(New Literacies and Digital Epistemologies) — mentioned 2 times on Reddit (most recently on r/Denmark). View all comments. Reddit sentiment score: 2.">
#2,259 in Arts & photography books
Use arrows to jump to the previous/next product

Reddit mentions of Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies)

Sentiment score: 2
Reddit mentions: 2

We found 2 Reddit mentions of Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies). Here are the top ones.

Leet Noobs: The Life and Death of an Expert Player Group in (New Literacies and Digital Epistemologies)" src="https://m.media-amazon.com/images/I/5166UDfJmIL._SL300_.jpg">
Buying options
View on Amazon.com
or
Used Book in Good Condition
Specs:
Height8.7 Inches
Length5.9 Inches
Number of items1
Weight0.6834330122 Pounds
Width0.5 Inches

idea-bulb Interested in what Redditors like? Check out our Shuffle feature

Shuffle: random products popular on Reddit

Found 2 comments on Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies):

u/Sartanen · 2 pointsr/Denmark

Det er stadig et meget nyt og uudforsket felt, men der er enkelte der studere feltet. Lige umiddelbart kender jeg to antropologiske værker der beskæftiger sig med WoW: Leet Noobs og My Life as a Night Elf Priest, til dem der måtte være interesserede :)

u/cooolfoool · 1 pointr/truegaming

Ah! Looks like I saw this post a little late but I'll throw in some additional suggestions as I am year into a PhD on a games related subject area (social dynamics of online games are of particular importance to my work).

I would start off by suggesting Johan Huzinga's Homo Ludens and Roger Cailois' Man, Play and Games which often underpin so much of the game studies field. Although many of the assertions made here are often extremely dated in new technological contexts they do provide an excellent reference point to more pure notions of play (as problematic as the concept may be).

Keeping it specific to your interest of social games and mention of T.L. Taylors Play Between Worlds I would recommend Mark Chen’s Leet Noobs; Celia Pearce’s Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds; the recent Routledge compilation Online Gaming in Context: The Social and Cultural Significance of Online Games and also Mia Consalvo’s Cheating: Gaining Advantages in Videogames. All of these books approach the topic of sociality in and around games in different ways but I would highly recommend them all.

I would also recommend T.L. Taylor’s latest book Raising the Stakes: E-sports and the Professionalization of Computer Gaming for an important study into the burgeoning cultural practices surrounding e-sports in the West. This is a subject matter that is really close to my own personal interests and current work so I might be a little biased, but much the same as Play Between Worlds, it’s a fantastically informed and important book to the field.

I could go on for a while though.. If you would like any more suggestions or have any similar material to share yourself please don’t hesitate to drop a message!