(Part 2) Best products from r/IndieGaming
We found 20 comments on r/IndieGaming discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 40 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. TOOGOO 4 Digit Number Clicker Golf Hand Tally Click Counter Silver
- 4 Digit Number Counter
- Hand Tally Counter
- Click Counter
- Silver Counter
- Counter
Features:
23. Walkable City: How Downtown Can Save America, One Step at a Time
- North Point Press
Features:
26. Dreambound, Vol. 1: The Survivor (Volume 1)
- Precision Engineered : RAT8 is constructed around a super lightweight aluminum chassis that ensures the sensor position is perfectly balanced for tracking on your gaming surface
- Dynamic Ergonomics : All gamers are different. The RATs are precision engineered, making key parts of the product adjustable, to enhance and improve your playing style
- Kameleon RGB Lighting : Take the RAT to a new dimension of customization with 3 independent RGB Illumination Zones
- 12000 DPI Optical Sensor :the RAT8 is capable of withstanding extreme movement speeds of up to 250 inches per second and 50G of acceleration
- FLUX Software Interface : Regardless of your preferred genre or style of play, every aspect of the sensor, button output and lighting can be tweaked to enhance performance
Features:
27. Indie Action Pack [Download]
Premium design:Ergonomic and ultra-lightweight in-ear design with solid sound-insulating material reduces external noise while minimizing the sound leakage, giving you stunning sound.High quality built-in design: Built-in premium Shockproof membrane and Sound units, have a better sensitivity and noi...
29. Manga Studio 5
Add power and flexibility to your design process. Specifically designed for professionals, Manga Studio combines a multitude of cutting-edge features that makes it the most powerful manga and comic drawing tool in the market.Save valuable time and effort. Speed up your workflow! With Manga Studio’...
30. Monstruo - Monster Match 3
Play in Classic,Timed,Elimination, Endless and Catstruo(New) ModeTrack stats such as scores,number of matches,matches per second and moreChallenge your friends and familyLeaderboards and Achievements in Game Circle
31. The Lost Chapter
Inspired by classic mystery adventure gamesClassic point and click mechanicSuspenseful and unique story-lineRealistic characters, dialogues and scenariosMemorable scenesPlay a retro-styled video game searching for cluesFun and challenging puzzlesAvailable for iPhone, iPod Touch and iPad
32. Super Meat Boy [Online Game Code]
- Easy to adjust
- Heavy duty metal
- Reduces stress on the chain
- For performance carburetor JNM1128
- Maintains consistent tension and maximizes performance
Features:
33. TwistLine Elite
Challenge 88 twist-filled levels.Master the powers of 8 tile types.Unlock 4 mysterious worlds.Enjoy hours and hours of compelling gameplay.Single finger controls ensure that TwistLine is suitable for all ages.No in-app purchases or annoying ads!
35. Psycho Squirrels
Help the squirrels collect enough acorns before winter arrives.Use the local flora and fauna to guide your squirrels to their goals.Navigate through over 50 puzzling stages plus bonus stages.
36. Fluid Simulation for Computer Graphics
- Used Book in Good Condition
Features:
37. Sneak In - Marble Shooter Game
- ✪ 7 magic marbles: The Frozen, the bumpies, the ghosts, the rocks, the bubbles, the viruses and the blackholes
- ✪ 1 new endless mode every week
- ✪ Over 200 unique challenging levels
- ✪ Beat your highscore and share to your friends on Facebook!
- ✪ Easy to learn, hard to master
- ✪ No Wi-Fi connection required
- ✪ Ad free
Features:
38. Stickman RPG - Idle Money Clicker
- - Tap and avoid getting hit by a weapon (kunai, stick, rock, rocket, grenade, shuriken and a lot more), upgrade weapons.
- - Upgrade Your Hero Character with skill points, raise Your attack/defense with skill points. Chose Your specialization. Train Your character, become legend, fighter.
- - Buy new equipment (swords, shields, helmets, new characters), and upgrade them.
- - Battle Various monsters (Troll, Ogre, Stickmans, Spider, skeleton), and a lot more.
