(Part 2) Reddit mentions: The best other art media books
We found 1,515 Reddit comments discussing the best other art media books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 406 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Wordplay: The Philosophy, Art, and Science of Ambigrams
- Used Book in Good Condition
Features:
Specs:
Color | Multicolor |
Height | 8.2 Inches |
Length | 8.2 Inches |
Number of items | 1 |
Release date | November 2005 |
Weight | 1.06 Pounds |
Width | 0.5 Inches |
22. The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science
- Chronicle Books CA
Features:
Specs:
Height | 10.325 Inches |
Length | 8.25 Inches |
Number of items | 1 |
Release date | September 2012 |
Weight | 1.7857443222 Pounds |
Width | 1 Inches |
23. Game Design Workshop: A Playcentric Approach to Creating Innovative Games
- 4 cigar ashtray
- Made from clear K9 crystal
- Tobacco leaf art applied to the base that reflects throughout this entire piece in 3D
- Beautiful and decorative design with elegant look
- Packed individually in a custom gift box
Features:
Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Number of items | 1 |
Weight | 2.25091969502 Pounds |
Width | 1.25 Inches |
24. The Art of Fallout 4
- Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 - their most ambitious game ever, and the next generation of open-world gaming!
- Featuring 368 oversize pages.
- Features never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more - along with commentary from the developers themselves.
- Product Dimensions: 9.4 x 1.4 x 12.4 inches
Features:
Specs:
Color | Black |
Height | 12.25 Inches |
Length | 9.3 Inches |
Number of items | 1 |
Release date | December 2015 |
Weight | 5.14558919508 Pounds |
Width | 1.4 Inches |
25. The Art of Metal Gear Solid I-IV
Specs:
Color | Multicolor |
Height | 14.56 Inches |
Length | 10 Inches |
Number of items | 1 |
Release date | August 2018 |
Weight | 12.64571534832 Pounds |
Width | 3.85 Inches |
26. The Art of The Last of Us
- Hardcover, measures 9" x 12"
- 184 pages, full color
- Brand new Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world"s most eagerly anticipated titles.
Features:
Specs:
Color | Black |
Height | 12.3 Inches |
Length | 9.3 Inches |
Number of items | 1 |
Release date | June 2013 |
Weight | 0.000625 Pounds |
Width | 0.7 Inches |
27. Things from the Flood
Things from the Flood
Specs:
Height | 10 Inches |
Length | 11.5 Inches |
Number of items | 1 |
Weight | 2.55956686182 Pounds |
Width | 0.75 Inches |
28. The Art of Overwatch
- Best Amulets Collection. Amulet Norse Rune Spell Charm Symbol Protection and Love Powers Black Agate Wish Totem Pendant NecklaceAmulet Norse Rune Spell Charm Symbol Protection Love Powers Black Agate Pendant Necklace
- Only Gemstones are used and Each Amulet will be Unique and one of the Kind.
- Amulet Totem SIZE: About 2 inches. All Art Work is Engraved on top of the Gemstone.
- Colors and Texture may slightly vary being Lighter or Darker due to Natural Qualities of Gemstones.
- Ready to wear with Cotton Waxed Cord which Adjusts from 15 up to 24 inches long and you may wear it any length you desire
Features:
Specs:
Color | Black |
Height | 12.4 Inches |
Length | 9.25 Inches |
Number of items | 1 |
Release date | October 2017 |
Weight | 0.0110231131 Pounds |
Width | 1.4 Inches |
29. Science Ink: Tattoos of the Science Obsessed
- Used Book in Good Condition
Features:
Specs:
Height | 10.5 Inches |
Length | 7.25 Inches |
Number of items | 1 |
Weight | 2.15 Pounds |
Width | 1.25 Inches |
30. Final Fantasy Ultimania Archive Volume 2
- Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness
- In Root, players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability.
- Ages 10+, 90- 120 minute playing time
Features:
Specs:
Color | White |
Height | 12.3 Inches |
Length | 8.8 Inches |
Number of items | 1 |
Release date | December 2018 |
Weight | 4.35 Pounds |
Width | 1.1 Inches |
31. Generative Design: Visualize, Program, and Create with Processing
- Princeton Architectural Press
Features:
Specs:
Height | 11.5 Inches |
Length | 8.5 Inches |
Number of items | 1 |
Release date | August 2012 |
Weight | 4.3210603352 Pounds |
Width | 1.625 Inches |
32. The Art of Titanfall 2
- Titan Books UK
Features:
Specs:
Color | Grey |
Height | 12.2 Inches |
Length | 9.4 Inches |
Number of items | 1 |
Release date | November 2016 |
Weight | 2.92553421674 Pounds |
Width | 0.8 Inches |
33. Dragon Age: The World of Thedas Volume 1
- *A definitive guide from the writers and artists of the Dragon Age games
- *Filled with never-before-seen art!
- *Hardcover, measures 9" x 12"
- *184 pages, full color
- *Brand new For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more! For dedicated fans, never before have the secrets of BioWare"s epic fantasy been revealed so completely and so compellingly!
Features:
Specs:
Color | Multicolor |
Height | 12.3 Inches |
Length | 9.24 Inches |
Number of items | 1 |
Release date | April 2013 |
Weight | 2.87 Pounds |
Width | 0.8 Inches |
34. The Art of BioShock Infinite
- Dark Horse Comics
Features:
Specs:
Height | 12.5 Inches |
Length | 9.5 Inches |
Number of items | 1 |
Release date | March 2013 |
Weight | 3.04017459298 Pounds |
Width | 0.88 Inches |
35. The Art of Fire Emblem: Awakening
- The Art of Fire Emblem Awakening
Features:
Specs:
Color | White |
Height | 12.25 Inches |
Length | 9.3 Inches |
Number of items | 1 |
Release date | October 2016 |
Weight | 4.15 Pounds |
Width | 1.25 Inches |
36. Dawn: The Worlds of Final Fantasy
Officially Licensed
Specs:
Height | 12 inches |
Length | 8.5 inches |
Number of items | 1 |
Release date | June 2009 |
Weight | 1.62701149356 Pounds |
Width | 0.6 inches |
37. Dishonored: The Dunwall Archives
- Dark Horse Books
Features:
Specs:
Height | 9.3 Inches |
Length | 7.3 Inches |
Number of items | 1 |
Release date | November 2014 |
Weight | 1.62701149356 Pounds |
Width | 0.8 Inches |
38. Generative Art: A Practical Guide Using Processing
- Use this item to protect and store your collectible newspapers.
- 50 Sleeves per pack. Each sleeve has an exterior dimension of 16-1/4" X 24-1/8"
- Made of 2-mil Crystal Clear Polypropylene.
- Acid-Free, Archival quality product.
- Toploading Sleeve
Features:
Specs:
Height | 8 Inches |
Length | 8 Inches |
Number of items | 1 |
Release date | July 2011 |
Weight | 1.3668660244 Pounds |
Width | 0.7 Inches |
39. The Complete Guide to High-Fire Glazes: Glazing & Firing at Cone 10 (A Lark Ceramics Book)
- Lark Books NC
Features:
Specs:
Height | 11 Inches |
Length | 8.5 Inches |
Number of items | 1 |
Weight | 1.64 Pounds |
Width | 0.5 Inches |
40. Processing: A Programming Handbook for Visual Designers and Artists
Specs:
Height | 9 Inches |
Length | 7 Inches |
Number of items | 1 |
Weight | 2.6014546916 Pounds |
Width | 0.9375 Inches |
🎓 Reddit experts on other art media books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where other art media books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
Holy shit!! YOURE amazing!!! Thank you!
