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Reddit mentions of Williams: Non-Designers Design Bk_p3 (3rd Edition) (Non Designer's Design Book)

Sentiment score: 24
Reddit mentions: 35

We found 35 Reddit mentions of Williams: Non-Designers Design Bk_p3 (3rd Edition) (Non Designer's Design Book). Here are the top ones.

Williams: Non-Designers Design Bk_p3 (3rd Edition) (Non Designer's Design Book)
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Found 35 comments on Williams: Non-Designers Design Bk_p3 (3rd Edition) (Non Designer's Design Book):

u/Expressman · 7 pointsr/web_design

I recommend this book hands down. I've used it as a text book for introduction to design classes that I used to teach. Its not long, nor complex. It's not about web design, but it covers the basic design concepts that apply to everything. She has web design books to, but they assume you know the basic concepts.

GET THAT BOOK.

Tuts+ is great. I have a premium account there.
I keep an eye on smashingmagazine.com , noupe.com and speckyboy.com, as well as deriving a lot of inspiration from creattica.com, csselite.com, and cssdrive.com.

There's all my secrets! Learn to break down what you're looking at. The book will aide in that. When you know what you are looking at, and how different people can manipulate similar elements, you can then build in your own unique approaches. Good luck.

u/lionson76 · 6 pointsr/learndesign

I like these. Worded even more fundamentally, you get to an easy to remember acronym I learned a long time ago: CRAP.

Contrast - Maximize the difference between elements to reinforce hierarchy and make desired elements stand out (related to your #2 and #3).

Repetition - Reinforce the hierarchy by repeating elements: colors, fonts, spacing (2,3).

Alignment - Place elements deliberately to form a strong visual order (1).

Proximity - Arrange functionally similar elements close together to form intuitive groupings (1,5).

If you can follow those principles, then your #4 will be satisfied.

    • -

      *Source: The Non-Designer's Design Book (which ironically looks like it was designed by a non-designer, but still a good resource for learning design).
u/SoBoredAtWork · 5 pointsr/web_design

I just got done reading the Non-Designer's Design Book and it has helped a LOT to learn basic design principles. The author also has one about the web but I haven't checked it out yet. Good luck!

u/VanishingZero · 5 pointsr/copywriting

The more you can do, the more irreplaceable you become to your current employer and the more attractive you are to prospective new employers. Plus, graphic design is endlessly fascinating and worth learning for its own sake.


But, what kind of design work are they asking you to do? A good agency shouldn't be asking a complete novice to do even layout work unsupervised.


That aside, you might find these useful:


u/themaincop · 5 pointsr/webdev

Everyone on earth should read The Non Designer's Design Book

u/daversa · 4 pointsr/design_critiques

Please don't be offended by the title, but I think this book would help you out a lot. http://www.amazon.com/Non-Designers-Design-Book-Robin-Williams/dp/0321534042/ref=sr_1_1?ie=UTF8&qid=1291060736&sr=8-1


It's a quick read and has a lot of good concepts. It's geared towards print, but is relevant to web too. This helped me out early in my design career.

u/sylvan · 4 pointsr/web_design

According to most salary surveys I've seen, you'd be looking at a step down. Unless you really hate coding and feel you aren't suited for it, from a practical career perspective, you're better off focussing on programming rather than visual design. Java/PHP/Ruby/Python coders will fetch more than webmonkeys.

That said, if you're working in web development, of course you should have a solid understanding of how html and css work, and have a foundation in layout & design.

I cannot recommend Robin Williams' (no, not the comedian) Non-Designer's Design Book enough. Also take a look at her Non-Designer's Web Book, Non-Designer's Type Book and Web Design Workshop.

Also get Jakob Nielsen's Designing Web Usability.

A List Apart is fantastic for techniques & ideas. Add Smashing Magazine to your RSS for visual design ideas & trends. Jakob Nielsen's site is also worthwhile (don't let the ugly design fool you, the articles are great).


u/[deleted] · 4 pointsr/web_design
u/jvgreene · 3 pointsr/Design

The Non-Designers Design Book

Short, precise, easy read. Highly recommended.

u/WorldAmbassador · 3 pointsr/graphic_design

I'm currently in second year Graphic Design, and I still can't actually draw well - and I haven't really needed to. I spent my first year focusing on sketching everything, just really rough quality stuff.