- '- Buy upgrades, which raise Your income, join economy war adventure.
- - Idle and Offline profit. Explore game universe
- - And a lot more.
Features:
39. Omegalodon [Download]
Dozens of drivable vehiclesOpen-world multiplayerDestroy anythingControl a 100-foot monster
40. Pressman Toy - Original Topple Board Game
- Score points by completing rows and stacking pieces
- Reinforces STEM skills
- Great for spatial relationships, math skills, and simple building
- For 2 to 4 players, ages 6+ years
- Includes sturdy plastic Topple tower and stand, 48 colorful plastic pieces, game die and complete instructions
- Score points by completing rows and stacking pieces
- But the more points you score, the harder it is to keep Topple from toppling
- Includes plastic game board and stand, 48 colorful plastic pieces, playing die and rules
- For 2 to 4 players, ages 6+ years
Features:
It could use a bit better of an explanation. It took me 2 full tries before I understood what I was supposed to do.
My first attempt, I thought "shutter" just meant to start it. After I hit the spacebar everything started, and I was just counting myself thinking I would type in the number at the end.
My second attempt, I tried pressing the space bar like I was taking pictures, so instead of hitting space on every one, I was waiting until there were a few new ones on them on screen at the same time.
What I think would be more intuitive would be something like a number clicker counter being shown on the bottom right corner. Every time the player presses the space bar, it's clicked once with a click sound effect and the player sees the number increment. I think something that small would make the minigame very intuitive.
As for the game itself, where will it lie in the balance between reflexes and simulation on a scale of 1 being Diner Dash and 10 being Restaurant Empire? What will the player spend most of the time doing while playing the game?
This would be an instant purchase for me if it was heavily based on the concepts of New Urbanism. That's really what I've been looking for in a city building sim, a game which understands and rewards the design principles most modern urban planners actually use in the real world.
I'd love a game which really allows you to get down to the street level and design cities based on pedestrian usage. I want to be able to tinker with things like sidewalk width, street trees, building height restrictions... all the little details, and see the effects of changing them. On a larger level, I'd like to be rewarded economically and environmentally for creating lovely urban neighborhoods that people would enjoy living in, on a street-by-street basis. And I'd like a game which models the long-term consequences of automobile culture as well--allow you to design those kinds of cities (Houston, Atlanta, Phoenix) but show the consequences of suburban sprawl in unhappiness, pollution, and economic problems.
Most city building sims play at too large of a scale for my taste, and often ignore what modern urban designers understand about what's important in real cities. Sim City especially has often been very guilty of this--encouraging heavily separated uses, with big zones of commercial, industrial, residential rather than the all-important "mixed-use neighborhood" where everything your citizens need is in walking distance of where they live.
A couple of books I'd recommend you read if you're interested in learning more about urban design as you develop this game:
and Jeff Speck's TED talk for a very brief overview.
Neotokyo has an amazing soundtrack. I love zoning out to it.
Project Title: Quick Fix
Promotion Type: Feedback
Download Links:
Description:
Hera and Sooky are trying to reach space.
There’s a lot of stuff in the way though.
See if you can help them get there…
Rockets and shields help, but it takes quick fingers to dodge everything.
See who can collect the most gears.
Can you get to the finish line?
Can you get more than 50 gears?
I hope you enjoy ( ´ ▽ ` )ノ
Our game Blockland is in this sale you should check it out it's pretty cool.
We're also in one of the bundles here, http://www.amazon.com/dp/B00D4A6Y0S
Hopefully they'll stick with this store instead of just hiding it in the back after a while.
Is the photoshop pirated? If so I recommend switching to the mega-affordable and awesome Manga Studio 5 (it's not just for manga).
http://www.amazon.com/Smith-Micro-Software-Inc-ALA31002327/dp/B00ANH074Y/ref=sr_1_1?ie=UTF8&qid=1396739422&sr=8-1&keywords=manga+studio+5
Monstruo
 
 
Promotion Type: Feedback
Links: Google Play AppStore Amazon Website
Price: Free
Description: A mobile puzzle/casual game it takes the concept of Match 3 and alters it, instead of matching 3 things that look exactly alike in Monstruo you match 3 monsters that look alike with 1 difference. 5 Game modes , 4 leaderboards lots of fun or so I'm told.
