(Part 2) Reddit mentions: The best card games books
We found 203 Reddit comments discussing the best card games books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 79 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Tarot Illuminati Kit
Used Book in Good Condition
Specs:
Height | 8 Inches |
Length | 5.25 Inches |
Number of items | 1 |
Weight | 1.5 Pounds |
Width | 2.25 Inches |
22. Dungeons & Dragons Spellbook Cards: Magic Items (D&D Accessory)
- Role play
- Theme: Dungeons & Dragons
- Gale Force Nine
Features:
Specs:
Color | White |
Height | 5.14 Inches |
Length | 3.63 Inches |
Number of items | 1 |
Release date | November 2018 |
Weight | 1.5 Pounds |
Width | 2.56 Inches |
23. Wizard Card Game
More fun than Hearts and Rummy, award-winning Wizard is "the Ultimate Game of Trump" the whole family can enjoyThe Rules Are Easy To Learn -- The Strategy Adds An Exciting ChallengeIn Wizard, Players Try To Win The Exact Number Of Tricks They Bid
Specs:
Height | 6.25 inches |
Length | 4.25 inches |
Number of items | 1 |
Weight | 0.3 Pounds |
Width | 1 inches |
24. Bicycle Official Rules of Card Games
Great product!
Specs:
Height | 0.67 Inches |
Length | 8 Inches |
Number of items | 1 |
Weight | 0.69 Pounds |
Width | 5.33 Inches |
25. How to Read Your Opponent's Cards: The Bridge Experts' Way to Locate Missing High Cards
- Used Book in Good Condition
Features:
Specs:
Height | 8.63 Inches |
Length | 5.65 Inches |
Number of items | 1 |
Weight | 0.6 Pounds |
Width | 0.44 Inches |
26. Introduction to Declarers Play
- For kids 3 and up
- Contains 3 reels
- Comes with a storage container for the reels
- Retro Styling
Features:
Specs:
Height | 8.25 Inches |
Length | 5.25 Inches |
Number of items | 1 |
Release date | June 1990 |
Weight | 0.38 Pounds |
Width | 0.37 Inches |
27. Seven-Card Stud for Advanced Players
Specs:
Height | 8.5 Inches |
Length | 5.4 Inches |
Number of items | 1 |
Weight | 1.2 Pounds |
Width | 1 Inches |
28. Winning Low-Limit Hold'em
- Used Book in Good Condition
Features:
Specs:
Height | 8.42 Inches |
Length | 5.44 Inches |
Number of items | 1 |
Release date | June 2005 |
Weight | 0.89948602896 Pounds |
Width | 0.7 Inches |
29. Mensa® Guide to Blackjack
- Used Book in Good Condition
Features:
Specs:
Height | 10 Inches |
Length | 7 Inches |
Number of items | 1 |
Weight | 0.58 Pounds |
Width | 0.25 Inches |
30. Every Hand Revealed
- 【Maintenance Free & Safe to Use】 Manufactured with thick absorbent glass mat (AGM) separators and advanced valve regulated technology, NPP Deep Cycle AGM Batteries save you from acid leakage and frequent maintenance. No acid leakage, no water refilling, and no harmful hydrogen gas.
- 【Outstanding Discharge Performance】Proprietary quinary alloy plates and exclusively treated plate grids enable low internal resistance and high discharge currents of up to 10 times the battery rated capacity. This means that NPP AGM batteries can power home appliances with high current ratings.
- 【Dimention & Wide Application】16.01 x 6.93 x 8.86 inches.Total Height: 8.86 inches Terminal: T16 M8 Weight: 79.4lbs. NPP Deep Cycle battery that can be mounted in any position, Resists shocks and vibration. Long lasting high performance in high and low temperatures.The Gel battery can be used at widely difference in temperature from subzero 40°C (-104°F)to 60 °C (140°F).
