(Part 2) Reddit mentions: The best 3d graphic design books
We found 88 Reddit comments discussing the best 3d graphic design books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 48 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
- Package Includes: Set of 2 Gray Peace Yoga Blocks
- Yoga Block Dimension: 9-inch x 6-inch x 3-inch & 9-inch x 6-inch x 4-inch
- Fully slip-resistant to prevent slipping and sliding during use, Peace Yoga blocks are made from high-density foam for long-lasting durability
- Functional yoga blocks deepen and elongate your stretches to help you get the most from your yoga practice, providing you with a safe and comfortable foundation
- A versatile and stylish addition to your yoga practice, Peace Yoga blocks are perfect for on-the-go, in the studio, or at home use
Features:
Specs:
Release date | November 2016 |
22. HTML5 in Action
- Used Book in Good Condition
Features:
Specs:
Height | 9.23 Inches |
Length | 7.38 Inches |
Weight | 2.07454988542 Pounds |
Width | 1.19 Inches |
Release date | March 2014 |
Number of items | 1 |
23. Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
Addison-Wesley Professional
Specs:
Height | 9.1 Inches |
Length | 7 Inches |
Weight | 1.4550509292 Pounds |
Width | 1.1 Inches |
Release date | November 2016 |
Number of items | 1 |
24. Illuminated Pixels: The Why, What, and How of Digital Lighting
- SWAP IN SECONDS: No need to remove spring bars to swap different color combinations in and out. Buy multiple and swap in seconds for a new look daily!
- SELECT PROPER WIDTH: Available in 18mm, 20mm, 22mm and 24mm widths to fit thousands of watch models. To determine proper width for your watch, use a metric ruler to measure the lug width of your watch or the width of the current band at the point where it attaches. If your watch has an odd lug width (19mm, 21mm or 23mm), we recommend going with the strap 1mm larger than measured. The material is soft and should squeeze in nicely.
- OPTIMAL LENGTH: All widths (18mm, 20mm, 22mm & 24mm) measure approximately 10.5 inches (270mm) in length not including the buckle and fit wrists from 5" to 8" in circumference. However, watch size and geometry also impacts fit. If band is initially longer than desired, fold free end neatly back into the keeper loop or cut to desired length. If trimmed, expose cut end to match or lighter flame to avoid fraying.
- SEATBELT NYLON and SURGICAL GRADE STAINLESS STEEL: Seatbelt style nylon weave 1.4mm in thickness. Perfect to fit the vast majority of watches while remaining lightweight, breathable and very sturdy. Buckle fabricated from 316L surgical grade stainless steel. All materials are hypoallergenic.
- LASER CUT, PREMIUM STITCHING, WATER PROOF and WASHABLE: Laser cut to eliminate fraying; Custom stitched with clean lines to provide styel and strength. Stink resistant and machine washable.
Features:
Specs:
Height | 9 Inches |
Length | 9 Inches |
Weight | 3.65 Pounds |
Width | 1.25 Inches |
Number of items | 1 |
25. Autodesk Maya and Autodesk 3ds Max Side-by-Side
Used Book in Good Condition
Specs:
Height | 10.5 Inches |
Length | 8.25 Inches |
Weight | 4.15350901608 Pounds |
Width | 1.75 Inches |
Number of items | 1 |
26. Advanced 3D Photorealism Techniques
Specs:
Height | 9.60628 Inches |
Length | 7.499985 Inches |
Weight | 1.56307743758 Pounds |
Width | 0.86614 Inches |
Number of items | 1 |
27. Autodesk 3ds Max 2013 Bible
Specs:
Height | 9.25195 Inches |
Length | 7.350379 Inches |
Weight | 2.82632619884 Pounds |
Width | 1.68105963 Inches |
Number of items | 1 |
28. In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics)
Specs:
Height | 9.5 Inches |
Length | 7.75 Inches |
Weight | 2.9982867632 Pounds |
Width | 1 Inches |
Number of items | 1 |
29. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
- Three modes of surge protection
- TPMOV surge protection technology
- Green LED indicator provides status of protection
- Type 3R rainproof enclosure for indoor/outdoor applications in plastic
- 3-year product warranty
- $7,500 connected equipment warranty on appliances and electronics
- CSA certified to ANSI/UL 1449 3rd edition
Features:
Specs:
Release date | April 2019 |
30. Learning Three.js: The JavaScript 3D Library for WebGL
- Tor Science Fiction
Features:
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Weight | 1.52 Pounds |
Width | 0.91 Inches |
Release date | October 2013 |
Number of items | 1 |
31. ZBrush Professional Tips and Techniques
- Used Book in Good Condition
Features:
Specs:
Height | 9.99998 Inches |
Length | 7.960614 Inches |
Weight | 2.1384839414 Pounds |
Width | 0.720471 Inches |
Number of items | 1 |
32. OpenGL 4 Shading Language Cookbook - Second Edition
Specs:
Release date | December 2013 |
33. Graphics Gems (Graphics Gems - IBM)
- 🌋INFUSE YOUR FOOD WITH A SMOKY FLAVOR: Enhance the way your food tastes with pellet smoker infuser tray. Choose food grade wood pellets such as apple wood chips, oak, cherry or mix them for an exotic cocktail. It gives a mouth-watering smoky flavor to food.