The Lost Chapter
The Lost Chapter is a point and click murder mystery adventure game. A game developer has been murdered and you're summoned to solve the case. During your investigation, you encounter a playable video game that the dead developer was working on. Is he trying to tell you something?
Please watch our teaser trailer.
The game is available from the following stores:
The game is on sale for a limited time for just $0.99, but here are some iOS promo codes just for you guys.
Any feedback is greatly appreciated! Thank you!
I swear I have arthritis in my thumbs because of this game. This is the one for me that really turned me to Indy games.
aaaand Super Meat Boy is 50% off on Amazon...
http://www.amazon.com/Super-Meat-Online-Game-Code/dp/B00D3TOMOA/ref=pd_cp_vg_1
Must... not... buy.. ANOTHER... copy....
You can find the game at Google play store https://play.google.com/store/apps/details?id=air.com.svetov.TwistLineElite
Or on Amazon app store http://www.amazon.com/gp/aw/d/B00J6MB77I/ref=mp_s_a_1_6?qid=1395746929&sr=8-6&pi=AC_SX110_SY165_QL70
iOS version hopefully coming soon. Apple is giving me some trouble with my registration :(
Looks cool, I'll check it out this weekend when I get a WP7 phone. I don't suppose your inspiration was the fictional game of Celest from Vernor Vinge's The Peace War? Looks similar:
>"Tellman initialized the Celest board--to level nine, Rosas noticed. The kid studied the setup with a calculating look. Tellman's display was a flat one, showing a hypothetical solar system as seen from above the plane of rotation. The three planets were small disks of light moving around the primary. Their size gave a clue to mass; the precise values appeared near the bottom of the display. Departure and arrival planets moved in visibly eccentric orbits, the departure planet at one rev every five seconds--fast enough so precession was clearly occurring. Between it and the destination planet moved a third world, also in an eccentric orbit. Rosas grimaced. No doubt the only reason Tellman left the problem coplanar was that he didn't have a holo display for his Celest. Mike had never seen anyone without a symbiotic processor play the departure/destination version of Celest at level nine. The timer on the display showed that the player--the kid--had ten seconds to launch his rocket and try to make it to the destination. From the fuel display, Rosas was certain that there was not enough energy available to make the flight in a direct orbit. A cushion shot on top of everything else!"
Here are the store links:
Google Play Store
Amazon App Store
Steam
Itch.io
GameJolt
And check it out on IndieDB, Facebook and Twitter.
The guy that wrote this paper also wrote a book: Fluid Simulation for Computer Graphics. Which was quite usefull. I also used additional books about PDEs and linear algebra.
I didn't use a code example. I think with stuff like this the hard part is to understand the math well and then the programming is not that difficult.
I haven't looked at the paper for a long time, but I don't think it describes the projection step in detail. But it is described in the book for a similar method.
Download the game
It would be great if you guys can give some feedback
Hello, I had released my 3rd game, "Stickman RPG", it's a simple clicker, at our side, weapon is moving (16 to unlock), we need to tap button in a good time to defend yourself (tap mechanic). Expect it, we got idle gain, a lot of upgrades, level system (we gain skill points, we can raise: attack, defense, critical attack, block chance). We buy new equipment + we fight on area (battle is automatic, simple), and many other things. It's my 3rd game, I'm 19, i threat gamedev as a hobby, game don't got IAP, got ads. "Stickman RPG" got cloud save (android), local save + Text Save. I would like to sorry for all troubles with my last game.
Google Play
Amazon Android
Web Version Kongregate
Twitter
My Other Games
My game, Omegalodon, is on here. They contacted me.
http://www.amazon.com/North-of-Earth-Omegalodon-Download/dp/B00CLELPE8
I was really expecting this.