I've definitely improved, but I still don't find its all that essential. I usually use flat art illustrations or other similar styles (like shag, brosmind. etc).

The only required drawing component is sketching thumbnails and roughs.etc. Not too hard to improve at if you practice.

Edit: The Non-Designer's Design Book (3rd Edition) https://www.amazon.ca/dp/0321534042/ref=cm_sw_r_cp_apa_O4ZtybHNF50G4

This book kind of pushed me towards graphic design in high school. Its pretty basic stuff but will give you an edge when you're just starting out .

Hope this helps!!

u/pizza_for_nunchucks · 3 pointsr/web_design

"The Non-Designer's Design Book" by Robin Williams. (The author's name is just a coincidence.)

http://www.amazon.com/The-Non-Designers-Design-Book-Edition/dp/0321534042

This was never a required book in any of my design classes, but it was recommended in a couple of them and I liked it. So maybe use it as supplemental reading?

u/chilols · 3 pointsr/design_critiques

You have a lot going on with your typography and alignment overall. I'd highly recommend this book: http://www.amazon.com/The-Non-Designers-Design-Book-Edition/dp/0321534042

It covers a lot of basic design principles that are easy to follow and it's really good reference material. It covers everything from typography to alignment to colors and more. Really useful and could explain a lot better than I could.

u/DeathBySamson · 2 pointsr/web_design

I wouldn't necessarily call myself a designer and none of my sites have that Web 2.0 flair, but I don't think I'm terrible at design. Unfortunately, like most things, you'll just have to practice. One way I learned was just taking some sites that I like the looks of and re-implement them.

Of course it depends what you're going after. Like I said, my sites aren't very Web 2.0. One site that I personally think looks pretty nice (in a forum/blog kind of way) is pouet.net. A site that I worked on (but never actually finished) mimicked their style. I like how everything is compact. If/when I implement a forum/comment feature to my CMS, I'll probably use pouet as an example.

If you're going for something like this, either get ready for a lot of work or just hire a designer. Although gradients and some curves go a long way to making a web site "Web 2.0" compliant. :)

I was directed to this book: Non-Designer's Design Book. Although I haven't gotten it yet or read it so I can't say whether it's a good book or not.

u/skwigger · 2 pointsr/web_design

Also, The Non-Designer's Design Book, and if design is not your thing, but you're stuck doing it as a developer, keep it simple.

u/hathawayshirtman · 2 pointsr/advertising

Being an art director is not "making the ads look pretty." That's being a graphic designer. "Type, sizing logos, fonts, etc" are all designer's skills. For learning design in the shortest amount of time, get these two books: The Mac Is Not a Typewriter and The Non-Designer's Design Book. The Typewriter book in particular is, page-for-page, the most efficient primer on typography I've ever read.

If you're going to work in advertising, it's important you that know what your art director partner actually does. Yes, an AD has to know all the designer stuff as well, but an AD's job goes far beyond fonts and layouts.

On a conceptual level, an art director is the same as a copywriter, the difference is that he tends to communicate ideas without words.

On an executional level, an art director has a solid grasp of what it means to visually be "on brand," which is analogous to a copywriter writing with a brand "voice."

An art director also doubles as a film director. He has to know how to tell a story. Is there a 30-second spot with no copy? Guess who writes that part of the script. That's right, the AD.

The visual storytelling skill carries over into photography. A good shot isn't simply a posed composition. A good shot tells an entire story — a story that propels the conceptual idea. This goes beyond good lighting and knowing how cameras work, this is why the AD works with a photographer to get a shot, as the photographer is executional, akin to a graphic designer.

u/5ilver8ullet · 2 pointsr/web_design

As a non-designer myself, I found this book to be worth its weight in gold:

The Non-Designer's Design Book by Robin Williams

It gives plenty of examples to back up its principles and its short!

u/bklik · 2 pointsr/Android

Design and style are highly subjective. There are elements and rules that make things "look good" (contrast, alignment, proximity, repetition, etc.), but people can come up with many different things that are all good.

