(Part 2) Reddit mentions: The best industrial & product design books
We found 487 Reddit comments discussing the best industrial & product design books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 83 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Delft Design Guide: Design Strategies and Methods
- BIS Publishers
Features:
Specs:
Height | 10.5 Inches |
Length | 8.25 Inches |
Number of items | 1 |
Release date | April 2014 |
Weight | 1.3 Pounds |
Width | 0.75 Inches |
22. Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
- New Riders Publishing
Features:
Specs:
Height | 8.9 Inches |
Length | 7 Inches |
Number of items | 1 |
Weight | 0.94357848136 Pounds |
Width | 0.6 Inches |
23. Product Management in Practice: A Real-World Guide to the Key Connective Role of the 21st Century
- Innovative three-layer structure engineered to protect the interior of your vehicle with style, safety, and comfort in your daily ride
- Patented maxpider bottom layer keeps mats in place without harming original carpet like Velcro or without leaving marks like nibs of traditional rubber floor mats
- Three dimensional designs measured to exact cabin contours of your vehicles with raised edges that give maximum coverage & protection to vehicle interior
- Surface layer made of thermoplastic rubber of carbon fiber texture to complement your vehicles in the style you desired
- Semi-hard XPE foaming inner layer minimizes foot fatigue and provides the sound barrier for a quieter ride. Yet the material is environmental friendly, non-toxic and odorless
Features:
Specs:
Height | 9 Inches |
Length | 6 Inches |
Number of items | 1 |
Weight | 0.64374980504 Pounds |
Width | 0.4 Inches |
24. H-Point: The Fundamentals of Car Design & Packaging
- A spacious and complete home for your hamster or gerbil
- Included platforms and houses provide place for your pet to play and hide
- Exercise wheel to maintain necessary activity levels
- Snap-off base cleans quickly and easily
- 22 1/2-Inch long, 12-inch wide, 12 1/2-inch high with 5/16-inch wire spacing
Features:
Specs:
Height | 8.4 Inches |
Length | 11 Inches |
Number of items | 1 |
Weight | 2.3 Pounds |
Width | 0.8 Inches |
25. The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
Specs:
Color | White |
Height | 9.52 Inches |
Length | 6.6 Inches |
Number of items | 1 |
Release date | January 2001 |
Weight | 1.9 Pounds |
Width | 1.1 Inches |
26. How to Be a Graphic Designer, without Losing Your Soul
Specs:
Height | 9.0551 Inches |
Length | 7.4803 Inches |
Number of items | 1 |
Weight | 0.661386786 Pounds |
Width | 0.51181 Inches |
27. H-Point 2nd Edition: The Fundamentals of Car Design & Packaging
- *Trade paperback, measures 5-3/4" x 8-1/4"
- *576 pages of remastered artwork, in black and white
- *Brand new Fourth grader Sakura Kinomoto finds a strange book in her father's library -- a book made by the wizard Clow to store dangerous spirits sealed within a set of magical cards. But when Sakura opens it up, there is nothing left inside but Kero-chan, the book's cute little guardian beast...who informs Sakura that since the Clow cards seem to have escaped while he was asleep, it's now her job to capture them!