As for materials its mostly playing the game and writing down all the dialogue and location descriptions, and then flavoring it my own style, but i found a website that someone did all the dialogue.
http://www.ffwa.eu/ff9/script.php heres the script (I dont use this but it might be handy) Note that this is only the main story dialogue not all the towns people you can talk to. Thats why i just play the game and write down dialogue and make sure i get everything for my self
As for maps, i just type in the location and put ff9 map after it into google and final fantasy wikia has good ones Example: Lindblum ff9 map
If you dont mind your players knowing they are in FF9 you can use these backgrounds to help with the theater of mind https://imgur.com/r/gaming/A09TB
As for puzzles and side quests, i dont really have them compiled into a folder or anything but i can tell you what extra puzzles and things ive had in each area. For instance, i re-did the evil forest map and made it the paper mario forever forest map, and they had to do it all theater of the mind so it seemed way more confusing. https://www.gamefaqs.com/n64/198849-paper-mario/faqs/13080?raw=1
So i would say like "You see a massive growth of roots leading up to the top of the forest canopy, and two paths, you can go left, or you can go right" and then depending on which way they go "The path keeps following around the spire but theres path to your right leading away from it" and so on and so forth.
I put a extra puzzle in there too, to give the evil forest a little more story and depth. There was a whole deal with Treants being corrupted by the Mist and they had to cure them with the spring water where that moogle hangs out. If they disturbed them while they were corrupted they wouldve had to fight them which would of easily been a deadly encounter. Once they cured them they can use the limbs of the Treants to get to a different part of the forest.
I have puzzles for EVERY dungeon in the game, so if you want brain storming ideas just hit me up! OR extra mini games and fun stuff for the Cities!! Like Lindblum and the festival of the hunt! That shit was epic and my players STILL talk about it!! Little things in the game transfer so well over to a table top RPG... Like Gysahl Pickles!! Such a hilarious role playing opportunity!
And dont forget everyones favorite part of the game THE MOOGLES!! https://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/23306
Here are a few Youtube playlist that i use the most for making my game
This guy does a playthrough and he is extremely thorough and talks to every NPC and gets most of the treasure and is real slow on the dialogue so its a good reference if you dont have the game on you or something. https://www.youtube.com/playlist?list=PLF02D69667E5D6E9A
He did another one when HD came out but he talks while playing it but has interesting theories and info about the game https://www.youtube.com/playlist?list=PLvv1mA3UKy9OD8NGzPEYsmbXYo0_NZ1i7
Here is an AMAZING fan dub that i reference for voice acting the characters!!! https://www.youtube.com/playlist?list=PLED408A81C906035D
And of course the soundtrack!! All extended versions too, for 30 minute loops you can rip off of youtube and use for your games https://www.youtube.com/playlist?list=PL6akIKaXBeU2YH7iaRR6MDQ0sWGShUe7x
You can totally just play it right off of youtube but i use a program called Ableton so i can map out an entire keyboard for each song or ambiance effect
For the eidolon battles i watch this girls guides on the FFXIV "Trials" https://www.youtube.com/playlist?list=PLz9iQVOtDq1mqFtMgScBtHTGRsEgmVIvF
I also use this website for more info that i can read up on, but she does an excellent job at explaining things http://www.ffxivinfo.com/trials/a-realm-reborn.php
Also for almost everything like extra info on each location, the wikia is an amazing resource. And now THIS! https://www.amazon.com/Final-Fantasy-Ultimania-Archive-2/dp/1506706622/ref=sr_1_2_sspa?ie=UTF8&qid=1534262317&sr=8-2-spons&keywords=final+fantasy+ultimania&psc=1
Thats all i can think of for now!! I have a million stories on each area and how they reacted to places and people and but i cant think of anything else that would actually help.
But if you wanna know more on how the evil forest was done differently? Ice Cavern? Gizamalukes Grotto? Cleyra???? I can give you all of that info buts its not really written down anywhere. Especially cuz you can plan every badass thing you can possibly think of, spend hours and hours on one scenario and your players will throw a wrench, and do something COMPLETELY different and you gotta go with it!
But one thing i cant recommend ENOUGH is to check out this guy. He made me the DM i am today!
https://www.youtube.com/channel/UCCh5vto8JFstb9Sma9zV25g/featured
Some things that changed my game play 10 folds is in this playlist https://www.youtube.com/playlist?list=PLlSmiQ728Xr1lKFQU1w6Yot5_o3zgvY73
His key mechanics are legendary!
Lemme know for any more questions!
The prices are what are listed as of this post; they may fluctuate a little, but usually not by much. I'd probably go with The Art of Fire Emblem Awakening, because it's a really nice, and really big art book with some great content. If your friend is into music like I am, they might also like one of the recent soundtrack releases from Symphony No. 5; all the soundtracks below are either 4- or 5-disc albums with amazing packaging and extras.
Awakening items:
Other Fire Emblem items in your range:
What cone do you want to fire to? What texture do you want for your glaze surface? Are you looking for matte, satin, gloss? Do you have specific colors in mind?
Find out what cone your school generally fires to and in what atmosphere (oxidation or reduction), and formulate your glazes for that. Your school may have special firing options like Raku or salt/soda firings which you may want to look into as well. Once you know what you want it's much easier to find recipes online.
If your school has a well stocked chem room, they have someone who can point you in the right direction for glazes. Ask the firing tech/professor for guidance. John Britt's The Complete Guide to High-Fire Glazes is a good start, but books are only going to take you so far. You usually have to tweak glazes quite a bit before you get the results you want. You'll want to look into line blends and triaxial blends for testing your glazes.
At its core you need 3 components for a glaze: the glass-former, the stabilizer and the flux. You also have colorants and opacifiers. The 5 basic components for a glaze are:
The Glass-former: Silica,SiO2 (and rarely Boron)
The Stabilizer: Alumina Al2O3 (and sometimes other refractory materials like titianium dioxide, and rarely Boron, which is a special snow-flake). This prevents the glaze from flowing and generally slows the melt.
The Flux: Lithium Carbonate, Sodium Carbonate, Potassium Carbonate, Magnesium Carbonate, Calcium Carbonate, Barium Carbonate, etc. also some metals like iron and the bizarre glass-former cum stabilizer cum flux, Boron. These materials make the glaze melt. Each flux has different properties which makes it valuable. They can change the texture, viscocity, surface tension and color of the glaze with small additions. With Lithium and Copper you can achieve an almost electric blue, while you'll likely get a more sedate green with Sodium and Copper. With a significant amount of Magnesium you can cause the glaze to bead up on the surface of the pot.
The Colorant: Cobalt Carb (Generally Blue), Copper Carb (Green, Blue, Red, rarely Yellow), Iron Oxide (Brown, Green, Blue, Yellow, "Red"), Chrome Oxide (Green, Red), Nickel Carbonate (Gray, Brown, variable), Manganese Dioxide (Amber), Cerium Oxide (Amber also opacifying flux), Praseodymium Oxide (Chartreuse), Erbium Oxide (Pink), Holmium Oxide (Pink-Yellow, depending on light), Neodymium Oxide (Pink-Purple-Blue depending on light) etc. Colorants are generally added in small amounts 1-5% of total. Chrome and Cobalt are very strong and generally don't need to exceed 1%.
Opacifiers: Things that make the glaze go from translucent to opaque include, Tin Oxide (powerful 3-5%, generic white), Zirconium/Zircopax (5-10%, refridgerator white), Titanium Dioxide (5-10%, creamy, mottled white), Alumina (Creamy white similar to Titanium).
Many of these materials can be found together in the form of feldspars. Feldspars will often be the base of a glaze and are then modulated with other compounds. Many feldspars are complete glazes in and of themselves, each firing to its own cone.
There are also man made composites known as frits. These are generally formulated to melt at a lower temperature than feldspars and are often the basis of lowfire glazes. Frits are great because they can incorporate otherwise soluble materials (Sodium) in an insoluble format, preventing loss to evaporation etc.
Glazes are weird beasts, but they're also a lot of fun once you start making some progress with them. Good luck in your future experiments!
I have to disagree with a couple of things you said.
>There isn't any one authorative definition to "ambigram".
