/ref=sr_1_1?ie=UTF8&qid=1498910878&sr=8-1&keywords=startech+usb+4+pcie
Or
60 buck one
https://www.amazon.com/Express-SuperSpeed-Adapter-Dedicated-Channels/dp/B00HJZE9VK/ref=sr_1_2?ie=UTF8&qid=1498910951&sr=8-2&keywords=startech+usb+4+pcie
Or the cheap 40
https://www.amazon.com/StarTech-com-Express-Profile-Speed-PEXUSB4DP/dp/B002RL8V7E/ref=sr_1_3?ie=UTF8&qid=1498910951&sr=8-3&keywords=startech+usb+4+pcie
After an update, I'm now at 1 usb3 and 2 usb2s.
No clue on test. I shake my hand with the touch, but no way to quantify the results.