(Part 2) Reddit mentions: The best computer simulation books
We found 74 Reddit comments discussing the best computer simulation books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 34 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. How Nature Works: the science of self-organized criticality
Specs:
Height | 9.25 Inches |
Length | 6.1 Inches |
Weight | 0.73 Pounds |
Width | 0.57 Inches |
Release date | May 1999 |
Number of items | 1 |
22. The Warrior-Poet's Guide to Python and Blender 2.80
- 【Good Material】Soges L shaped desk is made of 15 mm particle wood board with high resistance on scratch & friction and constructed of 0.8 mm high quality metal frame, stable and durable.
- 【Smart Dimensions】(Left 59 + Right 59) x W 21.7 x H 30 inch, this big l desk provides a large working space. Extra PC holder prevents your computer host from moisture.
- 【Assembly Tips】Our l shaped desk comes with manual and installation tools,you must not tighten any screw yet until the table is assembled. A little "fine tuning" once you have all the pieces assembled but before tightening the screws.
- 【L-shaped Desk】Double large desktop of E1 degree solid particle wood, improve space utilization, high resistance on scratch & friction, soges l shaped desk for gaming provide plenty space for writing, working, handcraft, gaming and other activities.
- 【24-Hour Immediate reply】: If there are any problems about the product, please contact us directly, we will reply and offer a solution in 24 hours.
Features:
Specs:
Release date | October 2019 |
23. Bayesian Computation with R (Use R)
Specs:
Height | 9.21258 Inches |
Length | 6.14172 Inches |
Weight | 0.89066753848 Pounds |
Width | 0.5960618 Inches |
Number of items | 1 |
24. Agent-Based and Individual-Based Modeling: A Practical Introduction
Used Book in Good Condition
Specs:
Height | 10.25 Inches |
Length | 8.25 Inches |
Weight | 1.6865363043 Pounds |
Width | 0.75 Inches |
Release date | November 2011 |
Number of items | 1 |
25. Hacking: The Underground Guide to Computer Hacking, Including Wireless Networks, Security, Windows, Kali Linux and Penetration Testing
Specs:
Release date | November 2017 |
26. Introduction to the Design and Analysis of Algorithms (2nd Edition)
Specs:
Height | 9.11 Inches |
Length | 7.48 Inches |
Weight | 1.85629224604 Pounds |
Width | 1.14 Inches |
Number of items | 1 |
28. The Algorithmic Beauty of Plants (The Virtual Laboratory)
Specs:
Height | 11.5 Inches |
Length | 9 Inches |
Weight | 2.35 Pounds |
Width | 0.5 Inches |
Number of items | 1 |
29. Oculus Rift: The Future of Virtual Reality Gaming (How To Guide)
Specs:
Release date | January 2014 |
30. The Design of Computer Simulation Experiments
- ULTRA BRIGHT: This lantern includes 30 individual low consumption LED bulbs carrying 360° of luminous light while saving energy
- LONG-LASTING: Light up at least to 30 hours of regular, continuous use with enough battery capacity (batteries pre-installed in the lantern)
- 4 LEVELS BRIGHTNESS CONTROL: Easily adjust the brightness with dimmer button to fit the environment for camping, reading, power outage, emergency, hiking, backpacking etc
- MAGNETIC BASE: Effortlessly stick it to any metal frames for hand-free lighting in any working environment
- DURABLE MATERIALS: Constructed with military grade ABS material; FCC Certified, RoHS Compliant
- COMPACT & LIGHTWEIGHT: The extremely lightweight build allows you to take lanterns on the go with ease. When not in use collapse the lantern to a smaller size; taking up little space
- TACTICAL STORAGE: The top lid of the lantern contains a small room for storing some small things like some change, yours keys, some spare batteries, etc
Features:
31. Partial Differential Equations in Action: From Modelling to Theory (UNITEXT (99))
Specs:
Height | 9.25 Inches |
Length | 6.1 Inches |
Weight | 23.20585769812 Pounds |
Width | 1.6 Inches |
Release date | October 2017 |
Number of items | 1 |
32. Farming Simulator Modding For Dummies (For Dummies Series)
- For Dummies
Features:
Specs:
Height | 7.59841 Inches |
Length | 5.299202 Inches |
Weight | 0.59083886216 Pounds |
Width | 0.598424 Inches |
Number of items | 1 |
33. A User’s Guide to Network Analysis in R
- Smooth, fresh and full bodled, gourmet Greek olive oil
- Harvested and cold-pressed without the use of chemicals or preservatives
- Richest source of mono-unsaturates for your healthy diet
- Gourmet condiment of Iliada PDO Kalamata
- Product of Greece
Features:
Specs:
Height | 9.25 Inches |
Length | 6.1 Inches |
Weight | 8.52968491678 Pounds |
Width | 0.6 Inches |
Release date | December 2015 |
Number of items | 1 |
34. HLSL Development Cookbook
- Flexes to fit through 5-gallon pour spout for use without opening the bucket
- Maximum lift from the bottom of containers, and Effective use with most viscous fluids
- An all-purpose mixer that won’t stress your drill
- Low drag for mixing thick materials with less power so it won’t kill your battery
- Cleans up in seconds
Features:
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Weight | 0.86 Pounds |
Width | 0.51 Inches |
Release date | June 2013 |
Number of items | 1 |
🎓 Reddit experts on computer simulation books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where computer simulation books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
I guess computational economics is many different things to many different people. Easiest way to combine your degrees would probably be to look into something like machine learning applied to the domain of economics. Related is the whole area of financial engineering. There are quite a lot of MOOCs that cover various aspects of that.