Sure there is. Here's a really concise definition of ambigram from Ambigram.com. Ambigram.com is a web magazine dedicated to the art of ambigram. They work closely with John Langdon, a typographer, who has produced popular and significant works like the 'Illuminati' ambigram and the 'Earth-Air-Fire-Water' ambigrams from Dan Brown's book "Angels and Demons", and has written the book Wordplay which discusses the philosophy of ambigram. He is also currently working as a typography professor at Drexel University. That sound pretty authoritive to me.
>In practice it often conflates just to mean typographical works that look and read the same if rotated 180 degrees. But of course there are some mirror ambigrams and ambigrams that don't look or read the same after the rotation or mirroring. And hardly anyone would say that they are not proper ambigrams.
>But there onwards things get iffy. What if you create a chain or mesh, where words themselves don't turn into full words? What if the only ambivalence in the mesh in in the intersections and mirrored or rotated words don't turn into anything legible? What if you create a rotation or mirroring that flips the roles of background and text? What if there's no rotation needed, the only ambivalence comes from what you see as background and what as foreground...
By the definition given by Ambigram.com, it is clearly defined that "an ambigram is a typographical creation that presents two or more separate words within the same physical space."
They also clearly outlined that there are several types of ambigram, namely:
Though personally I don't believe this list is exhaustive, yet. We may, in the future, encounter new permutation of ambigram that fits into the definition but doesn't fall into any of these four existing categories.
> Pretty much all typographical tricks where you try to evoke multiple interpretations can be loosely called ambigrams. I'd say this one is pretty far from the strict definition, but it's a 3D object that could even be called a 3D glyph, and it definitely turns into different letters depending on how you rotate it. So it's one letter long 90 degree rotational 3D ambigram?
On the contrary, if you follow the definition of ambigram from Ambigram.com closely, this actually falls perfectly into the definition of an ambigram. It is a typographical creation. Check. It does presents two or more separate words (well, it is justifiable in this situation to call the singular letter A, B, and C as words even though two out of three of them aren't technically word in the traditional sense). Check. And it was done within the same physical space (perceptually, it is was done in 3-dimensional space as oppose to 2-dimensional that we're used to). Check. Yup. Sounds like an ambigram to me.
EDIT: Also check out John Langdon other works at his website.
This is a list of books that was suggest to me by John Langdon (An internationally known typographer for his ambigram used in The DaVinci Code) while I was taking his class in College:
Type Directors Club Annuals: I just recently picked up the latest issue of this (32 I believe) and it shows current works of typography across a broad spectrum of mediums. These are great because they feature only current work and many of the featured designs are extremely creative and pushing the envelope in terms of readability and style.
Logo Lounge Master Library Vol. 1: I do not have a copy of this book but I have thumbed through it briefly and it features tons of logos that mainly deal with letter forms. This is certainly on my personal list of books I would like.
Type: A Visual History of Typefaces and Graphic Styles, Vol. 1: I recently purchased this book as well and I have to say it is a MASSIVE collection of vintage typography and ornaments from type founders all over the world. The majority of the samples in this book are from before the 1900's so you are almost guaranteed to not recognize anything in it. Excellent resource for inspiration!
Logo, Font & Lettering Bible: This is another book on my list. Covers a broad spectrum of lettering and is also good for learning fundementals.
Some other books he has suggested to me but I have not personally look through or read are: Type & Typography, Fonts & Logos, and finally John Langdon's book: Wordplay.
I hope this helps!
The Art of Titanfall 2 had this to say about Pilot Classes:
>We're taking a step back into the earliest stages of gameplay development with these prototype Pilot sketches. "We weren't sure how the Pilots would be used yet, so we were trying all kinds of ideas from the tradional engineer classes to weird nonspecific designs," adds Art Director Joel Emslie.
>"One thing that we kept with the heavy Pilots was the idea of the robotic arm they wear on their backs to help them with tactical gear."
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And about the flying one without legs:
>"An early concept for light pilots was to remove their legs entirely, but it seemed a bit too abstract in the end," says Joel Emslie. "We needed the Pilots to feel physically bound to the ground so that their moves could still have weight."
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And that's not all - Some of the code for Pilot Classes was left in the game, including a detailed description of each class' role and weapons.
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Edit: The Pilot silhouettes on the "flying craft" may only be included for scale. They also appear without caption on a page labeled "Turrets & Drones" in the art book.
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Brad also uploaded a clean look at several decals/signage, and how they fit into the Titanfall world. (and another amazing album on iconography that warranted its own thread)
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For his Titanfall 1 stuff, Brad uploaded a ton of amazing art on his personal website here.
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For other concept art and more - this is your hub.
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Fun Fact: This glorious piece of art was the very first concept art made after Respawn was founded,
by future Art Director Joel Emsliealso by Brad Allen. Pretty crazy that the creature pictured made it into the final game. (Sources: The Final Hours of Titanfall and Brad Allen's site above)I'd highly recommend Ambigrams Revealed, not only because my artwork is in it, but also because there's a whole section going in depth into how some artist created their pieces. The wordplay books are good as well.
You could also come by the Ambigrams Revealed website, where I'm trying my best to get the forums active :). I'm hoping, along with the owner of the site, to get it to be a thriving place where people can help each other learn and improve their work.
fear cuts deeper than swords
[Here is a neat book about Oregon.] (http://www.amazon.com/Oregon-Curiosities-2nd-Characters-Roadside/dp/0762749717/ref=sr_1_3?ie=UTF8&qid=1376357656&sr=8-3&keywords=made+in+oregon)
[Here is something made in Oregon.] (http://www.amazon.com/Rise-Shine-Breakfast-Gift-Set/dp/B0011UNLKY/ref=sr_1_1?ie=UTF8&qid=1376357656&sr=8-1&keywords=made+in+oregon)
PS: Are you from Oregon? Also, thank you for the reminder.
Same here, I climbed most of the ladder with Zarya.
I came across this the other day: https://www.amazon.com/Art-Overwatch-Blizzard/dp/1506703674
I don't know if you celebrate christmas but if you do and you're looking for a nice easy present. The above I think any big OW fan would love.
Good on you for taking an interest in your son's hobbies!
LIST INCOMING:
I'm so in love with this range of books: https://www.amazon.co.uk/Botanicum-Welcome-Museum-Kathy-Willis/dp/1783703946
I guess they're kids books but the illustrations are just beautiful and I actually got the postcard set for the botanical illustrations, and I'm going to have them framed for my house. I adore plant illustrations in this style.
Another one I love is: https://www.amazon.com/Resurrectionist-Lost-Work-Spencer-Black/dp/1594746168
The story is a bit average but the illustrations are so cool, I love anatomical illustrations and mythical beasts.
These two are also amazing: https://www.amazon.com/Where-Why-How-Illustrate-Mysteries/dp/1452108226 and https://www.amazon.com/Who-What-When-Illustrate-Sidekicks/dp/1452128278/ref=pd_bxgy_14_img_2?_encoding=UTF8&pd_rd_i=1452128278&pd_rd_r=RRYE5GWH9BWS2TPVV31X&pd_rd_w=K7qR6&pd_rd_wg=Mxunj&psc=1&refRID=RRYE5GWH9BWS2TPVV31X
I totally cried my eyes out over this one: https://www.amazon.com/Radioactive-Marie-Pierre-Curie-Fallout/dp/0061351326
And the illustrations are just so beautiful. Her story is just tragic and she was so brilliant.
If you wanna cry for a couple of years, this one: https://www.amazon.com/Laika-Nick-Abadzis/dp/1596431016
I guess not strictly about the science but there's a good amount of space related information and science tangential stuff, and its just such a beautiful book that I couldn't not recommend it. The final page is basically seared onto my memory forever :c
I'm utterly obsessed with this book: https://www.amazon.com/Sick-Rose-Disease-Medical-Illustration/dp/1938922409
ITS SO INTERESTING, its mostly medical diagrams and descriptions (I obviously have an aesthetic).