- 【WHY CHOOSE NPP】UL, CE, IEC, ISO14001, ISO19001, OHSAS18000, TLC certified. Not your typical white label brand, NPP is a top 5 global AGM battery manufacturer with a total of 6 mega-factories around the world. We build high quality batteries that can last and withstand demanding conditions.
- 【100 DAY RISK FREE】 Earning our customers trust is our #1 priority. 100 day hassle free no questions asked money back guaranteed along with our 12 month warranty against any defects.The NPP team is here for any of your questions and concerns, giving you the support that you need within minutes.
Features:
Specs:
Release date | May 2008 |
31. Mental Mana - Mastering The Mental Game Of Magic: The Gathering
- Unique Turning Mechanism Prevents Over Steering: The Free Spirit will keep you safe and comfortable. Unlike many units on the market, the only item that turns on The Free Spirit are the wheels and not the front axle. This allows it to turn with the stability of a car and gives you maximum control!
- Large 8" Wheel and Dual Braking System Puts You in Control: The large wheels and dual braking system allows the user additional stability and control. The 8" diameter wheels are 1" wide and feature a tread that is designed for indoor and outdoor use. In addition, dual braking system gives you greater control in a turn.
- Folds Compact for Easy Transportation: The Free Spirit folds compact for easy transportation. The tiller will fold underneath the knee pad and attach to the unit via an installed folding strap. This strap keeps it in place when loading it into a vehicle. When folded it will fit in any trunk or back seat.
- Height Adjustable Soft Knee Pad Meet Your Needs: The soft knee pad featured on The Free Spirit is height adjustable to meet the needs of user 5'2" to 6'8". The soft pad allows you to sink your knee into it and give a comfortable ride. Add a Sheepette Cover for additional comfort. The height adjust-ability on The Free Spirit give it a leg up on it's competition. No matter your height, The Free Spirit will work for you!
- Built Strong to Support Your Ride: The lightweight steel design allows it to support up to 400lbs but also light enough to carry.
Features:
Specs:
Height | 11 Inches |
Length | 8.5 Inches |
Number of items | 1 |
Weight | 1.13097140406 Pounds |
Width | 0.49 Inches |
32. The Joy of SET: The Many Mathematical Dimensions of a Seemingly Simple Card Game
- Princeton University Press
Features:
Specs:
Height | 9.52754 Inches |
Length | 6.33857 Inches |
Number of items | 1 |
Release date | November 2016 |
Weight | 1.53441734352 Pounds |
Width | 1.0574782 Inches |
33. Ravenloft Campaign Setting (AD&D 2nd Ed. Fantasy Roleplaying, 2 Books, 2 Maps, World Posters, Tarokka Deck, DM Screen)
- UNIVERSAL REPAIR TOOL: the clear drying resin is perfect for precision bonding. Simply squeeze the resin onto your designated fix, shine the blue light and within seconds it is cured and ready
- UNIQUE FORMULA: Total Repair's unique adhesive formula allows the glue to cure with AND without the light, allowing you to make ALL of your needed repairs.
- FIXES EVERYTHING: Total Repair's adhesive and innovative blue light technology combination empowers you to make endless repairs with the same product. Bond, seal and reinforce.
- ALL IN ONE: The clear drying resin is stored at one end and the curing light at the other. Great for storing in the kitchen or rv. Compact and convenient. Total repair does it all.
- INCLUDES: Applicator with resin and blue curing light.