Features:
Specs:
Height | 8.5 Inches |
Length | 11 Inches |
Number of items | 1 |
Release date | December 2014 |
Weight | 2.94978506556 Pounds |
Width | 0.8 Inches |
28. Iconic: A Photographic Tribute to Apple Innovation
- Ridgewood Publishing LLC
Features:
Specs:
Height | 12.26 Inches |
Length | 10.03 Inches |
Number of items | 1 |
Release date | November 2014 |
Weight | 5.4 Pounds |
Width | 1.38 Inches |
29. UX for Lean Startups: Faster, Smarter User Experience Research and Design
- O Reilly Media
Features:
Specs:
Height | 9 Inches |
Length | 6 Inches |
Number of items | 1 |
Weight | 1.01 Pounds |
Width | 0.73 Inches |
30. Prototyping and Modelmaking for Product Design (Portfolio Skills)
Laurence King Publishing
Specs:
Height | 11.25 Inches |
Length | 8.75 Inches |
Number of items | 1 |
Weight | 1.6314207388 Pounds |
Width | 0.75 Inches |
31. Designing Products People Love: How Great Designers Create Successful Products
O Reilly Media
Specs:
Height | 9.19 Inches |
Length | 7 Inches |
Number of items | 1 |
Weight | 1.22577017672 Pounds |
Width | 0.68 Inches |
32. Product Leadership: How Top Product Managers Launch Awesome Products and Build Successful Teams
O Reilly Media
Specs:
Height | 8.9 Inches |
Length | 5.9 Inches |
Number of items | 1 |
Weight | 0.81130112416 Pounds |
Width | 0.6 Inches |
33. Shaping Things (Mediaworks Pamphlets)
Specs:
Color | Pink |
Height | 7.5 Inches |
Length | 5.5 Inches |
Number of items | 1 |
Release date | October 2005 |
Weight | 0.54895103238 Pounds |
Width | 0.33 Inches |
34. How to Render: the fundamentals of light, shadow and reflectivity
- Made of recycled wood
- Dishwasher safe
- Very durable.
Features:
Specs:
Height | 11.32 Inches |
Length | 9.26 Inches |
Number of items | 1 |
Weight | 3.74 Pounds |
Width | 1.15 Inches |
35. The Industrial Design Reference & Specification Book: Everything Industrial Designers Need to Know Every Day
Rockport Publishers
Specs:
Height | 5.65 Inches |
Length | 8.55 Inches |
Number of items | 1 |
Release date | September 2013 |
Weight | 0.98767093376 Pounds |
Width | 0.75 Inches |
36. Product Sketches: From Rough to Refined
Specs:
Height | 0 Inches |
Length | 0 Inches |
Number of items | 1 |
Release date | October 2013 |
Weight | 1.4550509292 Pounds |
Width | 0 Inches |
37. How to Build a Car: The Autobiography of the World’s Greatest Formula 1 Designer
Specs:
Height | 9.5 Inches |
Length | 7.75 Inches |
Number of items | 1 |
Release date | October 2019 |
Width | 1.5 Inches |
38. Speculative Everything: Design, Fiction, and Social Dreaming (The MIT Press)
MIT Press MA
Specs:
Color | White |
Height | 0.82 Inches |
Length | 9.46 Inches |
Number of items | 1 |
Release date | December 2013 |
Weight | 1.67110394596 Pounds |
Width | 7.26 Inches |
39. 1,000 Package Designs (mini): A Comprehensive Guide to Packing It In (1000 Series)
- Portable light technology for outdoor usage
- 2-way switch varies light levels
- Weighs less than 3 ounces
- Water resistant for outdoor use
- Includes 3 AAA batteries
Features:
Specs:
Height | 1 inches |
Length | 1 inches |
Number of items | 1 |
Release date | March 2011 |
Weight | 1.33 pounds |
Width | 1 inches |
40. 1,000 Bags, Tags, and Labels: Distinctive Designs for Every Industry (1000 Series)
Used Book in Good Condition
Specs:
Height | 9.25 inches |
Length | 9.25 inches |
Number of items | 1 |
Weight | 0.220462 pounds |
Width | 0.75 inches |
🎓 Reddit experts on industrial & product design books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where industrial & product design books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
Designing Interfaces is great, and I find myself coming back to it when I'm stuck on something. I should note, however, that the examples focus primarily on desktop applications. It's not a stretch to apply most of the concepts to web apps, but some of the patterns aren't really applicable. However, I primarily do web work and I still think it's worth getting.
A classic Web usability book that's really easy to get through is Don't Make Me Think. Much of what makes for good web design is common sense, but it's nice to have it reinforced/verified.
If you're interested in site architecture (you should be) or some theory behind decisions behind visual design (particularly regarding heavy information), I'd also recommend The Information Design Workbook. Half of it is theory and the other half is examples and case studies. It also has some really nice guidelines for working with clients, such as "What is a design brief? Why do I need it? What should be included in it?"
Designing for Interaction is alright... The interviews in it are interesting, but the subject matter is pretty basic. That being said, it is a good primer. I'd definitely pick Designing Interfaces over this, though, if you're choosing between them.
