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Reddit mentions of Anatomy for 3D Artists: The Essential Guide for CG Professionals

Sentiment score: 3
Reddit mentions: 3

We found 3 Reddit mentions of Anatomy for 3D Artists: The Essential Guide for CG Professionals. Here are the top ones.

Anatomy for 3D Artists: The Essential Guide for CG Professionals
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Found 3 comments on Anatomy for 3D Artists: The Essential Guide for CG Professionals:

u/uber_n_093 · 2 pointsr/ZBrush

first of all, dont go on other people drawings, excpeciallly if their subject are strongly characterized, some heads and faces have some featues that could be really hard to achieve and could drive you in the wrong direction, also, you must get comfortable with yout tools, the best way to do is practice and having lower expectations, i mean you dont nedd to go photoreal and anatomically perfect in the first intances of your work, just observe, try to figure out whats right and whats not on basic forms, to figure out anatomy you have to referr to the most correct and in depth kind of images, so its better to look in Anatomy Techinal books like the one in the link below.


also check out the first link. those are the face planes you should manage to achieve a good head shape to work on, regardless of what is your final objective.


https://www.google.com/search?q=head+planes&tbm=isch&ved=2ahUKEwjYxtXK2MblAhWdAGMBHV-vCu8Q2-cCegQIABAA&oq=head+pla&gs_l=img.1.0.0j0i30l9.4574.6704..8209...1.0..1.81.716.11......0....1..gws-wiz-img.......35i39j0i131j0i67.I4_VGkkVpmI&ei=be26XZjcA52BjLsP396q-A4&bih=558&biw=1088



https://www.amazon.it/Anatomy-3D-Artists-Essential-Professionals/dp/1909414247/ref=asc_df_1909414247/?tag=googshopit-21&linkCode=df0&hvadid=85615193063&hvpos=1o1&hvnetw=g&hvrand=1277251964093564846&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=20621&hvtargid=pla-195166974795&psc=1

u/goffley3 · 1 pointr/ZBrush

That looks about where I started, and still am to be honest. Someone mentioned to start learning your anatomy and physical landmarks. I couldn't agree more with that. That's the thing that will help you a lot. One thing to check out id the 12 Days of Realism video list from Ryan Kingslien: https://www.ryankingslien.com/category/12-days-of-realism/page/2/

He is great at breaking down the process of realism and I adopted a lot of what he does in my own workflow. Also if you have the money I suggest looking into these two books.:

https://www.amazon.com/gp/product/0990341100/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1

https://www.amazon.com/gp/product/1909414247/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1

They're expensive, but they are so useful. The first helped me a great deal to learn more about muscle structure which make up the body. Good luck to you!

u/OldSkoolVFX · 1 pointr/blender

Think about it ... how can you sculpt a human if you don't know what to sculpt? The surface contours of a human or animal are defined by the underlying structures, the bone and muscles. Hence you need to study those structures so you know how to actually sculpt or model a human or animal. The following are books on Amazon on anatomy for artists:

Anatomy for Sculptors: Understanding the Human Figure

Anatomy for 3D Artists: The Essential Guide for CG Professionals

Basic Human Anatomy: An Essential Visual Guide for Artists

Classic Human Anatomy: The Artist's Guide to Form, Function, and Movement

An Atlas of Animal Anatomy for Artists

Or you can use Makehuman.