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Reddit mentions of The World of Darkness

Sentiment score: 4
Reddit mentions: 7

We found 7 Reddit mentions of The World of Darkness. Here are the top ones.

The World of Darkness
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Found 7 comments on The World of Darkness:

u/Aspel · 10 pointsr/creepygaming

Perhaps you should get some funny shaped dice and some friends together around your dining room table and play some World of Darkness and make your own zombie story.

The corebook is a little under 30 dollars on Amazon, and you can generally get enough ten sided dice for 5 bucks in any card or hobby shop. Other than that, you only need a couple pieces of paper and some moderate to decent narrating skills and a little creativity. Although these printable character sheets in one, two, and four page versions are useful. And if you're not sure about trying out something new and different from the video gaming you're used to based on the word of some randie off the internet, well, there's this free quickstart campaign.

I would almost, almost be willing to run a game, but I've realized that when I run games over IRC, I tend to ignore real life and become a reclusive hermit, and I'm trying to avoid doing that.

u/Kairu-san · 8 pointsr/boardgames

I'd recommend asking /r/rpg since that's more a question for them. There are a couple board games that are kind of similar (Descent 2E and Mice and Mystics) if you wanted board game suggestions.

My personal suggestion as a table top RPG player is to either go to a FLGS and see if they have weekly D&D games and join in if they do (it's very common among stores to have these events) OR, if the themes appeal to you, try out some of the White Wolf books and the World of Darkness setting. You need the core rulebook to run any of the settings. The rules are pretty simple for character creation and the game itself. You only use 10-sided dice (d10s) for skill checks. You roll the d10s and any 8+ is considered a success and a 10 is a success and a re-roll for another potential success. The books themselves also do a great job of getting new players into the setting by giving a lot of examples and lots of backstory.

Once you have the core set, you can pick one or more of the books to introduce one or more "classes" to the game. There are old and new versions as you'll see on the wiki link I gave you. I've both tried only playing one "class" (Vampires and Hunters both) and mixing them together (I've had a game of 2 Vampires, a Werewolf, and a Mage and similar mixes multiple times). One of my GMs threw my group for a loop: We played a game of Vampires, Werewolves, and Mages and then, a month or so after finishing that campaign, we played all Hunters and we ended up hunting our previous characters as part of the story.

Edit: fixed typos.

u/kodemage · 4 pointsr/rpg

List of Influential RPG Titles

Dungeons and Dragons - By TSR and WotC

Dungeons and Dragons 1st Edition - TSR

  • Core Rulebooks
  • Adventures (Keep on the Boarderlands, The Tomb of Horrors, The Temple of Elemental Evil)

    Advanced Dungeons and Dragons 2nd Edition - TSR

  • Core Books (PHB, DMG, MM)
  • Unearthed Arcana
  • Campaign Settings (Dragonlance, Ravenloft, Forgotten Realms, Dark Sun)
  • Arms and Equipment Guide

    Dungeons and Dragons 3.0 - WotC

  • Savage Species
  • Deities and Demigods
  • Stronghold Builder's Guidebook

    Dungeons and Dragons 3.5 - WotC

  • Core Rulebooks (PHB, DMG, & MM)
  • Expanded Core (PHB2, DMG2, MM2, 3, 4, 5)
  • Psionics Handbook
  • Unearthed Arcana
  • Complete Series (Arcane, Adventurer, Warrior, Divine, Champion, Scoundrel, Mage, Psionics)
  • Campaign Settings (Ebberon, Forgotten Realms)
  • Adventures (Return to the Temple of Elemental Evil)

    Dungeons and Dragons 4e - WotC

  • Core Rulebooks (PHB, PHB2, PHB3, DMG, DMG2, MM, MM2, MM3)
  • Essentials (Heroes of Forgotten Kingdoms and Heroes of Fallen Lands, Rules Compendium)
  • Settings (Forgotten Realms, Dark Sun)
  • Adventures (Tomb of Horrors)

    Pathfinder - Paizo Publishing

  • Core Rulebook
  • Advanced Player's Guide
  • Advanced Race Guide
  • Ultimate Magic
  • Ultimate Combat
  • Ultimate Equipment
  • Game Mastery Guide
  • Ultimate Campaign
  • Mythic Adventures
  • NPC Codex
  • Bestiaries 1-4

    Not Dungeons and Dragons

    World of Darkness - by White Wolf

  • Vampire the Masquerade - Vampires are so mainstream now...
  • Werewolf the Apocylypse - Where there are vampires there are werewolves.
  • Mage the Ascention - and witches and wizards.
  • Hunter the Reckoning - and someone to hunt them.
  • Changeling the Dreaming

    "New" World of Darkness

  • Core Book
  • Expanded Core (Vampire, Mage, Werewolf)

    AEG

  • Legend of the Five Rings 4th Edition Core Rulebook
  • Legend of the Five Rings 1st Edition Core Rulebook
  • 7th Sea
  • Deadlands

    Other

  • Shadowrun
  • Savage Worlds
  • Dungeon World
  • FATE Core
  • Call of Cthulhu
  • RIFTS
  • GURPS
  • Paranoia - Super expensive on Amazon, not sure why.
  • Elf Quest - Also a very popular graphic novel.