I've heard good things about Designing Web Interfaces, but I haven't read it myself, so... I can't personally recommend it. (O'Reilly generally has pretty high standards, though, so it's probably a safe bet.)
I'd second useit.com and smashing, but sometimes, nothing beats books.
(If you're interested in getting more into the psychology of it, or are interested in a specific topic regarding UI/UX, let me know, as I have more recommendations... I just don't know what you're interested in.)
Don't feel downhearted, a year is long enough to get together a convincing junior portfolio if you're motivated.
You will always look back at previous projects and see the things you're unhappy with, this never goes away. The person viewing your portfolio is looking at things with independent, fresh eyes. Even if they do see room for improvement, hopefully they will also see potential in the work. In an entry level position you're not expected to have everything perfect.
You almost certainly have someone you know who would like a logo/website/leaflet made. The real client part of it is key, as when you do get a job in the industry, you'll be working with clients and this is a whole world of pain if you're not prepared for it. Keeping a client happy, figuring out their needs, not taking things personally, but still doing good work is a skill, so demonstrating some experience of it matters.
Get feedback on an old project and improve it, don't get too attached to your first good idea. Ask your tutors to give you a harsh critique of your portfolio, don't defend your work even if it's uncomfortable, try to take it on the chin. Improve.
Show employers you mean business. I read this recently, it's really inspiring: http://www.underconsideration.com/flaunt/
http://www.amazon.co.uk/Graphic-Designer-Without-Losing-Your/dp/1856694100
Brand New and idsgn are a good start. If you find a logo, site, video, advertising campaign you like, try to find out who made it, have a look at their site. See their other work. Imitate aspects of the work you like.
Hopefully something there will be useful to you
!!! It makes me happy to hear that people who do this stuff are interested.
I mostly deal with software so I don't have a ton of knowledge about hardware design in particular, but for more general design-related stuff, there are a few things that come to mind:
You also might find the GOMS model useful for thinking about design and thinking about how to evaluate designs, and "cognitive load". I've seen people use the NASA-TLX survey (Task Load Index, I think) to try to turn something amorphous like workload and effort and whatnot into something quantifiable. An important underlying point here is that sometimes fewer keystrokes, or faster processes, or whatever, are worse if they require more effort or cause more frustration.
There are also some academic papers and concepts that might be useful:
I'll think if anything else comes to mind.
My advice is to follow 3 tracks.
----
These are things that led me to where I am today. Others may have completely different or contradictory advice. But these are my go to methods. And most of my clients in the past 2 years have come to me. I didn't call them, or post an ad. Generally they found me through a recommendation from a friend, LinkedIn, Twitter, slack group, Dribbble, or at a meeting.
Scott Robertson's "How to draw" and "How to render" are pretty much the Gospel for automotive design students. He has a whole bunch of tutorials on youtube as well. As awesome as Sangwon Seok is, you really have to understand basics of automotive design like perspective and packaging before his stuff will start making sense.
Spencer Nugent the "sketch-a-day" guy is another person you can look up. He also dose a lot of product design, which is easier to understand and has the same principles as automotive design.
If you are super serious about pursuing automotive design, id also recommend investing in "H-point". That will help you figure out car packaging and the reasons why cars look the way they do.
And finally you can post you work on car design forums and get people to critique them for you, that is one of the best ways to learn! I'm sure you could even post things here and people (myself included) will be more than happy to give you pointers on how you are doing and what you could do to improve!
Scott Robertson
https://www.youtube.com/user/scottrobertsondesign
https://www.amazon.com/Scott-Robertson/e/B0034O5O32
Spencer Nugent
https://www.youtube.com/user/sketchadaydotcom
H-point
https://www.amazon.com/gp/product/1624650198/ref=pd_sbs_14_img_0?ie=UTF8&psc=1&refRID=7CV8GTQBXFMMMTJWZNWE
Only 5~ months ago did I decide to get serious about improving my art in my free time. For most of my life I only doodled occasionally. So I thought I would describe my plan of action with books and resources that I will likely be using. Any advice would be greatly appreciated.
