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Reddit mentions of Revised Core Rulebook (Star Wars Roleplaying Game)

Sentiment score: 2
Reddit mentions: 13

We found 13 Reddit mentions of Revised Core Rulebook (Star Wars Roleplaying Game). Here are the top ones.

Revised Core Rulebook (Star Wars Roleplaying Game)
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Height11.16 Inches
Length8.59 Inches
Number of items1
Release dateMay 2002
Weight2.85057704766 Pounds
Width0.96 Inches

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Found 13 comments on Revised Core Rulebook (Star Wars Roleplaying Game):

u/monoblue · 13 pointsr/rpg

To clarify, KotOR 1 and 2 are direct ports of the original d20 Star Wars game. The link above is to a later version of the game that doesn't match exactly.

This is the version KotOR used.

u/mactheterrible · 8 pointsr/swrpg

I understand now - sorry. I thought you were making a joke about the dice system because it is so free-flowing. I get it now. You did lay your complaints out clearly. I thought you were asking ironically. :)

I personally think that this system is so heavily narrative that it is not going to appeal to everyone. It just isn't. For me, it's breathed fresh air into a hobby that I really didn't care about anymore and caused me to discover a number of narrative-style systems and I find the complication of every single roll to be interesting and fun. I was so tired of just hitting or not and just playing math against terrain, conditions, and ultimately baddie hit points.

It sounds like you favor the "strategic" side of role-playing more than the creative nature of storytelling - and I've said this before on this sub, that's totally ok. There is no shame in playing the game the way you like it! I don't know that there's a way to address the complaints you have for the system without tearing out parts of the spirit of the game. For me, limiting how Advantage/Disadvantage and Triumph/Despair can affect every kind of roll is limiting the game potential both from a mechanical and a player perspective.

Have you played Star Wars d20 or Star Wars Saga before? It sounds like these systems would appeal to you far more than FFG's narrative dice system. They're d20 based and lend heavily to a grid map battle system and a simple "hit or not" system. They've got the Star Wars feel (especially Saga) with that tried and true "roll a d20 and add some stuff and simply hit or not" method of gaming.

Hope this helps - and sorry again for the confusion on your post. :)

u/DG86 · 3 pointsr/boardgames

If you are not aware of this, KOTOR was based off of the D20 version of the Star Wars role playing game. (It was published by Wizards of the Coast. They lost the license and Fantasy Flight Games picked it up, but FFG's version of the game is not the same system.)

Here is a link to the core book on Amazon.

u/[deleted] · 2 pointsr/rpg

No, US. I can work with u on the shipping if it means you'll get to try a game that your group might like. After getting home, this is the game I have, I'm sure you can look up reviews: https://www.amazon.com/Revised-Core-Rulebook-Star-Roleplaying/dp/078692876X

Edit: again, check out gurps lite too. Short rulebook, many translations, universal setting, and free

u/DarthGaff · 2 pointsr/DnD

You should try to get ahold of one of the Star Wars rpg books. You will not have to adapt things or figure out how magic into the force. The Revised Core Rulebook is $22 on Amazon right now and the system works great. The book will also give you a bunch of the lore, species, and technology you will need to make a great game.

A word of warning Star Wars plays differently then D&D. It leans heavier on the roleplaying aspects with an increased use of social skills. It is not go to a dungeon and kill monsters.

Also Wookapedia has so much information about the Star Wars universe. It is a great reference guide.

u/Professor_Gai · 2 pointsr/kotor

The Knights games are kind of a mash up for Dungeons & Dragons 3.5 and the Star Wars Roleplaying Game, which was later branded as the "Saga Edition" of the official licensed tabletop game. There's actually a subreddit for that (now out of print) game, /r/SagaEdition, but I can't say how it compares to the current official game, and if I'd recommend one over the other.

u/dicedece · 1 pointr/DnD

d20 star wars was actually pretty fun.

http://www.amazon.com/Revised-Core-Rulebook-Star-Roleplaying/dp/078692876X

The Jedi is actually not incredibly OP, which opens it up to a lot of people. Basically blasters are awesome and do more damage...plus the GM made it difficult to get a lightsaber (you had to find the parts and build it, a failed build ruined the parts)

u/SirUrza · 1 pointr/swtor

There's the d6 game by West End Games, the d20 game by WotC similiar to D&D 3rd edition, there's saga edition by WotC (which would have made a better basis for D&D 4th edition), and then there's the series of games by Fantasy Flight; Edge of Empire, Age of Rebellion, and Force and Destiny.

u/Justice_Prince · 1 pointr/rpg

Just buy him this of course.

u/MarquisRai · 1 pointr/swrpg

I agree with everyone here. While it's confusing to start if you take the time to learn it you'll find it's very rewarding and fun. To do what you want would be impossible. It would not convert well.

However, there is an older star wars rpg that uses an older system that is probably what you're looking for. https://www.amazon.com/Revised-Core-Rulebook-Star-Roleplaying/dp/078692876X/ref=sr_1_1?ie=UTF8&qid=1486065166&sr=8-1 You might want to check this out if you still can't figure out the new system.