(Part 2) Reddit mentions: The best computer simulation books

We found 74 Reddit comments discussing the best computer simulation books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 34 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.

21. How Nature Works: the science of self-organized criticality

How Nature Works: the science of self-organized criticality
Specs:
Height9.25 Inches
Length6.1 Inches
Weight0.73 Pounds
Width0.57 Inches
Release dateMay 1999
Number of items1
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23. Bayesian Computation with R (Use R)

Bayesian Computation with R (Use R)
Specs:
Height9.21258 Inches
Length6.14172 Inches
Weight0.89066753848 Pounds
Width0.5960618 Inches
Number of items1
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24. Agent-Based and Individual-Based Modeling: A Practical Introduction

Used Book in Good Condition
Agent-Based and Individual-Based Modeling: A Practical Introduction
Specs:
Height10.25 Inches
Length8.25 Inches
Weight1.6865363043 Pounds
Width0.75 Inches
Release dateNovember 2011
Number of items1
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26. Introduction to the Design and Analysis of Algorithms (2nd Edition)

Introduction to the Design and Analysis of Algorithms (2nd Edition)
Specs:
Height9.11 Inches
Length7.48 Inches
Weight1.85629224604 Pounds
Width1.14 Inches
Number of items1
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28. The Algorithmic Beauty of Plants (The Virtual Laboratory)

The Algorithmic Beauty of Plants (The Virtual Laboratory)
Specs:
Height11.5 Inches
Length9 Inches
Weight2.35 Pounds
Width0.5 Inches
Number of items1
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31. Partial Differential Equations in Action: From Modelling to Theory (UNITEXT (99))

Partial Differential Equations in Action: From Modelling to Theory (UNITEXT (99))
Specs:
Height9.25 Inches
Length6.1 Inches
Weight23.20585769812 Pounds
Width1.6 Inches
Release dateOctober 2017
Number of items1
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32. Farming Simulator Modding For Dummies (For Dummies Series)

    Features:
  • For Dummies
Farming Simulator Modding For Dummies (For Dummies Series)
Specs:
Height7.59841 Inches
Length5.299202 Inches
Weight0.59083886216 Pounds
Width0.598424 Inches
Number of items1
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🎓 Reddit experts on computer simulation books

The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where computer simulation books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
Total score: 18
Number of comments: 9
Relevant subreddits: 2
Total score: 8
Number of comments: 2
Relevant subreddits: 1
Total score: 7
Number of comments: 2
Relevant subreddits: 1
Total score: 7
Number of comments: 2
Relevant subreddits: 2
Total score: 6
Number of comments: 3
Relevant subreddits: 1
Total score: 4
Number of comments: 2
Relevant subreddits: 1
Total score: 4
Number of comments: 2
Relevant subreddits: 1
Total score: 2
Number of comments: 2
Relevant subreddits: 2
Total score: 2
Number of comments: 2
Relevant subreddits: 2
Total score: 2
Number of comments: 2
Relevant subreddits: 1

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Top Reddit comments about Computer Simulation:

u/markgraydk · 1 pointr/academiceconomics

I guess computational economics is many different things to many different people. Easiest way to combine your degrees would probably be to look into something like machine learning applied to the domain of economics. Related is the whole area of financial engineering. There are quite a lot of MOOCs that cover various aspects of that.

An area I find very interesting is Agent Based Modeling. It's still not a very respected field though it has grown quite a lot. A good introductory book is Agent-Based and Individual-Based Modeling: A Practical Introduction. It's a bit on the practical side but a very nice read. If you want to go further into that area, there are many areas of research that combine CS and economics.

u/FireworkEater · 1 pointr/blender

It's up!

I hope it helps you. I still have a few minor formatting issues from the .mobi conversion, but the material looks good. Let me know if you have any questions or requests.

u/sina12345 · 9 pointsr/lectures

The assessment is interesting, and from a physical/dynamical perspective, it's very enticing. However I can't help but feel unsatisfied that still it's not clear what society should actually do in such a situation.

I also tend to agree with the wildfire analogy right at the very end and have used it myself a few times. I think the useful thing about a wildfire is its obvious ability to quickly deconstruct a massive amount of space at a molecular level, allowing new life to take its place. Nature, evolution, culture are all emergent properties of hysteresis; the past is encoded deeply into the future. When the environment/constraints of life change quicker than the hysteresis allows, societies (or avalanches) collapse. While catastrophic, these collapses can also open new space for new opportunities to blossom that otherwise would not get the chance to.

So I think the problem is that as humans, a controlled and quick deconstruction is not something we like or are good at doing. Tradition, while useful in it's wisdom, also has an interval of relevance. If the constraints of life change quicker than tradition can explain, one must change and explore the chaos and unknown. The age old dichotomy of left and right or yin and yang. Obviously it's a balance of the two, so that means we need to learn as a society when to be swift, and when to be calm.

In today's world where change seems inevitable and tradition longs for relevancy, we face the dilemma of what we keep and what we throw over board. If we don't figure it out fast enough, the probability of collapse or at least a catastrophe will continue to increase as the constraints of life overpower our ability to make the choices required to create a good future and prevent misery.