When we got our first nintendo (an N64), I was 12 or 13, and the first game we played was MarioKart. There were 4 controllers, one for each of us kids, while my parents watched. We played for hours, my older brother always winning and laughing at us. Finally, sick of her oldest son's gloating, my mom took my younger brother's controller and played. She wiped the floor with all of us, looked straight at my older brother and said "HA HA", then walked away. My little siblings were shocked, they had never seen Mom play a game. Little did they know, she was the Queen of Out Run on the Sega Master System.
I don't know why it was so funny, but it's something I always think about when I play that game. :) Probably because I'm still a kid at heart! :D this video game related book is not $31, but shipping costs a bit more up here :)
I'd definitely recommend Learning Processing which is also by Dan Shiffman. It's probably more basic than Nature of Code but if you're only just starting Processing it's a better place to start, I think. I'm making my way through it at the moment and THEN i intend to go on to Nature of Code.
If you particularly want to create stuff like the sketches you linked, then this book seems like a good bet and is on my list to read after Nature of Code. I can't personally recommend it though as obviously I haven't got to it yet.
Unless you are well versed in other programming languages though, I think it is really important to get the basics down first so I'd suggest starting with Learning Processing.
This course is just intended to be introductory, so yes, there's plenty of things to learn after this first step.
The most important goal is to figure out how you can keep practicing, and for that you need to be able to share and discuss your work with others. If you manage to find local game designers while taking this course (e.g. fellow participants of 11.126x) the next step might be to start a project with them. I also love game jams, which are like game hackathons. The Global Game Jam happens every year in late January, and if making a game in 48 hours sounds appealing to you, it's a good challenge.
There are quite a lot of good books I'd recommend. Challenges for Game Designers (Brathwaite/Romero & Schrieber) is probably a good second step after our class, especially if you're focusing on card/board game design. If you're looking for reading that's focused on more digital design, look at Game Design Workshop by Tracy Fullerton.
Also, I have a whole lot of classes on MIT's other online courseware site, OpenCourseWare! Just search for "Philip Tan".
Ok, it's a bunch of ebooks, usually in these bundles you get about 15 of them and the bundles cost $15 so $1 each.
If it's stuff like comic books it's usually around 40 items for a normal price for those are like $4-8 each, in the case of books for the more fiction style of books maybe the normal price is usually like $10-20 each, in this case it was 20-25 books so I guess the normal price is $15-20 each and in the case of stuff like the OReilly books the normal price per book is more like $30 and such, in like the Unity asset packs some of those things have a normal price of $50 and so on.
So like for $1:
https://www.amazon.com/Greek-Mythology-Explained-Legends-Goddesses/dp/1633538966 Kindle $12.49
https://www.amazon.com/How-Art-Can-Make-Happy/dp/1452153221 Kindle $9.99
https://www.amazon.com/Where-Why-How-Illustrate-Mysteries/dp/1452108226 Kindle $12.09
https://www.amazon.com/Underachievers-Manifesto-Accomplishing-Little-Feeling/dp/0811853683 Kindle $6.24
https://www.amazon.com/Crap-Dates-Disastrous-Encounters-Single/dp/1452114587 Kindle $4.99
https://www.amazon.com/K-Knifeball-Alphabet-Terrible-Advice/dp/1452103313 Kindle $6.00
I totally don't think ebooks are worth as much as physical books. A physical book takes much more distribution and work to generate and have a much nicer quality and accessibility though it do take up space. So in general I wouldn't buy ebooks at those prices but that's about $61.50 on Amazon to get those ebooks which Humble Bundle charged $1 for.
Here in Sweden were I live education is gratis and you even get a small amount of money to help get by for up to six years of university studies. Then again our taxes are very close to half of GDP and on work income the total taxation is about 3/4 of the income when you've paid all taxes including stuff like VAT and energy and so on. Our system allow people to get pretty useless degrees and our flat salaries and the political ideology make people demand a higher salary just because they have spent equal number of years at university or equal hours at the job not because what they produce was in demand and deserved that payment. So that's a bad system in that it doesn't produce what the market value and lower the production of usable goods and services and waste resources vs something more efficient but it could be solved by offering poor people a loan which they pay back once they have gotten a better job or whatever instead of just not educating them at all.
As an Indian or American citizen rather than a Swedish one a university degree would had cost money here too though. And the school you went to would unlikely had the same reputation as the finest American ones and not necessarily held the same quality. But for those living here their education is paid for by others taxes (which is about twice as large share of the GDP as in America.)
You want to be a game designer, right? As opposed to a game programmer? They're very different.
And just to get this said up front, playing a lot of video games does not necessarily make you game designer material. Playing and designing are two entirely different things.
Okay, that said, here are some of the things you need:
Oh, and watch this video for anything I might have missed.
Then read this paper to give yourself an idea of some of the depth involved in game design. Check out some of the better game design books too (Art of Game Design, Game Design Workshop and others).
Finally, go make a game. Don't wait. Copy someone else's game if you have to while you're learning the ropes, but then make your own game. Make a small, crappy game. Then make it better. If it's any good, then make it bigger -- but not until then.
And then, get ready to either be a starving indie, or to get a job in QA, or if you're really lucky, to get a job as a very junior designer. Then you're off to the races.
Good luck!
This is great advice. I've always had high-stress jobs, and currently still do. I look at gaming as my release, but I agree, sometimes I can get a bit overloaded. Not so much by the games themselves, per say, but simply the act of sitting and staring at a screen.
I enjoy playing story-rich games mainly, so I've found what helps break up the "gamer-block" is to immerse myself with the game's lore.
Hell, for Christmas, all I asked for was some uniform items and duty gear for work, and Dishonored: The Dunwall Archives and The World of the Witcher. Both are incredible books btw, and really open up both game worlds, for anyone interested- World of the Witcher most especially.
It's tremendously relaxing to sit down and read- but still be immersing myself into the worlds I have found so much solace in the past few years.
P.S. If anyone is interested in either of those books, PM me, I can send you some pictures of some of the book's pages, you can get a feel for them.
You can definitely play it without having played the other games. If you don't mind reading codex entries in the game, there's a ton of that in there with all sorts of background info. The characters do give some exposition on what happen in the past too. I mean you won't get that 'oh neato' feeling when there's some fan servicy thing they do to refer back to the other games (or novels for that matter) but the game and story itself I think are solid.
That said, Origins is a great game too so I would definitely recommend playing it at some point, and you can find it quite cheap on sale. I think you could definitely go and play it at a later date though having played Inquisition first.
I know people having differing opinions but there isn't really a right or wrong. Either way with or without having played the past games I think Inquisition is a great game that stands on it's own.
If you really want to get the background of the world before playing you can always grab the reference book The World of Thedas Volume 1 or for a quick and dirty Cliffs Notes version of the back story check out Kotaku's A Beginner's Guide to All Things Dragon Age. But really though, most of the info is already there in the game in codex texts and dialog.
Edit: For your first playthrough, I recommend no mods and no reading of guides/wikis. They will spoil the excitement of not knowing what comes next. Just enjoy the experience! If you like it the first time then you will want to play it again with mods/guides.
The wiki would be the best place to start. It's constantly updated whenever new material is released, so it's often up to date even on things like the novels or comics.
If you don't mind spending some money, I would suggest World of Thedas as being an excellent compendium and overview on the world of Dragon Age. It covers the lore up to Asunder. I do want to stress that it is just an overview; the wiki is a lot more in-depth but WoT is useful if you're particularly new on the lore side of things.
But if you've played DA2 and its DLCs, you're pretty much up to date on the known lore. The novels Asunder and The Masked Empire would be the only things I would suggest you look into, as both novels serve to set up several different potential plots in DA:I. But you can read the basics on both of those novels on the wiki lol.
In that case, I recommend:
That last one is technically a book about website usability, but a lot of the things in there carry over (in addition to some advice on e.g. user testing).
As you don't have much programming experience, I highly recommend GameMaker (There's a free version if you scroll down and find the 'Lite' version download). It's a surprisingly powerful tool, and also has a scripting language.