    Authors to Look for

  • Gary Gygax - Role Playing Mastery and Master of the Game
  • Monte Cook
  • John Wick
  • Dave Arneston

    RPG Related Non-Fiction

  • Confessions of a Part Time Sorceress - Shelley Mazzinoble
  • Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

    RPG Fiction, also essential

  • Dragonlance - Chronicles Triligy by Weise and Hickman - Set in a D&D campaign Setting
  • Drizzit's Series - By R. A. Salvatore. Icewind Dale Trilogy and The Dark Elf Trilogy
  • The Riftwar Saga by Raymond Feist - It's allegedly the story of the author's long running D&D game.

    Other Lists

  • Good Reads Popular RPG titles.
  • Wikipedia timeline of RPGs

    Honorable Mentions

  • Star Wars - d6 Edition, d20 Edition, SAGA Edition, Star Wars RPG (Fantsy Flight)
  • Star Trek - Various Incarnations
  • Serenity the RPG
  • D&D Comic Books
  • Buffy the RPG
  • Whatever the heck "Demon" is...

    *Please add suggestions below, I'll add to the list as I revisit this thread throughout the day. Adding Amazon links now.
u/OverFjell · 1 pointr/Random_Acts_Of_Amazon

I saw you like RPG's, World of Darkness is quite fun, it's a lot more RP heavy than D&D, I find.

I like Baoding balls.

u/Quixotism13 · 1 pointr/rpg

New world or Old? I'd say start by reading the core book for nWod: The World of Darkness and one of the core splats that strikes your fancy: Vampire, Geist, Werewolf, Mage, Changeling, Hunter, etc. Between those two books you'll be ready to run a game. You can also find some SAS (stand alone stories) for your chosen game if you prefer published stories to writing your own.

u/Zifnab25 · 1 pointr/WhiteWolfRPG

First and foremost, it might help to establish whether you are Old WoD or New WoD (old: Vampire the Mascarade, Werewolf the Apocolypse, Demon the Fallen / new: Vampire the Requiem, Werewolf the Forsaken, Demon the Descent)

There's some serious deviation between the various games, and I'd hate to think you picked up one book from oWoD and one from nWoD, because then your head will explode and you will die.

Secondly, yeah. Assuming you can talk your players back from the ledge, the best thing to do is pick up the New WoD core materials book (either World of Darkness or God Machine Chronicle) and start them out as plan vanilla mortals. Play, say, a three-game story arc. Run it like a Call of Cthulhu or other pulp horror game. Go for a proper Halloween vibe. Feel free to kill everyone in the final game. They should even have a few out-of-the-box adventures you can run. This can be a prelude or just an intro-to kind of thing, but don't make anyone feel too bad about "losing" or dying or whatever.

That should establish everyone on the ground rules of the game and also give them a taste for the grittery modern setting, the less hack-and-slash friendly environment, and a bit of proper social investigation-style role playing. WoD, generally speaking, runs like a pulpy supernatural murder mystery or survival horror. You shouldn't be marching your players through dungeons or leading armies into glorious battle, but gum-shoeing it on the mean streets and eating beans out of a can between confrontations with mind-melting horrors and underground masterminds.

Finally, once everyone's on an even footing, I recommend picking ONE of the setting books - Vampire, Werewolf, Demon - and spend a week or two soaking it in. Then let your players role up some proper supernatural characters and start the campaign. If you want to rotate through the settings, maybe do another couple of three-game arcs. Run a short Vamp game. Then run a short Werewolf game. Then run a short Demon game. Then if you are still feeling absolutely crazy, try and merge the settings. But by that time, you should have run this game for the better part of a year, and feel a lot more confident in what you're doing.

I wish you the best of luck. WoD is probably my favorite RP setting. Feel free to bug us for hints or hooks or to express the inevitable "WTF, overpowered!" gripes. We're always happy to take in a little... ahem fresh blood. :-)