My process will be basics of construction-> perspective -> figure drawing -> digital art and rendering. Approximately 45% will be improving, 45% will be doing what I want for fun and 10% will be a daily sketch(this subreddit) that takes anywhere from 10 minutes to an hour to complete. for fun I will be doing anything from digital to water color.
Construction and perspective: First I am starting my art journey by completing draw a box . Next I will go through Marshall Vandruff's Linear Perspective Videos and Perspective Made Easy simultaneously while referencing with how to draw by Scott Robertson. Briefly I will gloss at Drawing on the Right Side of the Brain or keys to drawing pulling ideas of where I might find weakness.
Figure drawing: Once those are finished, I will begin my figure drawing phase. I will move onto free proko subsided with loomis books such as this, other photo references sites like http://reference.sketchdaily.net/en and Figure Drawing: Design and Invention. I will also reference Atlas of Human Anatomy for the Artist and maybe more depending on my budget.
digital art and rendering: For the final stage of my journey, I will venture into ctrlpaint. Simultaneously I will be reading How to Render, Imaginative Realism: How to Paint What Doesn't Exist and Color and Light: A Guide for the Realist Painter
After that.... I don't know. We will see were I am in a year.
I also personally recommend The Industrial Design Reference & Specification Book which summarizes everything an aspiring/new designer should know. Great for reference, especially its anthropometrics section.
If you have access to Rhino, I think its a good place to start. If you do a few searches on this sub, it's really split 50/50 on Rhino vs. SW. I think it depends mostly on where you want to end up. Either way, pick one or the other and you're good. You're already good since you're starting out early. I think generally though, most find it easier to learn SW after Rhino rather than the other way around.
A few things off the top of my head:
Creative Confidence By Tom and David Kelly (IDEO) - In fact, anything by these guys as IDEO are a great resource for design thinking.
Wacom Pen and Touch S Perfectly adequate starter tablet for sketching on a laptop.
Sketchbook Pro to go with it
Product Sketches - Great book with sketches of everyday things from Ideation to presentation quality.
Making It: Manufacturing Techniques for Product Design - Really good book covering the basics of industrial processes to manufacture objects.
Copic Multiliner set - maybe with some stationary. I fucking love stationary. Could combine this with a Moleskin or Field Notes notebook
Steal Like an Artist - cute, short book with a great message about how its not what you steal but how you steal it.
Kor 'Hydration Vessel' - I've had one for like 3 years.
Not exactly a coffee table book, but "How to Build a Car: The Autobiography of the World’s Greatest Formula 1 Designer" by Adrian Newey is fantastic if he has an interest in cars.
Here's a little list of best-sellers on Amazon and a few from this thread:
http://www.amazon.com/000-Package-Designs-mini-Comprehensive/dp/1592537057/ref=wl_it_dp_o_npd?ie=UTF8&coliid=I1ISPLWW7YFTD8&colid=2Y7Z548E3FK3D
1,000 Package Designs (mini): A Comprehensive Guide to Packing It In
great book!
Or 1,000 Bags, Tags, & Labels: Distinctive Designs for Every Industry
http://www.amazon.com/000-Bags-Tags-Labels-Distinctive/dp/1592531830/ref=sr_1_13?s=books&ie=UTF8&qid=1323313469&sr=1-13
I have them both! Great books for inspiration.
There are a number of questions you need to ask yourself when building a physical product. Here a few to start with
3D printing can be good to in making prototypes and validate if people it in the first place.
Here are some good books basic books to learn about product design.
An option is also to hire a design firm to help make the design possible for you to manufacture. However, you will still have to pay all the other costs.
The book I read it in was https://www.amazon.com/Product-Management-Practice-Real-World-Connective/dp/1491982276 and I'm 99% sure they go into more details in that book about specifically what they meant by it. (In general it's a pretty good book that I'd recommend)
​
For me it means things like:
That sort of stuff.
Absolutely! Here's a short list of non-magic books that I commonly see recommended to magicians.
Understanding Comics - Scott McCloud
Purple Cow - Seth Godin
Delft Design Guide - multiple authors
An Acrobat of the Heart - Stephen Wangh (shouts out to u/mustardandpancakes for the recommendation)
In Pursuit of Elegance - Guy Kawasaki
The Backstage Handbook - Paul Carter, illustrated by George Chiang
Verbal Judo - George Thompson and Jerry Jenkins
Be Our Guest - Ted Kinni and The Disney Institute
Start With Why - Simon Sinek
Lots of common themes even on such a short list. What would you add to the list? What would you take away?