I mostly agree with /u/RitzBitzN, but if you dive right in with data structures and algorithms, you're probably going to get bored pretty quickly. Theory should be matched with practice.
I think it's best to learn programming in some environment where you can experiment and quickly see results. I don't know if this is good advice, but I suggest Processing as a decent place to get started. There's a nice book on the subject, and there's even a port to Javascript .
I got my start on a Commodore 64, taking the sample code that came in the manual (to draw simple graphics and animations) and tweaking them. Processing reminds me a lot of that. Sure, the particulars are different, but I think it encourages the same sort of "play" that is so important when learning to program.
I'm not sure how she feels about marine or science type stuff but I really love it. Anyway, here are my ideas.
If all else fails just make her a card instead of buying one from the shop.
First off, you are good peoples.
Secondly, the best place to check would be Etsy - there are handmade Fallout items on there for just about everything, from clothing to household items. You could ask him in general about the game(s) and see if he mentions any particular favourite characters/factions and get merchandise associated with them.
Or you could go the official route and consider:
If you have any questions feel free to PM me :)
The official processing website is a good place to start. There you can download the software and get some great learning resources. I highly recommend the youtube channel The Coding Train, which is done by one of the main processing guys. My absolute favorite book is called Generative Design, and you should also check out The Nature of Code, which is book written by the same guy who does those youtube videos. You can download this ebook for free.
Neat "coffeetable" books in a subject they're into-- examples from my wishlist are The Wonderful Life of the Elements, The Where, Why and How, and 100 Diagrams that Changed the World
Little useful items related to their hobby-- things like stitch markers, blocking mats/pins, a charm for a bracelet, a tool they need/want, cuticle oil, etc.
A used book they've been looking for or one in a genre they're into
Stuff that involves their favorite animal(s)
Anything from Yoshitaka Amano (Final Fantasy and Vampire Hunter D illustrator, among others). All of the Final Fantasy compilations are good and I would recommend the Art of Metal Gear Solid I-IV book as well.
The Art of Metal Gear Solid I-IV https://www.amazon.com/dp/1506705812/ref=cm_sw_r_cp_apa_i_AlRPDbFCFFRBH
Final Fantasy Ultimania Archive Volume 1 https://www.amazon.com/dp/1506706444/ref=cm_sw_r_cp_apap_qMomh98bxFD9h
Final Fantasy Ultimania Archive Volume 2 https://www.amazon.com/dp/1506706622/ref=cm_sw_r_cp_apap_LAxO4tBIZrTtg
The Sky: The Art of Final Fantasy... https://www.amazon.com/dp/1616551607?ref=ppx_pop_mob_ap_share
This one is up for pre-order of you like pixel art
FF DOT: The Pixel Art of Final Fantasy https://www.amazon.com/dp/1506713521/ref=cm_sw_r_cp_apa_i_nnRPDbPFQ1KJK
Thanks! I think the best way to start is this book: https://www.amazon.com/Generative-Art-Matt-Pearson/dp/1935182625
Afterwards, less of an introduction and more a collection of generative art recipes, this book is worth every cent: https://www.amazon.com/Generative-Design-Visualize-Program-Processing/dp/1616890770
A great, free and often mentioned introduction to Processing and a lot of interesting concepts is http://natureofcode.com/book, but there is less of a focus on interesting visuals.
A lot of these are pseudo-random/not in a particular order (like vol 20, 21, and 22), but there are often 2-3 in a series that qualify. I also found some (listed at the bottom) that weren't part of this deal but had coupons to use to get them for an immediate discount.
RWBY: Official Manga Anthology Vol. 1 & Vol. 3
Rurouni Kenshin Vol. 7: Includes vols. 19, 20 & 21 & Vol. 9
Dragon Ball omnibuses: Vol 5, Vol 13
Tokyo Ghoul: re, Vol. 11 & Vol. 8 & Vol. 13
Radiant Vol. 5 and Vol. 6 - Is this even technically a manga??
Mixed 3-for-2 and coupon deals within a series (but you should probably collect these series in their box sets to save money):
Bleach, Vol. 64 is $8.68 - $2.02 coupon.
Bleach, Vol. 68 & Vol. 69 & Vol. 70 & Vol. 73
Bleach Box Set 3: Includes vols. 49-74
Naruto (3-in-1 Edition), Vol. 23: Includes vols. 67, 68 & 69 is part of the 3 for 2 deal.
Naruto, Vol. 67 is part of the 3 for 2 deal.
Naruto, Vol. 72 is $8.45 - $1.79 coupon.
One Piece, Vol. 76 is $8.66 - $2.00 coupon.
One Piece, Vol. 77 is part of the 3 for 2 deal.
One Piece, Vol. 78 is $8.36 - $1.70 coupon. Same price as vol 76.
---
Interesting stuff part of the 3 for 2 deal:
Shigenori Soejima: Art Works Vol. 1 & Vol. 2 - From Persona artist Shigenori Soejima.
Lone Wolf and Cub Omnibus Volume 1
Final Fantasy Ultimania Archive Volume 2 and Volume 3
John Britt's book is the best resource I've found for these types of questions.... and will help answer all of the next questions you are soon to have now that you're dealing with glaze chemistry. Good luck.
https://www.amazon.com/Complete-Guide-High-Fire-Glazes-Ceramics/dp/1600592163
Can confirm. I just bought this item last week for $31 plus shipping. Just did a chat with an Amazon rep and was refunded $18 as well. Thanks for the heads up!
To add to this, it is an AWESOME collection and I thought it was a steal for $31, even better at this price.
Does anyone own: http://www.amazon.com/Dawn-Worlds-Fantasy-Yoshitaka-Amano/dp/1593078684/ref=sr_1_1?s=books&ie=UTF8&qid=1396380677&sr=1-1&keywords=dawn+the+worlds+of+final+fantasy
I read that it contains a lot of the same artwork and not worth getting if you purchased "The Sky". Was curious how accurate that was.
Yeah, I saw that in your post.
Now that I read it again, perhaps you could try you hand at writing? There's lots of copy and story required for games nowadays and someone has to write them.
If your heart is set on design and you want to break into the industry, getting a minor in game design isn't going to help you; It's the work you'll be doing for the classes, in the form of a portfolio, that will help the most.
So, on that note, here's a very good starting place for an academic look at game design:
http://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742
Tracy Fullerton wrote the book and she's had a strong hand in directing the industry via her USC alumni (e.g. thatgamecompany). Follow the lessons and you'll pick up a good understanding of how to approach game design.
I feel like I should also state that game design isn't like math or programming where you can insert XYZ component and have it work. Game design is art, aesthetic, math, psychology, design, organization, writing. You can learn and memorize methodologies for development but they don't guarantee anything. When educational institutions offer to teach you game design... caveat emptor.
It should be said that the artist is a Swedish painter named Simon Stalenhag. He's constantly releasing new work like the one you see here.
I would highly recommend checking him out
http://www.simonstalenhag.se/
EDIT:
I see a lot of you are really liking Simons work, so I figured I should also mention that he has published two hardcover books containing larger prints of his work along with backstory for most of his art.
Tales from the Loop and another that just came out 11 days ago (November 1st, 2016) called Things from the Flood.
Both books are fairly cheap and would make great Christmas gifts in my opinion
Sweet action, thanks OP!
For anyone interested, here's my usual Nintendo Book recommendations ;).
Would be REAL nice if the Deluxe BOTW guide or the Mario Bros. Encyclopedia would go up right about now as well ;)
My suggestion, pick up one of the books by John Britt based on how you fire:
Mid-Range Glazes : https://www.amazon.com/Complete-Guide-Mid-Range-Glazes-Ceramics/dp/1454707771
High-Fire Glazes: https://www.amazon.com/Complete-Guide-High-Fire-Glazes-Ceramics/dp/1600592163
These books are GREAT beginners bibles. He describes all of the equipment you need, what all of the various glaze components actually do, how to do various tests, and a HUGE collection of great glazes with photos.