Features:
Specs:
Height | 11.75 Inches |
Length | 9 Inches |
Number of items | 1 |
Weight | 2.55074837134 Pounds |
Width | 2.25 Inches |
34. Commonsense Bidding: The Most Complete Guide to Modern Methods of Standard Bidding
- Large book paperback
- 10' x 7" book
- Margin space for notes
- Book of the Year Award
- English
Features:
Specs:
Height | 9.9 Inches |
Length | 7.01 Inches |
Number of items | 1 |
Release date | April 1995 |
Weight | 0.9259415004 Pounds |
Width | 0.5 Inches |
35. Road of the King
Specs:
Height | 9.02 Inches |
Length | 5.98 Inches |
Number of items | 1 |
Weight | 1.37 Pounds |
Width | 0.95 Inches |
36. Deal or Duel Hamilton Game: An Alexander Hamilton Card Game
Specs:
Height | 6.51 Inches |
Length | 6.54 Inches |
Number of items | 1 |
Release date | August 2017 |
Weight | 1.6 Pounds |
Width | 2.33 Inches |
37. X-Ball (Magnetic Design Set)
- Create endless forms
- Geometric activity ball
- Includes creative exercise booklet
Features:
Specs:
Height | 5.25 Inches |
Length | 3.5 Inches |
Number of items | 2 |
Weight | 0.59965735264 Pounds |
Width | 1.5 Inches |
38. The Theory of Gambling and Statistical Logic
- Used Book in Good Condition
Features:
Specs:
Height | 9 Inches |
Length | 6 Inches |
Release date | November 2012 |
Width | 1.05 Inches |
🎓 Reddit experts on card games books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where card games books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
This is one of my only prepping areas of expertise. Every time the power goes out, I learn about some new way that I could've been better prepared for the boredom. I've created separate categories.
No Power
If you're woefully unprepared or all of your power is completely gone, you still have a few options:
I now have a good 30 board games, and am always looking for more. A typical board game can last for over an hour including setup, so they're a great way to kill time and have fun if there's nothing else to do.
Check out some of the recommendations over at the board games subreddit
I like to have several books I love, some books of short stories, and stuff I'm kind of 50/50 on. I figure, if I try something out when there's no power and it can't hold my attention, then it really isn't a good book for me.
Access to SOME Power
If you're like me, you have a solar charger for electronics) coupled with a battery pack. With that, you should be able to stay at least sort of powered indefinitely. This setup increases your entertainment tremendously.
I prefer the original Kindle or the Paperwhite, since I want it solely for books.
Full Power
There are only a few situations I can envision where you have access to uninterrupted power, but can't leave your house. If you have a generator, of course, or if you're in some type of Contagion situation. If that's the case...you really don't have an entertainment problem.
I like to read, so most of my advice is book related. I learned by reading "Bridge for Dummies" by Eddie Kantar. I think it's terrific.
Other books that I've found valuable:
The best way to learn is to find someone who is patient and better than you and play with them. If you play on BBO there's somethign called the Beginner's & Intermediates club. It costs $45 / year. The most valuable portion of it is that they will set you up with a mentor. I play 1x a week with a very patient, very skilled woman who gives me a lot of feedback.
Ray Zee's hi-low book is a great book for stud hi-lo (and Limit Ohama hi-lo).
7 card stud for advanced players is also meant to be good but I haven't read it.
Super System 2 has only a chapter on stud hi-lo if I remember correctly, but Super System 1 has a chapter on stud hi and razz, but it is very outdated.
However, if you are willing to learn these games through the medium of video, I would highly recommend using the free trial (or sign up) for Deucescracked.com and watch a series called 'From a Donk to a Stud' - it's a great series which teaches the basics of mixed games for a hold'em player. There is also a follow up series call 'All mixed Up', with more advanced play.
I doubt the rake is beatable but it probably depends on how loose the table is and if you're adjusting correctly.
> If money is removed from the pot via a rake or button charge, you must play more tightly than if you pay time on the half-hour. That's because some of the money that you collect by winning the pot is gone. If your game is a $2-4 or $3-6, and they're taking 5% up to $3, then (on most pots) the entire 5% is gone before you can get your hands on it. A fixed button charge of $3 is an even bigger bite out of your potential profit (if the pot stays under $60). So if there is money being taken from the pot, be more con- servative about your starting hand requirements. Avoid the mar- ginal hands (which isn't a bad idea anyway) and just play quality cards.
http://www.amazon.com/Winning-Low-Limit-Holdem-Lee-Jones/dp/1886070237/
This is a very good book, I highly recommend it if you continue the low-stakes limit games. Personally, I would just move up at least 2 limits ($5/10 limit or whatever).