- 🌋 AMAZE YOUR FRIENDS WITH THE PERFECT BARBEQUE: Made of high-quality polished stainless steel, the no-rust MY-SMOKER tube is a built-to-last. Durable, heat-resistant metal won’t bend or break. Its hexagonal shape offers you optimum diffusion of smoke.
- 🌋 MAKE THE MOST OF YOUR GRILL: The hexagonal shape of the corrosion-resistant smoker tube ensures it stays safely in place, without rolling around in your grill. The perforated design allows the pellets to burn, providing a constant wisp of smoke.
- 🌋 FINISH CLEANING ON TIME: The sleek smoker tube comes complete with a bottle brush to save your time. The cleaning brush is fitted with bristles that will reach all corners for an efficient scrubbing. Store smoking kit in the accompanying pouch.
- 🌋 ENRICH YOUR COOKING RECIPE COLLECTION: The e book digital guide included will bring you lots of tips to make your meals exceptionally delicious and healthier. Get grilling and impress your friends and family with a rich collection of recipes.
Features:
Specs:
Release date | October 2013 |
34. 3D Printing with SketchUp
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Weight | 0.54 Pounds |
Width | 0.31 Inches |
Release date | May 2014 |
Number of items | 1 |
35. Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
- Small Dog Harness - Recommended Breeds: Small Dogs, such as Chihuahua, Havanese, Corgi, Pug, Puggle, Terrier, etc. Please measure the size carefully before purchasing this present for your puppy. Make your puppy stand out with this Vibrant Lime Harness!
- No Pull, No Choke - Our non-pulling dog harness is specially designed with 2 metal leash rings for safer dog walks. Use the chest attachment clip to stop your dog from pulling on walks, perfect for dog training or dogs who tend to pull. The back one is great for casual walks, jogging, hiking, etc
- Easy to Use - This hassle-free overhead harness is easy to put on and take off with its 2 fast-release buckles. Slide the harness over your dog's head, buckle it up, adjust the straps, and here you go! Grab the top handle for additional control. Lightweight and easy to clean
- Fully Adjustable - This adjustable harness features 4 easy adjusting straps around the body. You can use its 2 neck straps and 2 chest straps to create a perfect fit for your dog with some room of growth. No worries about slipping out or choking
- Safe and Comfortable - Your dog will enjoy the daily walk in this comfort dog harness! Made of durable nylon oxford and padded with soft cushion to protect your dog's skin. Breathable air mesh keeps your dog cool during outdoor activities. Super bright reflective strips ensure a safe walk both day and night
Features:
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Weight | 1.59 Pounds |
Width | 0.96 Inches |
Release date | March 2015 |
Number of items | 1 |
36. Digital Texturing and Painting
- Used Book in Good Condition
Features:
Specs:
Color | Other |
Height | 9.75 Inches |
Length | 7.75 Inches |
Weight | 1.91361243416 Pounds |
Width | 0.75 Inches |
Number of items | 1 |
37. Matchmoving: The Invisible Art of Camera Tracking
Used Book in Good Condition
Specs:
Height | 9.098407 Inches |
Length | 7.200773 Inches |
Weight | 1.50796187208 Pounds |
Width | 0.598424 Inches |
Number of items | 1 |
38. Blender99 kitto zettaini zasetsu shinai 3dcg nyuumon season1half 01 Blender99 season one point five (Newday Newlife Publishing) (Japanese Edition)
- Used Book in Good Condition
Features:
Specs:
Release date | July 2019 |
39. Introduction To 3D Game Programming With Direct X 12
Specs:
Release date | April 2016 |
40. Cinema 4D Beginner's Guide
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Weight | 1.2 Pounds |
Width | 0.62 Inches |
Release date | November 2012 |
Number of items | 1 |
🎓 Reddit experts on 3d graphic design books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where 3d graphic design books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
You might want to see if your local library has a copy of Dobbert's Matchmoving: "The Invisible Art of Camera Tracking" (also Amazon, Book Depository).