An area I find very interesting is Agent Based Modeling. It's still not a very respected field though it has grown quite a lot. A good introductory book is Agent-Based and Individual-Based Modeling: A Practical Introduction. It's a bit on the practical side but a very nice read. If you want to go further into that area, there are many areas of research that combine CS and economics.
It's up!
I hope it helps you. I still have a few minor formatting issues from the .mobi conversion, but the material looks good. Let me know if you have any questions or requests.
The assessment is interesting, and from a physical/dynamical perspective, it's very enticing. However I can't help but feel unsatisfied that still it's not clear what society should actually do in such a situation.
I also tend to agree with the wildfire analogy right at the very end and have used it myself a few times. I think the useful thing about a wildfire is its obvious ability to quickly deconstruct a massive amount of space at a molecular level, allowing new life to take its place. Nature, evolution, culture are all emergent properties of hysteresis; the past is encoded deeply into the future. When the environment/constraints of life change quicker than the hysteresis allows, societies (or avalanches) collapse. While catastrophic, these collapses can also open new space for new opportunities to blossom that otherwise would not get the chance to.
So I think the problem is that as humans, a controlled and quick deconstruction is not something we like or are good at doing. Tradition, while useful in it's wisdom, also has an interval of relevance. If the constraints of life change quicker than tradition can explain, one must change and explore the chaos and unknown. The age old dichotomy of left and right or yin and yang. Obviously it's a balance of the two, so that means we need to learn as a society when to be swift, and when to be calm.
In today's world where change seems inevitable and tradition longs for relevancy, we face the dilemma of what we keep and what we throw over board. If we don't figure it out fast enough, the probability of collapse or at least a catastrophe will continue to increase as the constraints of life overpower our ability to make the choices required to create a good future and prevent misery.
PS. The citations on the wiki article on Self-organized Criticality is an interesting place to explore the idea of criticality in nature, the human brain, and society. One of the original authors, Per Bak, wrote a whole book on this subject which I've heard is good though I have not had the chance to read yet.
Responding publicly to: "Any recommendations for stuff to read about agent based modeling?"
One of the best resources for agent based modeling is the modeling tool, NetLogo. It's developed by Northwestern:
https://ccl.northwestern.edu/netlogo/
It has TONS of sample models in quite a few different disciplines to see how things work.
Railsback and Grimm have a nice textbook style book on agent based modeling (http://www.amazon.com/Agent-Based-Individual-Based-Modeling-Practical-Introduction/dp/0691136742)
Mitchel and Resnick have a smaller book focused on the concepts of ABM called Turtles, Termites, and Traffic Jams. (http://www.amazon.com/Turtles-Termites-Traffic-Jams-Explorations/dp/0262680939)
Lastly Growing Artificial Societies by Epstien (http://www.amazon.com/Growing-Artificial-Societies-Science-Adaptive/dp/0262550253). He developed generative models of economics using an environment he called "Sugarscape".