Usability is the same way. There are elements and rules that make things "usable" (Flow, Fitts' Law, Kinesthesia, affordance, etc.), but people can create radically different interactions that allow for the same goals.

Our role, is to act as a mediator. As Bill Buxton said, "design is compromise." You take all these grey areas and moving parts, and create a solution that gives the end user the best experience. You'll know its the best, because you can observe and measure it through usability testing.

If you want to make things look prettier, start by reading The Non-Designers Design Book by Robin Williams.

If you want to make things that work better, start by reading The Design of Everyday Things by Donald Norman.

Edit: Grammar

u/Walletau · 2 pointsr/VideoEditing

Getting somebody a gift in this sort of area is VERY tricky. He probably already knows exactly what he wants or has it already or its out of price range. Trick is to get something, somewhat related but not in his direct field, so tripod is a no-no.

Maybe a camera slider, or cineskates type product? On cheaper end those run sub 100 bucks. I disagree with video editing book suggestions as he probably already has material he's reading related to video editing. If he doesn't have a graphics background maybe something like this? http://www.amazon.com/Non-Designers-Design-Book-3rd/dp/0321534042/ref=sr_1_1?s=books&ie=UTF8&qid=1396895058&sr=1-1&keywords=The+Non-Designer%27s+Design+Book good book about general design rules/practices which assist when making titles and the like. Maybe just a nice coffee table book to gain inspiration from or something along those lines.

u/CSMastermind · 2 pointsr/AskComputerScience

Senior Level Software Engineer Reading List


Read This First


  1. Mastery: The Keys to Success and Long-Term Fulfillment

    Fundamentals


  2. Patterns of Enterprise Application Architecture
  3. Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
  4. Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML
  5. Systemantics: How Systems Work and Especially How They Fail
  6. Rework
  7. Writing Secure Code
  8. Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries

    Development Theory


  9. Growing Object-Oriented Software, Guided by Tests
  10. Object-Oriented Analysis and Design with Applications
  11. Introduction to Functional Programming
  12. Design Concepts in Programming Languages
  13. Code Reading: The Open Source Perspective
  14. Modern Operating Systems
  15. Extreme Programming Explained: Embrace Change
  16. The Elements of Computing Systems: Building a Modern Computer from First Principles
  17. Code: The Hidden Language of Computer Hardware and Software

    Philosophy of Programming


  18. Making Software: What Really Works, and Why We Believe It
  19. Beautiful Code: Leading Programmers Explain How They Think
  20. The Elements of Programming Style
  21. A Discipline of Programming
  22. The Practice of Programming
  23. Computer Systems: A Programmer's Perspective
  24. Object Thinking
  25. How to Solve It by Computer
  26. 97 Things Every Programmer Should Know: Collective Wisdom from the Experts

    Mentality


  27. Hackers and Painters: Big Ideas from the Computer Age
  28. The Intentional Stance
  29. Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine
  30. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures
  31. The Timeless Way of Building
  32. The Soul Of A New Machine
  33. WIZARDRY COMPILED
  34. YOUTH
  35. Understanding Comics: The Invisible Art

    Software Engineering Skill Sets


  36. Software Tools
  37. UML Distilled: A Brief Guide to the Standard Object Modeling Language
  38. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development
  39. Practical Parallel Programming
  40. Past, Present, Parallel: A Survey of Available Parallel Computer Systems
  41. Mastering Regular Expressions
  42. Compilers: Principles, Techniques, and Tools
  43. Computer Graphics: Principles and Practice in C
  44. Michael Abrash's Graphics Programming Black Book
  45. The Art of Deception: Controlling the Human Element of Security
  46. SOA in Practice: The Art of Distributed System Design
  47. Data Mining: Practical Machine Learning Tools and Techniques
  48. Data Crunching: Solve Everyday Problems Using Java, Python, and more.