You got downvoted not because you said counting cards give you a 2% edge (which is true), but because you are not familiar with expected value.
First of all, the point of counting cards is being able to adjust your bet.
However, in a hypothetical world where someone bets $1000 every hand, he can expect to win that measly $20 every hand he plays. Blackjack is the fastest table game in the casino, at an empty table someone is likely to see four or five hands a minute - which, when extrapolated, is around $5400/hour.
The reason counting cards isn't more popular is because of variance - blackjack players win only about 1/3 of the total hands played; the reason a player's edge goes up is because of doubling down, blackjacks,surrendering, and, of course, increasing bet size when there are more 10s and aces in the shoe. The odds are, someone counting cards is going to have major "downswings" and will quit because they've lost thousands of dollars when they were playing by the book. They will not quit, though, because the potential profit is too low.
You need to change your mentality and your view of poker. You can't play with scared money. Read some good poker books to hone your strategy.
Those are a good start. Lose the fear. You can't just play the cards, you need to read your opponents and play poker. One thing I do at home is deal out 9 poker hands face up and see how I would play each one and deal out all the streets see how you would play each hand. What if you played one hand differently? What if you raised or re-raised a particular hand? How would that affect the other hands? That helped me out a lot.
The activation requirement doesn't count against Roar because drawing either card when you can't meet Roar's activation requirement loses you the game regardless. I already said this. Hard drawing Roar has several engine bonuses, any one of which puts it over the top compared to Judgment: it gives you recursion through Sunlight Wolf, it gives you recursion through Falco, it gives you recursion through its own grave effect, and effect negation is a superior effect to summon negation. Where are you not seeing the engine bonus? In addition, a second Roar provides redundancy with Desires that Judgment can't provide. I already acknowledged that Judgment does one other thing than Roar (negates Denko). As I've already said, this application is not worth the sacrifice in synergy and redundancy, nor is it worth using one of 15 precious slots on a matchup that is already favorable for you when you go first.
All of this is competitive Yugioh 101. You say you don't think you need more experience, yet you've all but stated that you don't know what Sunlight Wolf, Falco, or Roar's text say. At this point, I can't tell if you're a beginner or you've just dug your heels that deeply into motivated reasoning. If it's the former, you literally need to read the cards in your deck and play more Yugioh. If it's the latter, then you aren't going to improve at this game by arguing to be right; the minute you decide your goal is to win the argument rather than arrive at the truth is the moment you give up on self progress. This is really basic stuff. If you don't get it yet, then just accept it and practice. Do open-hand testing where you hard draw Roar vs Judgment going first and second in both openings and late game. Hell, buy the book. I'm seeing nothing but classic Dunning-Kruger here. If your goal is to get good, then recognize that's what's going on.
The set game along with this book. Its fun for all ages such a simple game but always a favorite for anyone I have shown it too. Great to play with groups also.
If you have 10 bux, I recommend Wizard. It streamlines the processes of bridge beautifully while retaining good depth of strategy. It's easily one of my favorite games ever.
They used to put out books like this back in the day. Box sets for the more popular ones. 5e doesn't really have any official ones except for the aforementioned Sword Coast one. There are third party ones for Middle Earth and Midgard etc.
Honestly I would just trawl through the various wikis for the different settings like Ravenloft, Forgotten Realms, Planescape, Eberron, Dark Sun and the like. Or hit up Ebay for the older setting books.
Some things I used several years ago. I make no claim that they are "that one" resource.
http://home.comcast.net/~kwbridge/
http://home.comcast.net/~kwbridge/basics.htm
http://www.amazon.com/Commonsense-Bidding-Complete-Methods-Standard/dp/0517884305/
http://www.amazon.com/Modern-Bridge-Conventions-William-Root/dp/0517884291/
Play for free online at bridgebase.com. Best to play with someone you know. Otherwise prepare to get yelled at by random partners for not knowing what you're doing.