Another popular modeling system is Repast (written by people at Argonne National Labs) but I think it's not as easy for the non-programmer to get started with. If you happen to be near University of Oregon, they are having a complexity conference later this month that features a day-long seminar on Repast taught by some guys from Argonne.
http://calendar.uoregon.edu/event/exploring_complexity
Those books are all quite good, and I would also recommend Jim Albert's Bayesian Computation with R as a supplement to Gelman's Bayesian Data Analysis text, as Albert provides R code for many of Gelman's examples.
Hacking: The Underground Guide to Computer Hacking, Including Wireless Networks, Security, Windows, Kali Linux and Penetration Testing https://www.amazon.com/dp/B077BRS413/ref=cm_sw_r_cp_api_T3jaCb7YWNE3T
I say anytime you can learn about the issues with systems, the better off you’ll be implementing them.
Anany Levitin's Introduction to the Design and Analysis of Algorithms. The MIT videos are also very useful for self study.
I like Anany Levitin's: https://www.amazon.com/Design-Analysis-Algorithms-Anany-Levitin/dp/8120334213
You can also get Lindenmayer's book used on amazon for 20 bucks.
https://www.amazon.com/Algorithmic-Beauty-Plants-Virtual-Laboratory/dp/0387972978/ref=sr_1_fkmrnull_1?keywords=the+algorithmic+beauty+of+plants&qid=1549593472&sr=8-1-fkmrnull
Books? WHAT YEAR IS IT?
Gotta know your PDE
Oh hey here’s one
Here’s another
http://www.amazon.com/Oculus-Rift-Virtual-Reality-ebook/dp/B00DDXLM94/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1371299310&sr=1-1&keywords=oculus+rift
You need this and pick on of these. Now you just need a shitload of freetime.
My suggestion would be the JCB 3CX or the NH B115.
At the risk of self-promotion, I just published a book in this series: A User's Guide to Network Analysis in R.
I assume googling already got you to the RasterTek tutorials.
Frank D. Luna's book is good, Introduction to 3d Game Programming with DirectX 11. While introductory it's fairly comprehensive of the pipeline and why (sometimes brief, but the main DX docs fill that in).
Beginning DirectX11 Game Programming, is a bit more newcomer friendly but a lot less comprehensive.
HLSL Development Cookbook is a reasonable fill-in for HLSL and shaders that you would actually use. It doesn't cover the nitty gritty like DX api calls, but does explain what you need to have your render states setup as each step of the way.
---
If you aren't already familiar with 11 then 12 is likely out of your league for the time being. DX10 began the move towards a lower-level API in comparison to DX9 and OpenGL.
Here is a run down on the subject. I don't have experience with it besides looking at some articles and a couple talks on the application of agent based modeling in ecology. Talked with some REU mentors a lot about it, too.
Say you are interested in modelling the rate of disease in a population. We will assume that once you become infected, you stay infected. Typically, we would use one differential equation to model the rate of being infected and the rate of being susceptible to a disease over time.
You'd add in birth and death processes and eventually make your model more realistic for the disease spread scenario you are looking at. An issue that arises is: the spread of the disease could be stochastic, and individuals become infected without some deterministic formula (e.g. spread of disease is hard to measure even if you had alot of resources and money). You can turn your simple system of ODE's into a stochastic approximation using the Gillespie algorithm. The change from being susceptible to infected, as well as other parts of the system of ODE's, is now governed by a pseudorandom number generation process that is used to account for uncertainty of how the two groups work together.
The benefits of the stochastic approximation is you can have a carrying capacity (some asymptote) that is a positive integer, where as with a continuous system of ODE's you could get a result of, say, 12.3 infected individuals at t=500. The other added benefit is the acknowledgment and formulation of uncertainty in the real-life scenario you are trying to model.
Since computation is rarely an issue anymore, people started to wonder if instead of modeling groups of a population, we could model each individual of a population instead. Instead of having a system of two ODE's, or two stochastic ODE's, we have a system of 1000 individuals, each with their own formula. This has a lot of favor in ecology and biomathematics modeling.
Doing an agent based model on your own would be tough - there are programs that do the hard work for you. I don't know if SAS has anything; I know base MATLAB doesn't. R might.
This book looks good:
http://www.amazon.com/Agent-Based-Individual-Based-Modeling-Practical-Introduction/dp/0691136742/ref=sr_1_1?s=books&ie=UTF8&qid=1393906325&sr=1-1&keywords=agent+based+and+individual+based+modeling