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Reddit mentions of Hanes Men's Long Sleeve Cool Dri T-Shirt UPF 50+, Small, 2 Pack ,1 Black / 1 White

Sentiment score: 1
Reddit mentions: 1

We found 1 Reddit mentions of Hanes Men's Long Sleeve Cool Dri T-Shirt UPF 50+, Small, 2 Pack ,1 Black / 1 White. Here are the top ones.

Hanes Men's Long Sleeve Cool Dri T-Shirt UPF 50+, Small, 2 Pack ,1 Black / 1 White
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    Features:
  • 100% polyester interlock jersey
  • 4 oz.
  • moisture-wicking rapid-dry fabric
  • 50+ UPF rating for excellent UV protection
  • perfect for print or sublimation
Specs:
Color1 Black / 1 White
Number of items1
SizeSmall

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Found 1 comment on Hanes Men's Long Sleeve Cool Dri T-Shirt UPF 50+, Small, 2 Pack ,1 Black / 1 White:

u/Bluezephr ยท 2 pointsr/Overwatch

>You can't really compare casino/poker to a video game.

I strongly disagree. I'm not concerned about the real USD market value of any given skin, I'm worried about the behavior that it's conditioning people to embrace. This aspect is the exact same system that casinos use. Online poker might be a gray area, because you can probably argue there's skill involved but the mechanism of why gambling is addictive is the part that concerns me.

>One involves gambling for real world money that has value outside of just the casino, while Loot boxes only pertain to Overwatch and can't really be used for anything outside of that. Cosmetics, unlike real world money don't do anything for you either.

So, this is true, but I'll argue that this actually makes it worse in many ways. Now, I'll grant you that a system like overwatch's is basically free from corruption or exploitation from external factors(in the way that CS:GO's for instance is), but those protections at the cost of a more effective and invasive conditioning system, and it's primarily the conditioning system being implemented on minors that is my issue.

Now, I've seen people try to argue that cosmetics don't have value, but I can make so many arguments to show that's not true.

One of the most basic ones is the fact that there exists a currency within the game, to represent the value of a skin. A legendary is 1000 Overwatch dollars, while an epic is 250. This is a difference in value.

Next, the perceived value doesn't need to be able to be converted to real world USD. Given the choice between this T-shirt and the new Dva skin, which one do you think the average daily overwatch player would choose? The cosmetic skin can absolutely hold more value than something convertible to USD, and to suggest otherwise feels insincere.

>At the point of kids who try to obtain more money from their folks, that's up to their parents how they want to monitor/discipline their children. I.e. take away their games if they feel that it's leading to bad habits/behavior.

So, this isn't really practical. We're talking about 13+ kids here, and it's really unreasonable to expect parents to understand this level of what's going on in their teenagers games.

I'd bet though, if you had an actual psychiatrist or psychologist explain in detail the method of conditioning the loot box system used, and it's potential dangers and usual effects on patients, you'd see a lot of parents not letting their teenagers play it.

>Some people need to realize you can't always get what you want and in growing up you learn that you either work for it or you accept that some things are out of your limits until a time in which it is within your limits.

I agree, but that's not my issue at all. I'm not concerned that I personally don't get any given skin, I'm concerned that blizzard is using a ridiculously refined and effective conditioning system on a game marketed to minors.

You see all the people complaining right now? that's an expected response from this system. When you've lowered the reward rate to the subject enough, they become agitated and frustrated, and want the reward even more. All these people that probably piss you off and sound entitled are an expected part of this model, and they are the ones who are going to cave, buy loot boxes, and encourage use of this system.

Blizzard wants these people to exist, and knows they will exist. They designed their long term revenue source around it. I think people who try and defend blizzard here don't really realize this.