I'm pretty good at reading articles and putting things together, but his books really opened my eyes, and for the low cost of the books, I think anyone who wants to learn about glazes is foolish to not buy them.
When I do tests, I do 100g batches. I make my test tiles on the wheel, about 3 inches high. Then, I'll apply it to my tile in various thicknesses. Lastly, I'll do a bunch of other tests where I see what it is like when it's layered with other glazes that I have. So one new glaze usually results in about 12 test tiles. I try to do at least one set of tiles every time I do a glaze firing.
I also stamp a serial number into each tile and keep notes in a log book - this is very important! Then, I put all the "ugly" ones into a box for future review, in case my aesthetics change. All of the nice ones, I hang from a small rack on my wall.
I'm a graphic design student who wanted to learn programming and Processing was perfect for me! Particularly this book. It's written for designers/visual artists who want to incorporate coding in their art. I found it easy and fun to learn, and once you get through the basics, you can apply that knowledge to tons of other languages.
If anyone is a fan of Pen-and-Paper RPG's, Free League made a game using his art called Tales From the Loop
You can also get just the art for Tales From the Loop and the upcoming expansion for the the games Things From the Flood, which has some of my favorite pieces of his.
If you're interested in buying, Modiphius has the stuff available for purchase in your local currencies.
>Constants and Variables
>Constants and Vairables 2
>The Infinite Loop (Infinite/Portal crossover)
That's all I can think of. Have fun deciding OP!
I don't think they are in the habit of posting really good quality versions of concept art - they know there's a market for that, so they offer products like the fallout 4 art book and even prints of the art. The image at the top of the digital version of the article is frankly even better than most of the digital versions of Fallout 4's concept art.
Here are links to Amazon for the NORMAL and LIMITED EDITION versions. Also, if you like the comics, here's a link to the Anthology Volume 1.
I figured I'd provide the links after I saw searching that for "Art of Overwatch" turned up some slightly risque images of Overwatch's female heroes. =P
Nice ink! :) I guess I feel famous?
If you'd like a IRL copy, the tattoo photo also got published in Carl Zimmer's Science Ink
Yea they're pretty much sold out, you can buy the art book at amazon for 27 bucks> I was able to get the Post Pandemic edition, and too be honest I dont know whether or not to keep it. http://www.amazon.com/The-Art-Last-Us/dp/161655164X/ref=sr_1_1?ie=UTF8&qid=1370805730&sr=8-1&keywords=last+of+us+art+book
It's TLoS art book, pretty cheap on Amazon http://www.amazon.com/gp/product/161655164X there's also a poster book that's quite good http://www.amazon.com/gp/product/160887379X
The code and that website accompany this book. If you're new to Processing and would like to get into it, I recommend it :)
https://www.amazon.com/Art-Metal-Gear-Solid-I-IV/dp/1506705812?tag=viglink20241-20
I've got it and it is a pretty amazing set. It has just about every piece from all the art books released.
This is so purdy. I flipped through it at a bookstore and I want it. I love art books like this.
You should get the Metal Gear Solid I-IV Artwork book collection if you like it. Has all the art from all the games. Promos, character development, concept art, etc. it’s like $45 on Amazon. The Art of Metal Gear Solid I-IV https://www.amazon.com/dp/1506705812/ref=cm_sw_r_cp_api_i_sA.zDbXZ4B2TY
I've read all the books but if your interested in learning more about the lore and the setting I would recommend The World of Thedas book.
I have both his books, Tales from the Loop and Things from the Flood and they're both very nicely printed. There's a relatively short story for each as well that isn't particularly interesting, but definitely fleshes out his world a little more and connects the art all together a little bit.
It's this one, but in Japanese (I think): http://www.amazon.com/books/dp/1593078684 It's mostly pictures, so the language does not matter. I don't even remember how I got it, all I know is that it was awesome. It's a Final Fantasy artbook.
You're in luck. Dark Horse's the Art of Metal Gear Solid I-IV was just released last year and is still easy to find online. MGS V is a separate book though.
Theres Art of Eorzea, as well as the Heavensward Artbook.
There's The Dawn, and the Art of Final Fantasy XV will be released around December 2017.
I really enjoy the Art of Eorzea since the artstyle is right up my alley and just love Akihiko Yoshida, Masao, and Namae's artstyles
too bad they left the team :(.If you dont mind, there's also The Tactics Ogre Artbook that's primarily by Tsubasa Masao, under the tutelage of Akihiko Yoshida, who both worked on Final Fantasy Tactics, Final Fantasy XII (iirc), and Final Fantasy XIV.
I'm going to assume that you're firing cone 6 electric. If you are, then get yourself a copy of this book. If you're firing to cone ten, then this one.
John Britt's books are great. Everything you need to know about basic to intermediate glaze chemistry are in those two books, along with a metric shit ton of recipes... most of which he tested himself.
He has a pretty extensive YouTube channel that's worth checking out too.
Initial stocking of a pantry is a little costly, but not too awful. My wife mixes glazes with off-the-rack ingredients and stocking out the basics cost around $200. That gave her 50 pound bages of the important stuff like a couple feldspars, silica, kaolin, etc and then a few pounds of a handful of colorants and more specialized ingredients like copper and strontium. There's enough material to easily keep her in glaze for a few years without restocking. Compared to jarred glazes, mixing your own pays for itself in a hurry.
If you start mixing buckets of glaze, the first thing you need to buy is a respirator. Silicosis is bad and there's an awful lot of it to be had in a dusty glaze room. You're fine once it's in a slurry.
Just picked it up, good looking out! Here's the Non-referral link for anyone who cares.
This is one of my favorites https://natureofcode.com/
This is also well regarded https://www.amazon.com/Generative-Art-Practical-Guide-Processing/dp/1935182625
They're also a ton of processing specific articles and many people here will describe their algorithms and share their code if you ask (and often even if you don't)
On Amazon it's 25 pounds for the hardcover, or you could buy the kindle version for 15 pounds.
I think I'll buy it sometime during the Summer, the concept art in Fallout games is always fascinating to me for some reason.
Amazon Link: http://www.amazon.co.uk/Art-Fallout-Bethesda-Games-Studio/dp/1616559802/ref=sr_1_1?ie=UTF8&qid=1458996588&sr=8-1&keywords=the+art+of+fallout+4
Buy Challenges for Game Designers or Game Design Workshop, Second Edition. Or both. Do the stuff in them. Basically, both of these books teach you to actually design games, instead of programming, by designing in pen&paper first. It's a good approach.
A few other books there are also a good read for you guys.
Bought it on amazon for about 30 bucks And imo it was worth it. It has Art, concept art, Lore, Letters, character backrounds and descriptions etc etc. It has pretty much everything within the Dishonored world.
Those are really cool. Hadn't heard of any of them, but looked them up. From left to right it looks like they're:
Unfortunately I can't tell what this artwork is from and there's no title to look up for it. Maybe OP can chime in with the title of that one?Edit: Took me a bit to recognize it but it's Bioshock Infinite. So I bet the the hardcover of this book has the colored sleeve with the embossed version we see in the pic on the book cover itself: The Art of Bioshock Infinite
If you really want to give love to the art team, might I suggest pre-ordering the following, set for release on Oct. 24:
The Art of Overwatch
https://www.amazon.com/gp/product/1506703674/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1
If you like this sort of thing, you may enjoy Science Ink:
https://www.amazon.com/Science-Ink-Tattoos-Obsessed/dp/1402783604/ref=sr_1_1?ie=UTF8&qid=1510764551&sr=8-1&keywords=science+ink
This is coming from a student in the game design program at DigiPen, a game development college where the teams behind Portal and Portal 2 both graduated.
Start by introducing yourself to game history. Learn about the different types of game families: racetrack games, war games, positional games, mancala games, dice games, card games. There are thousands of different non-digital games and you should start getting to know them.