The Measure of Man and Women is a very good reference, though the data may be outdated now. Link
H-Point is very good as well, although it focuses on cars and transportation Link
I'd recommend Donald Normans "The Design of Everyday Things" too, as it goes into the psychology of products and how we use them. Not ergonomics specifically, but very useful to learn about. Link
This book is good. It gets quite repetitive, but it is exciting and it certainly makes me want to work for Ideo.
If you like the course, maybe the Delft design guide is for you! Definitely recommend it myself.
Thanks man! Will check it out. I am an avid fan of DPPL btw...
I actually bought the ICONIC book bu Jonathan Zufi, it contains great pictures of the design as well some interiors electronics for a lot less money than apple is asking for.
Usability is within UX. Everything that is usability is also ux. Just like everything that is dermatology is also health. Do you want me to draw you a venn diagram?
I appreciate that it is more specific and helpful to refer to the button issue as a usability failure. But you cannot tell someone they are straight up wrong for calling it UX. It. is. UX.
edit: Also Steve Krug talks about UX all the time:
https://twitter.com/skrug
"I'm dying to hear what @jjg and 5 others (including me) have to say about the future of UX."
"Wow. @staples has gotten so NOT easy for me that I'm taking my business elsewhere. Sad. #ux #fail"
"Shoot myself in the foot department: Laura Klein's UX for Lean Startups is a really good book. http://amzn.com/1449334911 #UX #usability"
"Great summary of my UX future talk yesterday in @karenbachmann's tweets. Retweets follow."
Buy Iconic instead, 4 years old but it has very good pictures. It has 650 pictures.
https://www.amazon.co.uk/gp/aw/d/098858171X/ref=dp_ob_neva_mobile
> Do you know where I can go for an IDEO
IDEO is a company:
Follow them on FB to get announcements on their programs:
Their most famous book: https://www.amazon.com/gp/product/0385499841/
Their methodology: https://www.ideo.com/post/method-cards
P.S.: you could also hire them, they are very expensive because... they are the best in the world.
IMO by far the best book which summarises automotive design from an objective perspective is H point, it's given to car design students for a reason.
Great idea. Sometimes goes by the moniker "Lean UX" as in http://www.amazon.com/Lean-UX-Applying-Principles-Experience/dp/1449311652 and http://www.amazon.com/UX-Lean-Startups-Experience-Research/dp/1449334911/ref=pd_sim_b_9?ie=UTF8&refRID=0ZY6P3SYWTKC77QXRKS6
Dan Saffer has some good ideas on Human Factors and Usability as well.
Product Management in Practice... Have recommended this to a few people who are early on in their PM career (was helpful to me as well!)
A former manager I really respect swears by "Product Leadership" https://www.amazon.com/Product-Leadership-Managers-Products-Successful/dp/1491960604
Absolutely. Casa's multisig wallet has a stunning UI. Their designer Scott Hurff wrote a book on design called Designing Products People Love. You can read a very interesting excerpt from his book here.
H-Point 2nd Edition: The Fundamentals of Car Design & Packaging
This is a good one for proportions and how to draw a car in some basic views.
I would recommend trying to get this book as a starting point on how to prototype ideas https://www.amazon.co.uk/Prototyping-Modelmaking-Product-Design-Portfolio/dp/1856698769/
How to be a Graphic Designer Without Losing Your Soul is as close as you will get to a career manual for designers (freelance/in-house or who own their own studio)
Ride height is not the only thing which determines what segment a car is. If it was then using your logic all cars with a similar ride height would be the same segment.
If you can't see why the CHR is a crossover and the Avant is a wagon, buy a copy of H Point and read it, I don't know what to say.
I think Scott Robertson book, How to render, goes into detail on this. I have not read it though...
>https://www.amazon.com/Product-Leadership-Managers-Products-Successful/dp/1491960604
The reviews are very mixed on this book. Why all the hype?