#15 in Architectural presentation books
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Reddit mentions of The Design of Everyday Things: Revised and Expanded Edition
Sentiment score: 4
Reddit mentions: 6
We found 6 Reddit mentions of The Design of Everyday Things: Revised and Expanded Edition. Here are the top ones.
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Release date | November 2013 |
Sure!
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I think two classic books to start with is
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Then I would move onto IDEO's Creative Confidence (https://www.amazon.com/Creative-Confidence-Unleashing-Potential-Within-ebook/dp/B00CGI3DWQ), which documents tons of different UX methods. Also, I haven't read it, but I've heard that Lean UX is a great book (https://www.amazon.com/Lean-UX-Designing-Great-Products-ebook/dp/B01LYGQ6CH).
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Oh and to learn HTML, CSS, and JS (if you don't know them already), these are AMAZING reads: https://www.amazon.com/Web-Design-HTML-JavaScript-jQuery/dp/1118907442/ref=sr_1_3?crid=1QXNLBZ2V6GL8&keywords=learn+html+css+javascript&qid=1558328362&s=gateway&sprefix=learn+html+css+ja%2Caps%2C-1&sr=8-3
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With that said, I know books are a big commitment so here's a random assortment of UX articles I've bookmarked over the years to get you started (some may be a little old but should still hold up from a process standpoint):
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There's a lot more where that came from, so let me know if you get through that and are craving more material.
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Here are a couple videos as well:
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Finally, here's a very very short article I wrote myself that provides a quick intro into human centered design: http://www.jdktech.com/human-centered-design/
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As you dive into this, note that user interface design and user experience design are different things--although they overlap and rely on each other in various ways. You can be a user interface designer (in which case I would recommend different reads), a user experience designer, or both. I'm a full stack designer, which means I specialize in all sides of the product life cycle, including research, validation, design, product management and development.
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Hope this helps! Let me know if you have any other questions!
This should get you started :)
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I'm also writing blog posts about getting started in UX Design on my own blog. Check it out. If you have questions or want to know more about a specific topic, just let me know. I'm always looking for more topics to write about.
Edit: Added UX Mag
Look up The Design of Everyday Things and Don't Make Me Think.
The first book is mostly about physical objects, and the second book is mostly about websites, but both cover UX fundamentals, and they're basically the essential UX books. That knowledge can pretty easily be applied to games.
Beyond that, the other important thing is just to run your game through testing sessions. Ideally, get someone who hasn't touched your game before, and watch them play it. For best results, record the entire play session on camera, and in game, and watch what they're doing in real life and in game. Recording all of that can be tough, and possibly expensive if you're paying your testers, but you might be able to find a local gamedev group and bring your game there.
The Practice of Programming is a good one.
If you want something different try The Design of Everyday Things
A list of some of my favorites so far..
Interactions of Color by Josef Albers
[The Elements of Typographic Style] (https://www.amazon.com/Elements-Typographic-Style-Version-Anniversary/dp/0881792128/ref=sr_1_3?s=books&ie=UTF8&qid=1485894924&sr=1-3&keywords=typography+book) by Robert Bringhurst
[Don't Make Me Think] (https://www.amazon.com/Dont-Make-Think-Revisited-Usability-ebook/dp/B00HJUBRPG/ref=sr_1_1?s=books&ie=UTF8&qid=1485895055&sr=1-1&keywords=dont+make+me+think) by Steve Krug (More of web design, but I loved the book. It can apply to all design.)
Logo Design Love by David Airey
Designing Brand Identity by Alina Wheeler
The Design of Everyday Things by Don Norman
These are just a few that I have really enjoyed.
That’s actually a fail in functional design
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