I recommend Board and Table Games by R.C. Bell as a handy guide. http://www.amazon.com/Board-Table-Games-Many-Civilizations/dp/0486238555
Learn the mechanics of paper games. A board game is essentially a level in a digital game. Card games are about information. Learn about the probability curves used in dice games. And above all, design games. When you design games, ask yourself WTF: What's this for? If it's useless or adds nothing, scrap it. Never be afraid to kill a rule or even an entire idea if it's not working right. In the industry, they refer to this as being able to kill your baby.
Some great books on design:
Challenges for Game Designers
An excellent read and it has a ton of great exercises for non-digital design.
http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X/ref=sr_1_1?s=books&ie=UTF8&qid=1300163628&sr=1-1
Game Design Workshop
Another great read.
http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742/ref=sr_1_1?s=books&ie=UTF8&qid=1300163687&sr=1-1
If you're young enough to be in public school, why not try out DigiPen's K-12 Game Design summer program?
https://projectfun.digipen.edu/workshops/courses/game-design/
RPG Maker is a good start, but don't get stuck with it. Try out GameMaker, Unreal Engine, Unity3D, Flash and ActionScript 3.0. You'll need to be able to code or at least script if you want any chance in the industry.
WATCH THIS VIDEO! http://www.escapistmagazine.com/videos/view/extra-credits/2443-So-You-Want-to-be-a-Game-Designer It is paramount to what it means to be a designer.
There is an immense amount! Start here: https://www.amazon.co.uk/Dishonored-Dunwall-Archives-Games-Bethesda/dp/1616555629. After that there is a comic book series and a novel with two more to be released. The wikia also houses a lot of info :)
He's released some hardcover books of his work: 'Tales from the Loop', 'Things from the Flood'
He's also working on his Third, which looks like it might be my favorite
Once you get over the initial hump of the weirdness of programming, I'd suggest Generative Design as your second book. It has the most expressive/interesting/coolest examples and will inspire you even as it invites you to mess with its examples.
It's one of the best tech books I've ever bought. Check it out: http://www.amazon.com/Generative-Design-Visualize-Program-Processing/dp/1616890770
I was thinking of getting a half sleeve space piece done, but I am indecisive and might do a geology piece...
I highly recommend though at least looking through this book- there are a lot of really cool ones.
If they draw stuff, try getting them an artbook? And knowing that they like Final Fantasy, maybe give something like this a shot:
http://www.amazon.com/gp/product/1593078684/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0744000505&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1Q0S24RCWGA4RXHMQZYE
That's the "sample" booklet that came with the Collector's Edition of the game. It's a lot smaller and indeed has only 64 pages, with art that's taken from the bigger version.
That version is for sale at amazon for a reasonable price (I payed a lot more for mine :') )
http://www.amazon.com/The-BioShock-Infinite-Irrational-Games/dp/1595829946/ref=sr_1_1?ie=UTF8&qid=1396272639&sr=8-1&keywords=the+art+of+bioshock+infinite
read this book. It's one of the best introductory programming books I've read in any language.
Funny you should mention that because I *have* the full Ultimania and none of Barret's pages make mention of a medallion (including the page cited in the Wikipedia article you're linking to). The relevant parts of these books have been translated by fans for well over a decade now (particularly **anything** concerning characters, their designs, and concepts), and yet there's never been a mention about this so-called medallion from any veritable source.
​
Not even the official English translated version of the Ultimania (which came out last year) has mention of it
Oh I know mine isn't original either, but I am hipsterly proud that mine was done before the first famous one was printed in Science Ink.
You can take it for a spin: http://arqspin.com/s/54gci8l1792p
Pandemic Edition. Somehow didn't come with the art book like the Survival Edition did.
Lil' bit lame. But like the statue.
I have the sling pack, too. :-)
The Britt book is pretty solid if you are doing cone 10.
http://www.amazon.com/Complete-Guide-High-Fire-Glazes-Ceramics/dp/1600592163
it’s from this art book, it’s an amazing book
For anyone interested, it's from an ambigram book called Wordplay by John Langdon, the typographer who created the ambigrams for Angels & Demons.
Several of these are ripped from John Langdon; at the very least me/you and illusion appear in his excellent book Wordplay.
Also on Amazon.CA --> https://www.amazon.ca/Art-Fire-Emblem-Awakening/dp/1616559381/ref=sr_1_1?ie=UTF8&qid=1465333640&sr=8-1&keywords=art+of+fire+emblem
Both have free shipping!
Edit : Idk if people already know but for amazon US it's 34% off ---> https://www.amazon.com/gp/aw/d/1616559381/ref=mp_s_a_1_1?qid=1465333972&sr=8-1&pi=SY200_QL40&keywords=the+art+of+fire+emblem+awakening&dpPl=1&dpID=51a7QegonoL&ref=plSrch
Is it the Art of Overwatch? $28 new on Amazon and some sellers have it up for $15-$20 in good condition.
The Art of Overwatch https://www.amazon.com/dp/1506703674/ref=cm_sw_r_cp_api_i_fEIvCb6GYJ9ZE
€39.22, free delivery!
If you want more information about the aircrafts check out "The art of Titanfall" and "The art of Titanfall 2". There are entire chapters about spaceships and more. I have them both and I really recommend them!
The art of Titanfall: https://www.amazon.com/Art-Titanfall-Andy-McVittie/dp/178329194X
The art of Titanfall 2: https://www.amazon.com/Art-Titanfall-2-Andy-McVittie/dp/1785653695
https://www.amazon.com/Art-Fire-Emblem-Awakening/dp/1616559381/ref=sr_1_1?s=books&ie=UTF8&qid=1509584498&sr=1-1&keywords=fire+emblem
Feel free to take a picture of it with a cat after purchase.
Here german Amazon link for germans! Pretty cheap imo.
The Art of Overwatch Limited Edition https://www.amazon.de/dp/1506705537/ref=cm_sw_r_cp_api_0Dugzb57P2FTC
The Art of Overwatch https://www.amazon.de/dp/1506703674/ref=cm_sw_r_cp_api_UJugzbQN5BDWR
If you're going to be spending any significant amount of time programming / modifying code (which is also programming) you'd do well to invest some time in taking some intro to programming tutorials, or at least glancing over them to get the basic syntax down. Even if you don't want to properly learn how to programming / learn the fundamentals of compsci you need to overview the syntax or else you're flying blind.
There's also resources for artists specifically to learn programming (especially Processing!). Check out, for example:
http://www.amazon.com/Processing-Programming-Handbook-Designers-Artists/dp/0262182629
Either way, yea, definitely use a different guide :). If you do need something from this guide, look at the web page source code; the code snippets might be correct in there.
Thanks again!
Carl recently published a book based off of this blog. It's kind of cool to be able to open an officially published book and see a picture of yourself.
http://www.amazon.com/Art-Last-Us-Various/dp/161655164X/ref=sr_1_1?ie=UTF8&qid=1419532414&sr=8-1&keywords=the+last+of+us+artbook
Then buy it :)
Or how this took several years.
http://www.amazon.com/gp/product/1616559381?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s00
In for the long haul, lol.
Oh sorry! I just woke up lol. Cant read yet apparently. It's all the stuff you can see and read in the first game.
Dishonored: The Dunwall Archives https://www.amazon.com/dp/1616555629/ref=cm_sw_r_cp_apa_i_97ApDbK40HECD
Looks like they're in the process of making it, called "Dishonored: The Dunwall Archives". Looks interesting, but the release date is in November.
Here you go, you can also find it in stores like Target and book stores.
If you like books, you could check out this: https://www.amazon.de/Generative-Art-Practical-Guide-Processing/dp/1935182625
How has no one linked to his books yet?! I thought this looked familiar. I've got these two in my Amazon wish list for Christmas: Tales from the Loop & Things from the Flood.
I was listening to Science Friday, and heard about a book called Science Ink. If I were to get a tattoo, I'd be something awesomely nerdy like that.