Find a bridge club with beginner lessons or at least a good Non-Life Master game. https://web3.acbl.org/findalist/club
Where are you from?
How about:
Also: Have you tried having a look at what she's pinned on Pinterest? You might find some helpful ideas there. Good luck!
I found my favorite deck [Tarot Illuminati] (https://www.amazon.com/dp/0738737909/ref=cm_sw_r_cp_apa_.aZ0AbR485KBHbecause) because I was Facebook friends with the artist as he was creating it and he would post each card as he finished them. It really is one of the most beautiful decks I've ever seen and I use it almost exclusively now for readings.
I have a Ball of Whacks and a X-Ball, I greatly enjoy them. All the kids (and some adults) love them too, they are not expensive and encourage creative thinking in a way that also involves magnets, which are also pretty big so I don't think there's that much of a swallowing risk (don't take my word for it though).
Can You Win?: The Real Odds for Casino Gambling, Sports Betting, and Lotteries https://www.amazon.com/dp/0716721554/ref=cm_sw_r_cp_api_i_mHPnDbYXREPH5
The Theory of Gambling and Statistical Logic https://www.amazon.com/dp/032328275X/ref=cm_sw_r_cp_api_i_cJPnDbWRATQ83
OP, there’s a good amount out there and you can go deep down the rabbit hole quickly. I recommend those two books as good starters. The first is friendlier.
Look into his book. While I did not like this article, his book takes a lot of what was into this article and expands greatly on it. The link is here:
https://www.amazon.com/Mental-Mana-Mastering-Magic-Gathering/dp/1981488774/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1526364140&sr=8-1
I may do a formal review of it next week, since I have enough free credit on amazon to get it and no one really has given this book the time I think it deserves.
Congratulations on getting your own place! fingers crossed
omfg candroth
My item
Hmm... not sure if I'd be interested in an Excel version, though I am the type of person that uses that sort of thing; I make item cards for all the magic items my players find—I made a template in Photoshop and use that. Here are some examples.
I really like being able to add a picture, so if you do make something you might want to leave a space for that.
There's an "official" product for what you're describing too. Obviously that doesn't help when it comes to making custom items (which is why I made my own template), but it gives an example of formatting.
These look cool https://www.amazon.com/dp/078696670X/?coliid=IHCSLIRHYTLHH&colid=33BBM3N1SWA4H&psc=0&ref_=lv_ov_lig_dp_it
I went through something similar. I highly suggest the book, Mental Mana.
It's basically sports psychology applied to our game, and has a lot of mental tips and tricks to help find your center in the game. It actually helped my oldest boy with MtG and Sports, too.
Illuminati Tarot may strike your fancy. I've found that, even if I'm not 100% a fan of a particular decks art, companion books can be helpful if the creator(s) of the deck explain their perspective and what they were getting at in a deck's creation.
Illuninati uses the RWS system, I believe. This one comes with a decent enough companion book. There's also an indepth guidebook but at a separate cost.
Nice. I am DMing Tomb of Annhilation rn and using magic item cards really takes the pain out of loot.
Recommend these, too:
https://www.amazon.co.uk/Gale-Force-Nine-Dungeons-Spellbook/dp/078696670X/ref=sr_1_fkmrnull_1?keywords=5e+magic+item+cards&qid=1557050764&s=gateway&sr=8-1-fkmrnull
Here you go!
https://www.amazon.ca/Mental-Mana-Mastering-Magic-Gathering/dp/1981488774/ref=sr_1_1?ie=UTF8&qid=1542577213&sr=8-1&keywords=Mental+Mana+Will+Jonathan
https://www.amazon.co.uk/Mental-Mana-Mastering-Magic-Gathering/dp/1981488774
Wizard!
http://www.amazon.com/Wizard-Card-Game-Ken-Fisher/dp/1572812478/ref=sr_1_2?ie=UTF8&qid=1406346725&sr=8-2&keywords=wizard+card+game