    Design


  49. The Psychology Of Everyday Things
  50. About Face 3: The Essentials of Interaction Design
  51. Design for Hackers: Reverse Engineering Beauty
  52. The Non-Designer's Design Book

    History


  53. Micro-ISV: From Vision to Reality
  54. Death March
  55. Showstopper! the Breakneck Race to Create Windows NT and the Next Generation at Microsoft
  56. The PayPal Wars: Battles with eBay, the Media, the Mafia, and the Rest of Planet Earth
  57. The Business of Software: What Every Manager, Programmer, and Entrepreneur Must Know to Thrive and Survive in Good Times and Bad
  58. In the Beginning...was the Command Line

    Specialist Skills


  59. The Art of UNIX Programming
  60. Advanced Programming in the UNIX Environment
  61. Programming Windows
  62. Cocoa Programming for Mac OS X
  63. Starting Forth: An Introduction to the Forth Language and Operating System for Beginners and Professionals
  64. lex & yacc
  65. The TCP/IP Guide: A Comprehensive, Illustrated Internet Protocols Reference
  66. C Programming Language
  67. No Bugs!: Delivering Error Free Code in C and C++
  68. Modern C++ Design: Generic Programming and Design Patterns Applied
  69. Agile Principles, Patterns, and Practices in C#
  70. Pragmatic Unit Testing in C# with NUnit

    DevOps Reading List


  71. Time Management for System Administrators: Stop Working Late and Start Working Smart
  72. The Practice of Cloud System Administration: DevOps and SRE Practices for Web Services
  73. The Practice of System and Network Administration: DevOps and other Best Practices for Enterprise IT
  74. Effective DevOps: Building a Culture of Collaboration, Affinity, and Tooling at Scale
  75. DevOps: A Software Architect's Perspective
  76. The DevOps Handbook: How to Create World-Class Agility, Reliability, and Security in Technology Organizations
  77. Site Reliability Engineering: How Google Runs Production Systems
  78. Cloud Native Java: Designing Resilient Systems with Spring Boot, Spring Cloud, and Cloud Foundry
  79. Continuous Delivery: Reliable Software Releases through Build, Test, and Deployment Automation
  80. Migrating Large-Scale Services to the Cloud
u/kennethcollins47 · 1 pointr/gaming

I've spent a year in graphic design school so far.

Short of taking formal classes, start with this book: http://www.amazon.com/The-Non-Designers-Design-Book-Edition/dp/0321534042/ref=sr_1_1?ie=UTF8&qid=1375397837&sr=8-1&keywords=non-designer%27s+design+book

I know the cover is ugly, but it's actually full of really valuable basic information. Start there.

Also, this chick is awesome, if you can ignore her awkward hand gestures: http://www.youtube.com/watch?v=uHvMm4HgRCg

Edit: Not OP.

u/SkyMarshal · 1 pointr/IWantToLearn

I wouldn't pay to get certified, at least not a first. There's plenty of high quality intro stuff available for free or cheap, and most places hiring designers only care about your portfolio, not whether you have a certification.

The steps I would take:

  1. Learn design [1]

  2. Build some prototype sites, put them online [2].

  3. Get freelance design work, add to #2.

  4. Get hired at a startup or some other company with a strong emphasis on design.

  5. Once you get good enough, apply for an account at some of the selective online portfolio sites [3].

  6. If after all that you still feel like you need a certificate, go for it.

    -------------------------------

  7. http://www.reddit.com/r/design

    http://designforhackers.com/

    http://www.sensible.com/dmmt.html (summary)

    http://htmlandcssbook.com/

    http://www.shapeofdesignbook.com/

    http://www.amazon.com/Non-Designers-Design-Book-Robin-Williams/dp/0321534042

    http://retinart.net/book-reviews/9-mini-reviews/

    http://www.abookapart.com/

    http://news.ycombinator.com/item?id=1768358

    http://www.1stwebdesigner.com/inspiration/parallax-website-design/

    http://www.1stwebdesigner.com/inspiration/illustration-vector-landscapes/

    http://news.ycombinator.com/item?id=3559918

    http://sixrevisions.com/web_design/elements-clean-web-design/

    etc, that's a few of many good ones I've bookmarked.

  8. http://duckduckgo.com/?q=online+portfolio (too many to list)

  9. Dribbble; Forrst; More.
u/Fran · 1 pointr/books

I've never seen the movie objectified, but I love this book:

Robin Williams, The Non-Designer's Design Book

edit: After a quick look at IMDB, you may want to try a Donald Norman book like:

u/rayortiz313 · 1 pointr/Filmmakers

Needs something that shows that its a comedy. Put a banana peel on there. Something.