Some games often sell deluxe editions or art books. The Art of The Last of Us has some of the exact concept art used in that GDC talk. Poster often have concept art on them. Those are certain commercial products.
Agreed.
Also buy this book.
If "Generative Design" is a bit too pricey, you'd might want to consider
"Generative Art" by Matt Pearson.
Lots of fun generative projects to fool around with!
https://www.amazon.com/Art-Fallout-4-Bethesda-Softworks/dp/1616559802/?ie=UTF8&qid=1468353907&sr=8-1&keywords=fallout+4+artbook
I wouldn't sweat it too much. People have posted amazon sales on here in the past. That's why I got FO4 and season pass for about 65 together.
Don’t think so, you can still probably get it online, here’s Amazon.
https://www.amazon.com/dp/1506705812/ref=cm_sw_r_cp_api_DkZYBbE031CXS
Amazon has you covered: The Art of Fallout 4
Maybe it will coincide with the release of the new art book coming out in June? The Art of Metail Gear Solid I-IV
The Art of Metal Gear Solid I-IV https://www.amazon.com/dp/1506705812/ref=cm_sw_r_cp_apa_i_ZMLlDbDH5MZBP
If you want to read up on lore, consider checking out The World of Thedas.
High-Fire Glazes: John Britt
Here's the direct link without the Twitter spam
https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965
https://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742
https://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X
https://www.youtube.com/watch?v=zQvWMdWhFCc
This artbook has this image (I don't remember if it's full page, sorry). Maaaaybe you could buy it and frame the page, or scan/edit/print it, or even take a photo in film in order to have a bigger print in hands...
https://www.amazon.com/Dishonored-Dunwall-Archives-Bethesda-Games/dp/1616555629/ref=mp_s_a_1_1?keywords=dishonored+the+dunwall+archives&qid=1566356801&s=gateway&sprefix=dishonored+the+dunwall&sr=8-1
This?
http://www.amazon.com/The-Bioshock-Infinite-Julian-Murdoch/dp/1595829946
Found the english names for the books.
Tales from the Loop
Things from the Flood
Here you are...
Here
I know this is from 2 months ago, but now you can. Here. Just announced today.
Cover Art and confirmation from a Lead Character Artist at Blizzard.
Hardcover Version on Amazon
Limited Edition on Amazon
It's been available to preorder on Amazon since December. Currently $26.40.
You seem to have quite the collection yourself!
As for the big Mgs book, Its basically the art from mgs 1-4.
https://www.amazon.com/Art-Metal-Gear-Solid-I-IV/dp/1506705812/ref=mp_s_a_1_2?ie=UTF8&qid=1540434653&sr=8-2-spons&pi=AC_SX236_SY340_FMwebp_QL65&keywords=art+of+metal+gear+solid+i-iv&psc=1
The Last of Us Art Book is still on Amazon.
https://www.amazon.ca/Art-Fire-Emblem-Awakening/dp/1616559381/ref=sr_1_5?ie=UTF8&qid=1485998934&sr=8-5&keywords=fire+emblem
its 31 CAD on amazon.ca
you got ripped off rip
I just purchased his book Tale from the Loop--marvelous stuff. And, there's a sequel Things from the Flood--I will be sending for that, too!
The Art of Titanfall 2 https://www.amazon.com/dp/1785653695/ref=cm_sw_r_cp_api_i_gamXDbQRK79AW
This website has an ebook containing supposedly all of the ingame reading materials.
Your other option is to get the Dunwall Archives official collection (which only has books from Dishonored 1).
http://www.amazon.com/Art-Fallout-4-Bethesda-Softworks/dp/1616559802/ref=sr_1_1?ie=UTF8&qid=1450384594&sr=8-1&keywords=art+of+fallout+4
It's already released.
https://www.amazon.com/dp/1616559802/ref=cm_sw_r_cp_awd_4ijDwbDZAEHH0
http://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742/ref=pd_sim_14_3?ie=UTF8&dpID=41U-nAffmeL&dpSrc=sims&preST=_AC_UL160_SR130%2C160_&refRID=0WHNGR662Z6YMYMSWX05
i usually am all over art books, can't believe i didn't think to grab this one! here: https://www.amazon.com/Art-Titanfall-2-Andy-McVittie/dp/1785653695
It's almost half off on Amazon right now.
http://www.amazon.com/Art-Fallout-4-Bethesda-Softworks/dp/1616559802/ref=sr_1_1?ie=UTF8&qid=1451530002&sr=8-1&keywords=art+of+fallout+4
Tales from the Loop
Tales from the Flood
The Making of Tron
Intron Depot
Alien: The Archive
Akira Animation Archives
The Art of Deus Ex Universe
Buy Britt's book, then you should need to ask about any other recipe.
http://www.amazon.com/The-Complete-Guide-High-Fire-Glazes/dp/1600592163/ref=sr_1_1?ie=UTF8&qid=1381284891&sr=8-1&keywords=complete+high+fire+glaze+book
It’s The Art of BioShock Infinite. Here’s the link to it on amazon
this one: https://www.amazon.com/gp/product/1506705812/
It's a book, it can be found here:
https://www.amazon.com/gp/aw/d/1785653695/ref=mp_s_a_1_1?ie=UTF8&qid=1492902451&sr=8-1&pi=AC_SX236_SY340_FMwebp_QL65&keywords=art+of+titanfall+2
How's about "The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science".
If u still need it
http://www.amazon.com/exec/obidos/ASIN/1616559381/
Probably the artbook
http://www.amazon.com/gp/aw/d/1616559802/ref=tmm_hrd_title_0?ie=UTF8&qid=&sr=
Theres a kindle version too that's a bit cheaper.
OP? anyone?
Edit: Here's a link on Amazon - $25
No, its a collection of all the in game books and artwork. Here's an Amazon link.
I second digital fire.
In the analog world you won't go wrong with John Britt's books.
https://www.amazon.com/Complete-Guide-High-Fire-Glazes-Ceramics/dp/1600592163/
https://www.amazon.com/Complete-Guide-Mid-Range-Glazes-Ceramics/dp/1454707771
Depends entirely if you want the artbook, calendar, cd and steel book case really.
To put into perspective though, the Awakening artbook sells for $35 and a carrying case (that's what the steelbook's for, right?) sells for about $10-$15. Now even considering the fact that the artbook that comes with the special edition for this game sure as hell isn't 320 pages like that one, still between it and everything else monetary wise I'd say $40 is about what all that together should cost.
But again, the question is how much do you want the bonus stuff that comes with the game. The CD'll have music that'll be available on Youtube the day the game comes out and the artbook I suspect will mainly be comprised of official art that'll be on the wiki soon after as well. I could be wrong, but I don't feel that things gonna be comparable to the Art of Fire Emblem Awakening or the Tellius Recollection.
Hm, ill suggest reading books:
https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965
https://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742
During the Titanfall 1 days, my sources were:
Though I never actually bought it until recently, "The Art of Titanfall" has a lot of great information, much of which you'll find on the wiki. Definitely worth the buy. "The Art of Titanfall 2" is also good but doesn't contain as much straightforward lore as its predecessor, despite having some beautiful concept art and tragically excluded models and environments.
Here's the link to the Amazon page! I'd buy it, but its so much with Taxes included :(
Nobody suggested processing yet? www.processing.org
http://www.amazon.com/Processing-Programming-Handbook-Designers-Artists/dp/0262182629 if you really mean small, simple, and 2D, processing is the right choice. Except for flash, but fuck flash anyway :D
I wasn't expecting to get into an argument about what is and what isn't a game. But sure, I'll bite.
There are a ton of different definitions of what makes a game. My personal favorite definition can be found in The Game Design Workshop by Tracy Fullerton. Tracy Fullerton explains that there are "Formal Elements" that define a game.
These Formal Elements are:
Let's break down Dance Central using these Formal Elements:
Dance Central has every Formal Element of a game, and is thus a game.