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Reddit mentions of Sorcerer: The Hedge Wizard's Handbook (World of Darkness)
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Reddit mentions: 3
We found 3 Reddit mentions of Sorcerer: The Hedge Wizard's Handbook (World of Darkness). Here are the top ones.
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Not certain in CofD, but in OWofD there was Sorcerer: The Hedge Wizard's Handbook, which was a guide for playing mortal practitioners of magic. It had static paths that had no paradox, but were ridged, time consuming, and resource intensive, but could pact a hella punch. I think you could convert it to CofD, with some time and patience, or it could inspire a bit of creativity for your own work. Here is a link to the Amazon page for the book, if you are inclined to buy it. I've found it very rare to nab at any local gamestores., but if you are in a major city it might be worth it to see if your local gamestore has it in stock.
It's basically low level Magic, think of cantrips if you've played D&D. Not enough to break reality but enough to bend it a little.
They wrote a whole book about it! Sorcerer: The Hedge Wizard's Handbook (World of Darkness) https://www.amazon.com/dp/1565044517/
Hedge Magic is covered in World of Darkness: Sorcerer, which is significantly cheaper on Amazon than, say, most .pdf pandering RPG sites. :D
Bear in mind that you'd have to learn Hedge Magic from a source, and unlike Mage: the Ascension Magick, you can't just emulate an effect in your style - Hedge Magic is basically a collection of ligitimate, established ways of using the laws of the Universe to make effects happen.
That means that if you learn Shapeshifting (yes, there are good reasons :D) from a religious sect, as opposed to a technological sect, you can only ever make that trick work by going through the religious ritual, unless you learn the magic again (and spend the EXP again), while observing the tech-savey sorcerers.