Helpful:

https://www.amazon.com/Non-Designers-Design-Book-3rd/dp/0321534042

u/funderbolt · 1 pointr/web_design

I am pretty sure there is no "perfect font." There are fonts that work well in many situations, like Helvetica, but would not work well in other situations. However, if you do a certain style of design, there may very well be a couple typefaces that works well for most of what you do.

There is a whole other issue of do you want to use fonts that you have to pay for or not.

I recommend "The Non-Designer's Design Book" by Robin Williams, which I recently read. This is a graphics design book, but it is not focused on web design. Still, she has some good design ideas. I would like to read a more up to date book on typography.

u/bravecoward · 1 pointr/Design

Theres a book called Non-Designers Design Book which simplifies a lot of the basic rules of design and even gets pretty deep into typography. I used my first year of college and I enjoyed how the information is presented.

u/attilad · 1 pointr/EntrepreneurRideAlong

I feel like there are too many different fonts at first glance. The site seems more cohesive as you scroll down.

Try to keep the font styles down to three.

Right now I see:

  1. Your logo (Marketing Script w/ color 1)
  2. The first 'Simple. Honest. Smart.' slogan (Josefin Slab, black)
  3. Menu/Paragraph text (Open Sans, black)
  4. Book Now (Open Sans, bold white on purple)
  5. Satisfaction Guaranteed seal
  6. 'Twice as Nice Guarantee' and other subheaders (Coustard, color 1)
  7. Powered by STRIPE logo/button

    I like the Coustard + color, keep the open sans for content readability. Maybe experiment with bringing the buttons closer to your main design while still having them pop.

    Also the images.... what's the boat all about? Why are there abstract figures next to 'Easy'? You should be able to find stock photos of happy actual people, and beautiful clean rooms.

    The pyramid structure for news also applies to websites. I like that you introduce your three core features in the first paragraph, but then I would bring up the expansions you have buried at the bottom.

    Next I would do [booking is] Easy, then Safe, then Guaranteed.


    *disclaimer - I'm more of a programmer than a designer, but I have to do a lot of design. The Non-Designer's Design Book has helped me immensely.
u/Kibmic · 1 pointr/GraphicDesign

The first book I was told to get in college was the "Non-Designer's Design Book" by Robin Williams.
The book actually isn't that great as far as design resources go, but it does a good job of outlining the basics and, as the title suggests, it's relatively easy for non-designers to understand.
[Amazon Link] (http://www.amazon.com/The-Non-Designers-Design-Book-Edition/dp/0321534042/ref=sr_1_1?ie=UTF8&qid=1394255105&sr=8-1&keywords=non+designers+design+book)

u/drtrainedmonkey · 1 pointr/rockets

I would recommend this for learning the specifics and this for designing sites in general

u/zhubrixxx · 0 pointsr/programming

This article is the equivalent of suggesting a graphic designer to use Frontpage for web development, and assure him that the results will be professional enough.

Relying on visual design tools, just because they work, without making a minimal effort to understand WHY they work is like taking a code library and using it without first investigating what it actually does.

Being visually literate is not too hard, once you know the rules. For your average dev, whose analytical mind has no problem wrapping around complex problems, it's just a matter of explaining these rules in a way they can easily grasp. For me Robin Williams' "Non Designers Design Book was a real eye opener.

Although I admit I was born gifted with visual acuity, after studying some design theory, my understanding of how things work visually has increased manyfold. I believe everyone is born with some ability of distinguishing beauty from ugliness (in the most general sense, visually). Everyone can see a design work that's just a bit off, but most are unable to say exactly why. What studying design theory does, is enable you to pinpoint exactly why a piece is not working, and what to do about it.

If you leave out the artsy jargon, what remains is well-defined geometrical and logical rules. Composition, Layout and Color theory are all very precise in nature. You can safely follow these rules, at first blindly, but as you progress, you begin to internalize these rules, and they become second nature to you. After a while you will come to the realization that, in fact you always kinda knew these rules, the only thing that design theory gave you was an ordered understanding.