#5,164 in Computer accessories & peripherals
Use arrows to jump to the previous/next product

Reddit mentions of Samsung MC256GA/APC 256GB Evo Plus Class 10 UHS-I microSDXC U3 with Adapter

Sentiment score: 1
Reddit mentions: 1

We found 1 Reddit mentions of Samsung MC256GA/APC 256GB Evo Plus Class 10 UHS-I microSDXC U3 with Adapter. Here are the top ones.

Samsung MC256GA/APC 256GB Evo Plus Class 10 UHS-I microSDXC U3 with Adapter
Buying options
View on Amazon.com
or
Read Speed upto 100MBS 256GB microSDXC Memory Card EVO Plus Family LineRead:up to 100MB/s with UHS-1 interface Write:up to 90MB/s with UHS-1 interfaceWrite Speed 90MB/S 256GB microSDXC Memory Card EVO Plus Family LineRead:up to 100MB/s with UHS-1 interface Write:up to 90MB/s with UHS-1 interfaceUHS-I, compatible to HS interface, Grade 3, Class 10, 4K HD. Operating Voltage 2.7~3.6V
Specs:
Colorred
Height0.6 Inches
Length0.4 Inches
Number of items1
Release dateOctober 2018
Weight0.00110231131 Pounds
Width0.1 Inches

idea-bulb Interested in what Redditors like? Check out our Shuffle feature

Shuffle: random products popular on Reddit

Found 1 comment on Samsung MC256GA/APC 256GB Evo Plus Class 10 UHS-I microSDXC U3 with Adapter:

u/cantenna1 ยท 2 pointsr/OculusGo

An authentic Sandisk 256GB microsd card costs $90.00

https://www.amazon.com.au/Samsung-MC256GA-APC-microSDXC-Adapter/dp/B0752LHMXM/ref=sr_1_7?ie=UTF8&qid=1550630886&sr=8-7&keywords=sandisk+256gb+micro+sd

the size of a pinky fingernail...

You'd think with this being as small as it is, one could easily design a low profile usb-otg adapter that would snugly and securely fit into an oculus go with the intention of staying there.

​

Surprised Oculus hasn't implemented this yet tbh as it increases the headroom to install experiences as well which you would think be of more interest to Oculus...

​

The other approach hasn't worked thus far and I suspect it's because it depends upon other finicky android components i.e. "Move to SD" to be implemented/expose other components/elements of the native android ui to the user and Oculus is having issues with that for one reason or the other...

​

With adoptable however, it's management is automatic, done behind the scenes with little to none user input other than initial setup.