So, there is tracking - identifying features and following them through out the frame - solving - taking tracked features and mathematically calculating the relationship between the features and/or the camera in 2D or 3D. Stable tracking on well selected features allows for more accurate solves.
Chances are that the solving process will provide you with the path of the camera, and locators for the features. Ideally, those locators will show you where those features are in space. All stuff you already know.
You might be able to assume that the level of the tracked ground is consistent and just build it out and see if it holds. It sounds like that is what you are doing already.
There's a few ways you could approach it:
Regardless, what I would suggest is looking at some matchmove showreels - you'll find some really talented artists proving just how good their solves are - often on insane shots - and apply the lessons you take from those reels to your own workflow. eg. /u/semmlerino posted a reel on vimeo.
It's currently free on Amazon too! Might be more convenient for those of you who own a Kindle.
https://www.amazon.ca/Vulkan-Programming-Guide-Official-Learning-ebook/dp/B01MXGZR73
I'm in Canada but it appears free to me on the .com site as well.
Is this intentional? I couldn't find any reference to it online until I checked this subreddit. I would have thought there would be a press release if it was released as free, especially if the "sale" is temporary.
> Want to make web apps, games, use it to validate forms, send/get data via ajax, make image sliders on site, win 8 store apps...?
I am very much in the same boat as the OP. I'm working through Eloquent Javascript at the moment but I'd like to start working on some very basic practical exercises other than print statements. My answer to the above question would be "Yes."
The links you provided are helpful, thank you!
EDIT: One thing, I found a book called HTML5 in action but the authors did not include anyone named Manning. Is this it?
Yes Sketchup is a mesh modeler, and it absolutely is viable for 3D printing. It gets a lot of flak from people that don't know how to use it, because it works differently from solid modeling programs.
The model needs to be 'manifold' to be considered solid. Sketchup will tell you when the model is solid. See here for an explanation.
All STL's are meshes, which is why a mesh modeler works best for editing them. Solidworks is a solid modeler, but is no good for editing STL files.
BTW, here are a few projects that I've made using Sketchup:
So you know I'm not talking out of my ass...I wrote a book :) http://amzn.com/1783284579
Is there a place you can find this? Yes, there are probably a half dozen books that have all of this covered. Of course, they are not free.
For example, the questions you asked are all covered in
https://www.amazon.com/Illuminated-Pixels-What-Digital-Lighting/dp/1435456351
which is great but not free.
Is there a single curated online resource like this? Not that I've ever seen.
The reality is that the discipline, hours of work, and editing that leads to a comprehensive textbook isn't what you'll see in semi-professional youtube videos. I have a huge respect for those, but they tend to be disconnected and usually software specific.
I'd be happy to provide a few more titles to look for but if you're not looking for books, there really is no point. And no, I don't have free pdfs for them...
Max and Maya, being now owned by the same company, are very similar and do pretty much the same things, with a few differences in little features. The general consensus seems to be that Max is superior for modeling and Maya is superior for animation, but in reality most shops will only use one piece of software if they can, so you're really more constrained by what type of work you want to do. Maya is far more prominent in the vfx/animation/film industry, and Max is used by many if not most game companies. That said, I think this will change in the future. Some game companies have switched to Maya already, and a lot of schools are now only teaching Maya. It may be that Max gets phased out as more people enter the workforce without knowing it.
There is a book that kind of breaks down the basics of both programs. It's decent, wish I could find my copy.
http://www.amazon.com/Autodesk-Maya-3ds-Side-Side/dp/1598632426
I drew out a few small, medium and large-sized mountains and then duplicated them to form ranges.
For the trees I used a technique from this book where you start with a few elements, mirror them, and adjust slightly, and then mirror/adjust repeatedly to build up a patch. I could then copy this patch of ~120 trees around and adjust them to fit the natural contours of the mountains and rivers. There's a hidden layer in the svg that I keep the original patches. It's a good technique for creating swaths of grass too.
This is the Bible book I was talking about in the other comment. Supposedly its the recommended for everyone to have, if they are using 3Ds. That one is for 3DS 2013, right now the newest one is 2014, so a new one might be on the way, though to be fair the changes are usually minimal.
When it comes to Blender Id recommend the Master Class book, since it is the most up to date, and I've heard good things about it.
Maya I dunno.
Interesting to read that its users are migrating to python.
