#438 in Computers & technology books

Reddit mentions of The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)

Sentiment score: 6
Reddit mentions: 8

We found 8 Reddit mentions of The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter). Here are the top ones.

The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)
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Found 8 comments on The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter):

u/s1e · 10 pointsr/userexperience

No book references? Really? The intro is just a grossly inadequate summary of Elements of User Experience. There is so much more that goes into making an effective UI.

I guess customer empathy maps, scenarios, boxes, arrows & wireframes just aren't sexy enough to show by example, eh? But can't we take it upon ourselves to stop framing the entire profession in terms of appealing high fidelity prototypes? Generations of new designers are being fed ineptly summarised methodologies paired with common sense gestalt principles, making it appear like that's all there is to it. Those people then go out, assuming they have a UX competency, and push pixels around mediocre content, diluting the general perception of UX as a worthwhile endeavour.

u/lloyddobbler · 3 pointsr/userexperience

Overflow looks interesting, particularly vbecause of the Sketch integration.

TBH, up until recently I've still been using OmniGraffle, with a healthy dose of stencils/templates to support the workflows I'm used to.

I specifically work with Jesse James Garrett's Visual Vocabulary, which I think is still the best way to demonstrate user interactions. In his book The Elements of User Experience he makes the point that the visual/"surface" layer should be separated out in planning from the structural layer. I agree wholeheartedly with this directive. For that reason, a tool like Overflow or Invision comes in handy at the very end of the design process - but in the midst of planning user flows, one should be working firmly in the world of "boxes and arrows."

That's why right now, my current go-to choice is Whimsical. While I can ultimately paste imagery in as-desired, from the beginning, it lets me be better able to work in boxes-and-arrows until I develop the full scale of the user flow.

(That being said, for a strictly "illustrating the visual interaction that I've already created the structure for" purpose, Overflow seems like a winner. I just wouldn't skip the first (structural) part of the process.)

u/duotoner · 3 pointsr/web_design

A Word of Caution on Inspiration Galleries

Seeking inspiration (ideas) is perfectly acceptable, but it must be done so cautiously. Too often, people fall into the trap of simply copying the sources of inspiration because it looked nice.

Instead, it's helpful to study the source of inspiration. Which components are interesting? Why were they used? What problem was the designer attempting to solve with them? Once you understand why those components were used, then you are better positioned to decide if they help solve your design problem.

It's also helpful to remember that no two design problems are the same. Sure, you're a bank and we're a bank, but we have different needs, target different audiences, have different value propositions, different brands, and so on. Thus, our design solutions will necessarily differ.

Some Helpful Resources

As for helpful resources, I would start with a video from Flint McGlaughlin on the inverted marketing funnel. You're probably already familiar with the funnel concept from marketing, but he describes it as fulfilling a sequence of "micro yes" points. If you have a good understanding of how the user moves through these "micro yes" moments, then it can help you decide where to choose and place elements on a page. For example, should your call-to-action be above the fold? Do you need pictures? Are stock photos okay? And so on.

Going more in-depth, I would recommend looking to The Elements of User Experience by Jesse James Garrett. You can find lecture videos from him on YouTube covering the ideas.

Another book on the essential reading list is Don't Make Me Think, Revisited by Steve Krug. It's a fantastic book on usability and user experience.

For a slightly more graphic design bent, although still applicable, I would recommend The Non-Designer's Design Book by Robin Williams. It will help you understand the basic components of graphic design which can be applied to web design.

What all these resources do is give you a basic framework through which you can make better design decisions.

Design is fundamentally about problem solving. You are not creating a design simply for the sake of the "design." You are creating a design to accomplish some goal. This is true of graphic designer, web design, user experience design, interaction design, and even industrial design.

u/_Turul_ · 2 pointsr/graphic_design

This PDF will give you a pretty basic understanding of print design, and creating a portfolio, and it's free!
http://www.portfoliohandbook.com/PortfolioHandbook_UCID12.pdf


i've grabbed a stack off my shelf, i'll list a few here

[Thinking with type] (http://www.amazon.com/Thinking-Type-2nd-revised-expanded/dp/1568989695) (Typography)

[Layout Workbook] (http://www.amazon.com/Layout-Workbook-Real-World-Building-Graphic/dp/1592533523/ref=sr_1_1?s=books&ie=UTF8&qid=1374116370&sr=1-1&keywords=layout+workbook+a+real-world+guide+to+building+pages+in+graphic+design) (Typography & Page Layouts)

[Production for Graphic Designers] (http://www.amazon.com/Layout-Workbook-Real-World-Building-Graphic/dp/1592533523/ref=sr_1_1?s=books&ie=UTF8&qid=1374116370&sr=1-1&keywords=layout+workbook+a+real-world+guide+to+building+pages+in+graphic+design)
(This one is more technical, Printing, Final Art Production, Etc.)

[Designing with Type] (http://www.amazon.com/Designing-Type-5th-Essential-Typography/dp/0823014134/ref=sr_1_1?s=books&ie=UTF8&qid=1374116474&sr=1-1&keywords=designing+with+type) (Typography)

[Type & Image] (http://www.amazon.com/Type-Image-Language-Graphic-Design/dp/0471284920/ref=sr_1_1?s=books&ie=UTF8&qid=1374116510&sr=1-1&keywords=type+and+image) (Combining Typography & Imagery)

[Color & Type for the Screen] (http://www.amazon.com/Color-Type-Screen-CD-ROM-Digital/dp/2880463297/ref=sr_1_1?s=books&ie=UTF8&qid=1374116649&sr=1-1&keywords=color+and+type+for+the+screen) (Web Typography)

[The Element of User Experience] (http://www.amazon.com/Elements-User-Experience-User-Centered-Design/dp/0321683684/ref=sr_1_1?s=books&ie=UTF8&qid=1374116686&sr=1-1&keywords=elements+of+user+experience+by+jesse+garrett) (User Experience/Web Design)

[Don't Make Me Think] (http://www.amazon.com/Dont-Make-Me-Think-Usability/dp/0321344758/ref=sr_1_1?s=books&ie=UTF8&qid=1374116719&sr=1-1&keywords=dont+make+me+think) (User Experience/Web Design)

There are also a ton of threads here on Reddit about Design books alone, and there is still the rest of the internet!
These are most of the books I got from my first two years at well respected design program, some are more helpful than others. But it doesn't hurt to read!

Also if you really want to give this a shot, work your ass off! Know that there is someone out there that is willing to (and probably is) working harder at it than you! Design is just like any other field of business, you gotta put in the work to get what you want.

u/mandix · 2 pointsr/webdesign

I have been learning UI/UX all summer.

u/AgentXTree · 1 pointr/web_design

I was just about to recommend the same. To append more to your comment, OP can start with their playlist on UX design.

I would also recommend:

u/andreplaut · 1 pointr/learndesign

I would recommend starting with Elements of User Experience. It'll give you a great overview of UX design.

Then, to go into even more detail, I'd recommend About Face: The Essentials of Interaction Design. It's much more practical and detailed.

Those were two of the books we used when we built the [User Experience Design Immersive program at General Assembly] (https://generalassemb.ly/education/user-experience-design-immersive)

u/two_in_the_bush · 1 pointr/atheism

Sigh, I'd love to sit and explain how small hurdles add up, how extra delays and steps have more impact than they appear, and how there are frequent exceptions to assumptions like those you've made, but I don't think it's productive use of our time (either for me to create it or for you to read it). There are some great books on the subject if you ever get the inclination.