PS. The citations on the wiki article on Self-organized Criticality is an interesting place to explore the idea of criticality in nature, the human brain, and society. One of the original authors, Per Bak, wrote a whole book on this subject which I've heard is good though I have not had the chance to read yet.

u/grandzooby · 2 pointsr/Scholar

Responding publicly to: "Any recommendations for stuff to read about agent based modeling?"

One of the best resources for agent based modeling is the modeling tool, NetLogo. It's developed by Northwestern:

https://ccl.northwestern.edu/netlogo/

It has TONS of sample models in quite a few different disciplines to see how things work.

Railsback and Grimm have a nice textbook style book on agent based modeling (http://www.amazon.com/Agent-Based-Individual-Based-Modeling-Practical-Introduction/dp/0691136742)

Mitchel and Resnick have a smaller book focused on the concepts of ABM called Turtles, Termites, and Traffic Jams. (http://www.amazon.com/Turtles-Termites-Traffic-Jams-Explorations/dp/0262680939)

Lastly Growing Artificial Societies by Epstien (http://www.amazon.com/Growing-Artificial-Societies-Science-Adaptive/dp/0262550253). He developed generative models of economics using an environment he called "Sugarscape".

Another popular modeling system is Repast (written by people at Argonne National Labs) but I think it's not as easy for the non-programmer to get started with. If you happen to be near University of Oregon, they are having a complexity conference later this month that features a day-long seminar on Repast taught by some guys from Argonne.
http://calendar.uoregon.edu/event/exploring_complexity

u/BirthDeath · 1 pointr/statistics

Those books are all quite good, and I would also recommend Jim Albert's Bayesian Computation with R as a supplement to Gelman's Bayesian Data Analysis text, as Albert provides R code for many of Gelman's examples.

u/N0vajay05 · 1 pointr/sysadmin

Hacking: The Underground Guide to Computer Hacking, Including Wireless Networks, Security, Windows, Kali Linux and Penetration Testing https://www.amazon.com/dp/B077BRS413/ref=cm_sw_r_cp_api_T3jaCb7YWNE3T

I say anytime you can learn about the issues with systems, the better off you’ll be implementing them.

u/mavelikara · 5 pointsr/programming

Anany Levitin's Introduction to the Design and Analysis of Algorithms. The MIT videos are also very useful for self study.

u/Faggotitus · 1 pointr/wallstreetbets

Books? WHAT YEAR IS IT?

Gotta know your PDE

u/RandomHero_DK · 5 pointsr/farmingsimulator

You need this and pick on of these. Now you just need a shitload of freetime.

My suggestion would be the JCB 3CX or the NH B115.

u/daluke1 · 1 pointr/rstats

At the risk of self-promotion, I just published a book in this series: A User's Guide to Network Analysis in R.

u/ZigZauerFaucet · 1 pointr/gamedev

I assume googling already got you to the RasterTek tutorials.

Frank D. Luna's book is good, Introduction to 3d Game Programming with DirectX 11. While introductory it's fairly comprehensive of the pipeline and why (sometimes brief, but the main DX docs fill that in).

Beginning DirectX11 Game Programming, is a bit more newcomer friendly but a lot less comprehensive.

HLSL Development Cookbook is a reasonable fill-in for HLSL and shaders that you would actually use. It doesn't cover the nitty gritty like DX api calls, but does explain what you need to have your render states setup as each step of the way.

---

If you aren't already familiar with 11 then 12 is likely out of your league for the time being. DX10 began the move towards a lower-level API in comparison to DX9 and OpenGL.

u/tippmannman · 4 pointsr/statistics

Here is a run down on the subject. I don't have experience with it besides looking at some articles and a couple talks on the application of agent based modeling in ecology. Talked with some REU mentors a lot about it, too.

Say you are interested in modelling the rate of disease in a population. We will assume that once you become infected, you stay infected. Typically, we would use one differential equation to model the rate of being infected and the rate of being susceptible to a disease over time.

You'd add in birth and death processes and eventually make your model more realistic for the disease spread scenario you are looking at. An issue that arises is: the spread of the disease could be stochastic, and individuals become infected without some deterministic formula (e.g. spread of disease is hard to measure even if you had alot of resources and money). You can turn your simple system of ODE's into a stochastic approximation using the Gillespie algorithm. The change from being susceptible to infected, as well as other parts of the system of ODE's, is now governed by a pseudorandom number generation process that is used to account for uncertainty of how the two groups work together.

The benefits of the stochastic approximation is you can have a carrying capacity (some asymptote) that is a positive integer, where as with a continuous system of ODE's you could get a result of, say, 12.3 infected individuals at t=500. The other added benefit is the acknowledgment and formulation of uncertainty in the real-life scenario you are trying to model.

Since computation is rarely an issue anymore, people started to wonder if instead of modeling groups of a population, we could model each individual of a population instead. Instead of having a system of two ODE's, or two stochastic ODE's, we have a system of 1000 individuals, each with their own formula. This has a lot of favor in ecology and biomathematics modeling.

Doing an agent based model on your own would be tough - there are programs that do the hard work for you. I don't know if SAS has anything; I know base MATLAB doesn't. R might.

This book looks good:
http://www.amazon.com/Agent-Based-Individual-Based-Modeling-Practical-Introduction/dp/0691136742/ref=sr_1_1?s=books&ie=UTF8&qid=1393906325&sr=1-1&keywords=agent+based+and+individual+based+modeling