I have considered buying In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL, in part because I happen to find visualising bilogical data and processes to be intriguing and am still considering to do so soon, although the remark about python dampens my enthusiasm about this book ever so slightly.
When you say that you have used MEL for automating processes, could you shed some light on which processes you have happened to be doing often enough to have them automated as a time-saver?
Thank you for your answer.
The Ray Tracer challenge: https://github.com/jamesmcm/raytracer_challenge_scala
Looks pretty cool so far
I need to fix some things where I hacked around using self types, but overall I've really enjoyed writing it in Scala and building it up step by step.
I've started with this book: http://www.amazon.com/Learning-Three-js-JavaScript-Library-WebGL/dp/1782166289
and all the example all freely available here:http://www.smartjava.org/content/all-109-examples-my-book-threejs-threejs-version-r63
I found it very useful.
I picked up this book: http://www.amazon.com/ZBrush-Professional-Tips-Techniques-Gaboury/dp/1118066804/ref=sr_1_1?s=books&ie=UTF8&qid=1410063579&sr=1-1&keywords=zbrush
It doesn't specifically cover how to sculpt a car, but it has lots of good info about creating hard surfaces and curves that you'd be making when you wanted to sculpt a car.
I have had good luck with this book: https://www.amazon.com/OpenGL-Shading-Language-Cookbook-Second-ebook/dp/B00HK3VPN6
These are a few of the programming books that I've found too valuable to ever get rid of. I'm sure they'll be of use to none of you.
https://www.amazon.com/Zen-Code-Optimization-Ultimate-Software/dp/1883577039
https://www.amazon.com/Graphics-Gems-IBM-ebook/dp/B003Z9K11Q
https://www.amazon.com/Indispensable-PC-Hardware-Book-3rd/dp/0201403994/
Really enjoyed Learning Three.js
That Jeremy Blinn book looks great thanks.
Here's one that does similar but for textures, the first half which is simply observing textures in real life blew my mind. Digital Texture Painting - Owen Demers
The "official guide" is here: https://www.amazon.co.uk/d/Books/Vulkan-Programming-Guide-Official-Learning-OpenGL/0134464540
If you're looking for a GPU overview, particularly around communication & commands, you might find Traxnet's series helpful - especially https://traxnet.wordpress.com/2011/07/18/understanding-modern-gpus-2/
I already pre-ordered mine.
Vulkan book
It's 25% off right now for those interested.
That is the best answer.
There's also No Bullshit Guide to Linear Algebra, Vulkan Programming Guide, Physically Based Rendering, Game Engine Architecture
Blender99 きっと絶対に挫折しない3DCG入門 シーズン1.5 01 Kindle版
>本書は、好評販売中の『blender99 絶対に挫折しない3DCG入門』の最新バージョン(2.80)対応版です
対応してた!
Only CA it seems. Still $47 in US: https://www.amazon.com/gp/aw/d/B01MXGZR73/ref=tmm_kin_title_0?ie=UTF8&qid=1479108085&sr=8-1
I have been doing some digging and picked up this book
https://www.amazon.com/Physically-Based-Shader-Development-Unity-ebook/dp/B0785TJQVY
​
I figured if digging into HLSL might have to get these:
https://www.amazon.com/GPU-Gems-Programming-High-Performance-General-Purpose-ebook/dp/B000UZQH52/ref=sr_1_1?keywords=gpu+gems&qid=1564526526&s=digital-text&sr=1-1
​
https://www.amazon.com/Introduction-3D-Game-Programming-Direct-ebook/dp/B01DUY4GQ6/ref=sr_1_1?keywords=directx+12&qid=1564526554&s=digital-text&sr=1-1
Hm, you might be looking at more general books then, so you could also ask /r/computergraphics or /r/3dmodeling.
Also this might be of your interest, and you should look trough this this list too.
There's also the C4D Beginners Guide - from this list.
> Please take note of the lack of example code
This is the spec, examples can be found elsewhere:
https://github.com/LunarG/VulkanSamples
https://developer.nvidia.com/Vulkan
https://github.com/SaschaWillems/Vulkan
Also the official book (written by one of the AMD engineers) https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540 (although you most likely don't need it and the above and the spec should be enough).
Research matchmoving. https://www.amazon.com/Matchmoving-Invisible-Art-Camera-Tracking/dp/111835205X
Basically...
Plan, lots of planning and storyboarding or some form of previz.
Then, shoot background, track camera movement.
Then replicate camera movement to track foreground subject shot over green screen. (Under consistent lighting.)
Combine. Color. Edit. Sell shit earphones.